Player Matchup

Maui
Maui
BigBearKinou07
Maui
Level 89
God Stats
16W - 10L
1,457 SR
Queue Stats
263W - 259L
1,407 Elo+
Party 3
Cernunnos
Cernunnos
Nairodsan07
Cernunnos
Level 21
God Stats
2W - 6L
1,241 SR
Queue Stats
6W - 13L
1,235 Elo+
Party 3
Bacchus
Bacchus
alexgp3600
Bacchus
Level 55
God Stats
2W - 1L
1,219 SR
Queue Stats
53W - 49L
1,495 Elo+
Party 1
Fenrir
Fenrir
loveandkill07
Fenrir
Level 138
God Stats
30W - 25L
1,446 SR
Queue Stats
252W - 230L
1,409 Elo+
Party 3
Anubis
Anubis
nuriiamb
Anubis
Level 65
God Stats
16W - 14L
1,559 SR
Queue Stats
120W - 116L
1,515 Elo+
Party 1
Team Averages
Level 74
1,384 SR
1,412 Elo+

VS

Team Averages
Level 113
1,397 SR
1,477 Elo+
Anubis
Anubis
 
Anubis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Yu Huang
Yu Huang
 
Yu Huang
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Juicy_BananaBoy
Hun Batz
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
541W - 526L
1,461 Elo+
Party 4
Heimdallr
Heimdallr
amano_lll
Heimdallr
Level 143
God Stats
14W - 17L
1,282 SR
Queue Stats
215W - 202L
1,476 Elo+
Solo
Sobek
Sobek
kaderitos
Sobek
Level 152
God Stats
1W - 3L
1,201 SR
Queue Stats
1,325W - 1,294L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 5
6,975
465
5,669
12,323
8,592
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
Nairodsan07
Cernunnos
11
1 / 4 / 1
6,409
427
5,571
10,876
4,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
alexgp3600
Bacchus
14
5 / 3 / 2
8,663
578
7,093
10,984
5,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 1 / 5
8,344
556
11,655
17,110
8,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
nuriiamb
Anubis
15
5 / 1 / 1
8,641
576
5,562
7,349
3,828
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
2 / 4 / 0
7,637
509
4,128
6,630
3,200
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yu Huang
 
Yu Huang
13
1 / 4 / 0
7,341
489
6,507
9,015
3,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
14
1 / 2 / 2
7,711
514
7,937
10,585
4,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Heimdallr
amano_lll
Heimdallr
14
7 / 2 / 1
8,831
589
12,999
13,447
6,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
kaderitos
Sobek
10
1 / 5 / 3
7,224
482
5,923
17,078
17,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
17
Kills
12
12
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
4
0
0.5
L
Yu Huang
 
Yu Huang
1
4
0
0.25
W
1
3
5
1.17
L
Hun Batz
1
2
2
1
W
Cernunnos
Nairodsan07
Cernunnos
1
4
1
0.38
W
Bacchus
alexgp3600
Bacchus
5
3
2
2
L
Heimdallr
amano_lll
Heimdallr
7
2
1
3.75
L
Sobek
kaderitos
Sobek
1
5
3
0.5
W
5
1
5
7.5
W
Anubis
nuriiamb
Anubis
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,550
Damage
37,494
58,642
Taken
56,755
31,326
Mitigated
35,128
19,254
Healing
13,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,128
256
0
2,206
6,630
3,200
931
4,225
2,405
41,416
0
L
Yu Huang
 
Yu Huang
6,507
740
0
750
9,015
3,575
0
2,739
6,276
51,982
0
W
5,669
1,078
1,738
2,745
12,323
8,592
0
3,455
8,868
18,576
0
L
Hun Batz
7,937
2,852
0
500
10,585
4,558
0
1,826
8,759
0
70,785
W
Cernunnos
Nairodsan07
Cernunnos
5,571
3,073
0
1,200
10,876
4,517
0
1,148
9,728
0
37,272
W
Bacchus
alexgp3600
Bacchus
7,093
359
0
1,450
10,984
5,978
604
4,635
6,349
53,504
0
L
Heimdallr
amano_lll
Heimdallr
12,999
7,085
0
4,797
13,447
6,336
553
3,229
10,218
0
67,667
L
Sobek
kaderitos
Sobek
5,923
658
112
4,870
17,078
17,459
25
6,305
10,773
20,175
0
W
11,655
2,656
0
7,570
17,110
8,411
0
3,786
13,324
0
67,444
W
Anubis
nuriiamb
Anubis
5,562
380
0
4,551
7,349
3,828
205
3,534
3,815
72,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,032
Gold Earned
38,744
375
Minions Killed
354
0
Camps Cleared
0
1,590,682
Distance Traveled
1,357,022
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,637
509
63
4
0
165,470
3
L
Yu Huang
7,341
489
89
6
0
273,857
2
W
Maui
6,975
465
20
1
0
313,687
3
L
Hun Batz
7,711
514
90
6
0
360,844
1
W
Cernunnos
6,409
427
55
4
0
315,981
0
W
Bacchus
8,663
578
95
6
0
298,736
0
L
Heimdallr
8,831
589
95
6
0
285,855
1
L
Sobek
7,224
482
17
1
0
270,996
3
W
Fenrir
8,344
556
95
6
0
396,998
0
W
Anubis
8,641
576
110
7
0
265,280
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role