Player Matchup

Atlas
Atlas
Black8aron96
Atlas
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
115W - 128L
1,433 Elo+
Solo
Sylvanus
Sylvanus
BlueTsunami808
Sylvanus
Level 68
God Stats
5W - 4L
1,624 SR
Queue Stats
416W - 554L
1,363 Elo+
Solo
Gilgamesh
Gilgamesh
LeC0TT0NCANDYMAN
Gilgamesh
Level 120
God Stats
2W - 2L
1,456 SR
Queue Stats
411W - 394L
1,452 Elo+
Solo
Fafnir
Fafnir
PimpOsaurus9
Fafnir
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
139W - 161L
1,455 Elo+
Solo
Scylla
Scylla
jwd66
Scylla
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 31L
1,330 Elo+
Solo
Team Averages
Level 91
1,516 SR
1,406 Elo+

VS

Team Averages
Level 89
1,476 SR
1,360 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
BigkingAAron
Ao Kuang
Level 103
God Stats
0W - 1L
1,631 SR
Queue Stats
227W - 254L
1,351 Elo+
Party 1
King Arthur
King Arthur
CaptBlaq352
King Arthur
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 162L
1,453 Elo+
Solo
Terra
Terra
GrouchyLOVEME
Terra
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 100L
1,106 Elo+
Party 1
Set
Set
Xxdissipated
Set
Level 85
God Stats
0W - 2L
1,249 SR
Queue Stats
322W - 401L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 12
7,995
800
8,412
11,414
11,470
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
15
2 / 1 / 17
8,240
824
6,180
8,228
5,625
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gilgamesh
15
7 / 3 / 15
9,128
913
11,817
16,229
17,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fafnir
13
1 / 1 / 14
8,340
834
4,769
9,976
13,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Scylla
jwd66
Scylla
17
10 / 1 / 11
9,429
943
18,404
4,465
2,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
16
4 / 3 / 2
9,352
935
6,556
11,641
16,311
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
BigkingAAron
Ao Kuang
15
4 / 5 / 2
7,903
790
10,237
11,515
7,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
CaptBlaq352
King Arthur
12
0 / 9 / 5
7,032
703
7,210
15,908
14,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 4 / 4
6,624
662
3,728
12,491
10,296
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

12
0 / 4 / 3
6,938
694
5,675
9,266
5,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
24
25
Kills
8
8
Deaths
25
69
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
4
3
2
1.67
L
Ao Kuang
BigkingAAron
Ao Kuang
4
5
2
1
W
5
2
12
5.5
W
Sylvanus
2
1
17
10.5
L
King Arthur
CaptBlaq352
King Arthur
0
9
5
0.28
L
0
4
4
0.5
W
Gilgamesh
7
3
15
4.83
W
Fafnir
1
1
14
8
L
0
4
3
0.38
W
Scylla
jwd66
Scylla
10
1
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,582
Damage
33,406
50,312
Taken
60,821
50,322
Mitigated
54,273
22,348
Healing
13,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
6,556
2,742
2,342
2,559
11,641
16,311
145
7,135
4,283
17,273
0
L
Ao Kuang
BigkingAAron
Ao Kuang
10,237
2,772
211
2,745
11,515
7,307
87
7,626
3,700
15,600
0
W
8,412
4,079
1,684
1,926
11,414
11,470
165
4,121
7,030
15,944
0
W
Sylvanus
6,180
2,365
6,333
3,159
8,228
5,625
805
2,861
5,325
11,891
0
L
King Arthur
CaptBlaq352
King Arthur
7,210
1,294
0
30
15,908
14,684
26
10,644
5,052
0
15,319
L
3,728
609
1,433
3,080
12,491
10,296
52
6,570
5,701
7,201
0
W
Gilgamesh
11,817
2,357
1,347
2,522
16,229
17,536
58
7,869
7,984
184
21,324
W
Fafnir
4,769
2,398
1,386
1,685
9,976
13,169
258
3,726
6,150
9,529
0
L
5,675
1,890
357
1,102
9,266
5,675
0
5,905
3,234
0
11,586
W
Scylla
jwd66
Scylla
18,404
2,305
1,995
311
4,465
2,522
536
1,163
3,302
33,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,132
Gold Earned
37,849
88
Minions Killed
81
0
Camps Cleared
0
852,167
Distance Traveled
848,333
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,352
935
19
2
0
186,008
0
L
Ao Kuang
7,903
790
17
2
0
165,278
0
W
Atlas
7,995
800
10
1
0
163,218
0
W
Sylvanus
8,240
824
14
1
0
146,996
0
L
King Arthur
7,032
703
17
2
0
162,536
0
L
Terra
6,624
662
11
1
0
196,003
0
W
Gilgamesh
9,128
913
10
1
0
191,533
0
W
Fafnir
8,340
834
5
1
0
167,909
0
L
Set
6,938
694
17
2
0
138,508
0
W
Scylla
9,429
943
49
5
0
182,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role