Player Matchup

Ganesha
Ganesha
Dat dat Sker
Ganesha
Level 147
God Stats
4W - 3L
1,471 SR
Queue Stats
509W - 538L
1,429 Elo+
Solo
Chiron
Chiron
IKR4M3R
Chiron
Level 104
God Stats
3W - 3L
1,329 SR
Queue Stats
343W - 307L
1,407 Elo+
Party 2
Scylla
Scylla
Pavonis747
Scylla
Level 74
God Stats
3W - 3L
1,506 SR
Queue Stats
183W - 198L
1,421 Elo+
Party 2
Arachne
Arachne
ShadowLegacy927
Arachne
Level 45
God Stats
2W - 6L
1,351 SR
Queue Stats
118W - 132L
1,401 Elo+
Party 2
Ah Puch
Ah Puch
sovereign97
Ah Puch
Level 117
God Stats
6W - 6L
1,669 SR
Queue Stats
308W - 294L
1,386 Elo+
Party 2
Team Averages
Level 97
1,465 SR
1,409 Elo+

VS

Team Averages
Level 95
1,530 SR
1,403 Elo+
Chaac
Chaac
DaRkAnGeL_109
Chaac
Level 127
God Stats
10W - 11L
1,667 SR
Queue Stats
631W - 637L
1,452 Elo+
Party 1
Camazotz
Camazotz
UjstLovMe4MyBdy
Camazotz
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 159L
1,452 Elo+
Party 1
Kali
Kali
mYaaaa66
Kali
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 36L
1,340 Elo+
Solo
Maui
Maui
serfragon
Maui
Level 88
God Stats
0W - 2L
1,247 SR
Queue Stats
26W - 32L
1,316 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
silverwolves02
Ah Muzen Cab
Level 115
God Stats
1W - 1L
1,737 SR
Queue Stats
28W - 39L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Dat dat Sker
Ganesha
10
0 / 0 / 6
5,649
1,130
2,080
3,906
3,950
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chiron
IKR4M3R
Chiron
11
2 / 0 / 2
5,788
1,158
3,822
2,132
759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Pavonis747
Scylla
10
1 / 1 / 2
5,348
1,070
3,522
2,679
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 1 / 1
5,133
1,027
2,130
2,132
1,077
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Puch
sovereign97
Ah Puch
9
1 / 0 / 3
5,105
1,021
4,357
1,088
379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
5,372
1,074
3,938
3,994
2,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Camazotz
10
0 / 0 / 0
4,823
965
573
2,974
2,434
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kali
8
0 / 2 / 0
4,757
951
1,068
3,652
1,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Maui
10
1 / 1 / 0
5,251
1,050
787
3,421
2,733
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
silverwolves02
Ah Muzen Cab
7
0 / 2 / 0
4,624
925
2,826
3,772
1,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
6
Kills
2
2
Deaths
6
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Ganesha
Dat dat Sker
Ganesha
0
0
6
3
W
Chiron
IKR4M3R
Chiron
2
0
2
3
W
Scylla
Pavonis747
Scylla
1
1
2
2
W
2
1
1
2.5
L
Camazotz
0
0
0
0
L
Kali
0
2
0
0
L
Maui
1
1
0
1
L
Ah Muzen Cab
silverwolves02
Ah Muzen Cab
0
2
0
0
W
Ah Puch
sovereign97
Ah Puch
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,911
Damage
9,192
11,937
Taken
17,813
7,010
Mitigated
10,880
5,480
Healing
6,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,938
66
138
1,376
3,994
2,906
0
2,677
1,199
1,588
9,239
W
Ganesha
Dat dat Sker
Ganesha
2,080
135
336
1,485
3,906
3,950
66
812
3,094
4,015
0
W
Chiron
IKR4M3R
Chiron
3,822
324
1,168
452
2,132
759
361
70
2,062
0
12,191
W
Scylla
Pavonis747
Scylla
3,522
120
190
542
2,679
845
238
180
2,499
8,603
0
W
2,130
1,916
501
316
2,132
1,077
92
190
1,942
0
3,315
L
Camazotz
573
0
369
1,975
2,974
2,434
0
1,687
1,257
0
4,756
L
Kali
1,068
221
522
462
3,652
1,523
0
1,482
2,132
0
3,535
L
Maui
787
0
210
236
3,421
2,733
0
1,850
1,517
4,382
0
L
Ah Muzen Cab
silverwolves02
Ah Muzen Cab
2,826
439
154
566
3,772
1,284
0
1,911
1,749
0
7,991
W
Ah Puch
sovereign97
Ah Puch
4,357
307
105
385
1,088
379
288
234
854
7,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,023
Gold Earned
24,827
56
Minions Killed
66
0
Camps Cleared
0
507,716
Distance Traveled
432,413
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,372
1,074
5
1
0
98,572
0
W
Ganesha
5,649
1,130
4
1
0
113,947
0
W
Chiron
5,788
1,158
17
3
0
118,369
0
W
Scylla
5,348
1,070
22
4
0
102,571
0
W
Arachne
5,133
1,027
11
2
0
93,159
0
L
Camazotz
4,823
965
12
2
0
95,745
0
L
Kali
4,757
951
17
3
0
94,896
0
L
Maui
5,251
1,050
14
3
0
85,815
0
L
Ah Muzen Cab
4,624
925
18
4
0
57,385
0
W
Ah Puch
5,105
1,021
2
0
0
79,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role