Player Matchup

Thanatos
Thanatos
BillyEyeLesh
Thanatos
Level 124
God Stats
7W - 12L
1,399 SR
Queue Stats
214W - 186L
1,612 Elo+
Solo
Mulan
Mulan
Cryo_Surge
Mulan
Level 157
God Stats
23W - 17L
1,629 SR
Queue Stats
759W - 744L
1,602 Elo+
Solo
Ares
Ares
DrSqu1d
Ares
Level 128
God Stats
3W - 3L
1,741 SR
Queue Stats
281W - 241L
1,543 Elo+
Solo
Jing Wei
Jing Wei
HoodCollegeGrad
Jing Wei
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 75L
1,495 Elo+
Solo
Chang'e
Chang'e
SuchSkulduggery
Chang'e
Level 155
God Stats
4W - 7L
1,471 SR
Queue Stats
382W - 362L
1,558 Elo+
Solo
Team Averages
Level 135
1,548 SR
1,562 Elo+

VS

Team Averages
Level 119
1,536 SR
1,582 Elo+
Rama
Rama
DarkCommander251
Rama
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
136W - 123L
1,555 Elo+
Party 1
Tsukuyomi
Tsukuyomi
M1chL
Tsukuyomi
Level 158
God Stats
88W - 71L
1,535 SR
Queue Stats
505W - 494L
1,521 Elo+
Solo
Sylvanus
Sylvanus
OppressedPanda
Sylvanus
Level 153
God Stats
1W - 1L
1,131 SR
Queue Stats
112W - 90L
1,628 Elo+
Solo
Athena
Athena
TOSTerrorist
Athena
Level 73
God Stats
2W - 0L
1,827 SR
Queue Stats
403W - 314L
1,644 Elo+
Solo
Agni
Agni
upsidefree
Agni
Level 83
God Stats
1W - 1L
1,689 SR
Queue Stats
156W - 165L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BillyEyeLesh
Thanatos
11
3 / 2 / 3
6,491
590
4,247
8,274
3,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
13
3 / 0 / 1
7,385
671
8,161
10,664
6,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
DrSqu1d
Ares
10
2 / 2 / 2
6,622
602
4,783
9,809
8,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
7
1 / 2 / 2
4,976
452
2,169
4,267
1,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
0 / 2 / 1
6,538
594
3,169
8,525
3,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 1
7,653
696
4,821
4,722
1,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
M1chL
Tsukuyomi
11
3 / 1 / 0
6,435
585
3,061
7,301
3,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
11
0 / 4 / 3
6,515
592
7,322
11,806
9,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Athena
10
1 / 1 / 4
6,461
587
4,979
9,060
6,878
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 1 / 2
6,212
565
4,689
5,867
2,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
9
Kills
8
8
Deaths
9
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thanatos
BillyEyeLesh
Thanatos
3
2
3
2.25
L
Mulan
3
0
1
3.5
W
4
2
1
2.25
L
Ares
DrSqu1d
Ares
2
2
2
1.5
L
Jing Wei
1
2
2
1
W
Tsukuyomi
M1chL
Tsukuyomi
3
1
0
3
W
Sylvanus
0
4
3
0.38
L
0
2
1
0.25
W
Athena
1
1
4
3
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,529
Damage
24,872
41,539
Taken
38,756
23,486
Mitigated
22,825
17,375
Healing
9,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
BillyEyeLesh
Thanatos
4,247
843
0
4,450
8,274
3,151
0
2,212
6,062
0
43,626
L
Mulan
8,161
1,672
0
5,421
10,664
6,776
0
5,887
4,777
0
55,665
W
4,821
3,940
0
1,501
4,722
1,726
0
1,222
3,500
0
59,117
L
Ares
DrSqu1d
Ares
4,783
918
0
2,320
9,809
8,609
0
3,060
6,749
24,725
0
L
Jing Wei
2,169
1,504
0
730
4,267
1,451
0
1,112
3,155
0
19,057
W
Tsukuyomi
M1chL
Tsukuyomi
3,061
329
0
2,029
7,301
3,060
0
639
6,661
0
47,832
W
Sylvanus
7,322
2,138
489
3,175
11,806
9,038
0
0
11,165
33,941
11,833
L
3,169
423
1,139
3,315
8,525
3,499
0
4,254
4,271
54,919
0
W
Athena
4,979
1,941
0
1,576
9,060
6,878
0
2,922
6,001
21,541
0
W
4,689
0
0
750
5,867
2,123
0
2,954
2,789
46,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,012
Gold Earned
33,276
329
Minions Killed
368
0
Camps Cleared
0
1,098,867
Distance Traveled
1,157,722
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,491
590
62
6
0
258,574
0
L
Mulan
7,385
671
90
8
0
235,241
2
W
Rama
7,653
696
108
10
0
222,417
0
L
Ares
6,622
602
26
2
0
227,100
6
L
Jing Wei
4,976
452
37
3
0
138,430
2
W
Tsukuyomi
6,435
585
76
7
0
228,783
0
W
Sylvanus
6,515
592
77
7
0
194,475
0
L
Chang'e
6,538
594
114
10
0
239,522
2
W
Athena
6,461
587
23
2
0
278,660
5
W
Agni
6,212
565
84
8
0
233,387
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role