Player Matchup

Mercury
Mercury
CoolHaloBoy
Mercury
Level 114
God Stats
7W - 6L
1,760 SR
Queue Stats
207W - 207L
1,527 Elo+
Solo
Da Ji
Da Ji
cmore11984
Da Ji
Level 146
God Stats
5W - 5L
1,743 SR
Queue Stats
187W - 141L
1,531 Elo+
Party 3
Nox
Nox
dominantruss
Nox
Level 149
God Stats
8W - 11L
1,582 SR
Queue Stats
195W - 188L
1,613 Elo+
Party 1
Maui
Maui
namechanged8992
Maui
Level 45
God Stats
40W - 33L
1,733 SR
Queue Stats
329W - 325L
1,596 Elo+
Party 1
Danzaburou
Danzaburou
zXenovia-
Danzaburou
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,594 Elo+
Party 3
Team Averages
Level 95
1,664 SR
1,572 Elo+

VS

Team Averages
Level 68
1,576 SR
1,524 Elo+
Janus
Janus
 
Janus
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
CrocNugget8
Arachne
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 47L
1,538 Elo+
Solo
Mercury
Mercury
DrColo
Mercury
Level 146
God Stats
44W - 44L
1,770 SR
Queue Stats
299W - 300L
1,569 Elo+
Party 2
Rama
Rama
SlapDaddyMac
Rama
Level 29
God Stats
14W - 10L
1,608 SR
Queue Stats
101W - 102L
1,531 Elo+
Party 2
Ymir
Ymir
orer
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CoolHaloBoy
Mercury
11
0 / 5 / 0
6,744
482
5,836
13,697
7,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Da Ji
13
5 / 2 / 3
7,966
569
9,991
12,521
5,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
5 / 1 / 1
7,998
571
7,249
5,259
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 3 / 5
6,757
483
3,747
11,431
8,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
zXenovia-
Danzaburou
10
0 / 5 / 1
6,195
443
3,498
10,434
4,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 3 / 2
6,667
476
3,888
6,627
1,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
CrocNugget8
Arachne
14
8 / 3 / 0
8,977
641
14,344
18,598
7,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
DrColo
Mercury
14
2 / 2 / 1
7,862
562
5,348
10,472
3,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 0 / 3
9,533
681
8,855
6,360
2,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
orer
Ymir
11
1 / 2 / 5
7,826
559
2,562
11,409
9,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
10
Kills
16
16
Deaths
10
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
3
2
0.33
L
Mercury
CoolHaloBoy
Mercury
0
5
0
0
W
Arachne
CrocNugget8
Arachne
8
3
0
2.67
W
Mercury
DrColo
Mercury
2
2
1
1.25
W
5
0
3
6.5
L
Da Ji
5
2
3
3.25
L
5
1
1
5.5
L
0
3
5
0.83
W
Ymir
orer
Ymir
1
2
5
1.75
L
Danzaburou
zXenovia-
Danzaburou
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,321
Damage
34,997
53,342
Taken
53,466
27,817
Mitigated
25,213
12,576
Healing
21,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,888
149
0
1,078
6,627
1,747
38
2,647
3,980
33,934
0
L
Mercury
CoolHaloBoy
Mercury
5,836
2,473
0
1,363
13,697
7,617
256
51
13,646
0
43,940
W
Arachne
CrocNugget8
Arachne
14,344
9,384
0
11,156
18,598
7,522
768
1,222
17,376
0
61,198
W
Mercury
DrColo
Mercury
5,348
3,347
0
1,721
10,472
3,849
0
1,908
8,564
0
71,599
W
8,855
7,398
0
3,693
6,360
2,477
1,164
1,292
5,068
0
87,846
L
Da Ji
9,991
3,269
0
4,742
12,521
5,510
0
1,901
10,526
0
61,772
L
7,249
453
0
1,203
5,259
2,296
0
1,156
4,005
55,222
0
L
3,747
837
1,599
2,279
11,431
8,209
0
1,231
10,042
22,271
0
W
Ymir
orer
Ymir
2,562
596
0
3,943
11,409
9,618
25
3,927
7,482
15,854
0
L
Danzaburou
zXenovia-
Danzaburou
3,498
1,477
0
1,390
10,434
4,185
0
1,679
8,673
0
36,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,660
Gold Earned
40,865
373
Minions Killed
466
0
Camps Cleared
0
1,478,761
Distance Traveled
1,536,909
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,667
476
75
5
0
307,735
0
L
Mercury
6,744
482
90
6
0
312,380
2
W
Arachne
8,977
641
100
7
0
292,373
0
W
Mercury
7,862
562
102
7
0
361,062
0
W
Rama
9,533
681
166
12
0
269,929
3
L
Da Ji
7,966
569
96
7
0
328,363
2
L
Nox
7,998
571
92
7
0
292,439
4
L
Maui
6,757
483
34
2
0
276,862
3
W
Ymir
7,826
559
23
2
0
305,810
4
L
Danzaburou
6,195
443
61
4
0
268,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role