Player Matchup

Scylla
Scylla
DarkJ87
Scylla
Level 121
God Stats
0W - 2L
1,501 SR
Queue Stats
54W - 54L
1,445 Elo+
Solo
Pele
Pele
Grandmaster_WeWe
Pele
Level 109
God Stats
9W - 6L
1,673 SR
Queue Stats
30W - 36L
1,475 Elo+
Party 1
Nike
Nike
HuskofaHuman
Nike
Level 139
God Stats
5W - 6L
1,388 SR
Queue Stats
55W - 46L
1,485 Elo+
Solo
Kuzenbo
Kuzenbo
KiLLerBee110423
Kuzenbo
Level 124
God Stats
12W - 14L
1,431 SR
Queue Stats
90W - 98L
1,407 Elo+
Solo
Apollo
Apollo
SMOOVE_GUNNAH
Apollo
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 26L
1,290 Elo+
Party 1
Team Averages
Level 120
1,499 SR
1,420 Elo+

VS

Team Averages
Level 121
1,620 SR
1,442 Elo+
Scylla
Scylla
BrandonOL2404
Scylla
Level 129
God Stats
29W - 29L
1,606 SR
Queue Stats
202W - 202L
1,451 Elo+
Solo
Skadi
Skadi
GRN_PeixotoBR
Skadi
Level 126
God Stats
38W - 27L
1,602 SR
Queue Stats
148W - 157L
1,403 Elo+
Solo
Athena
Athena
LiliMii
Athena
Level 144
God Stats
17W - 7L
1,579 SR
Queue Stats
559W - 541L
1,483 Elo+
Solo
Ymir
Ymir
MONSTERFE-_-FBI
Ymir
Level 84
God Stats
7W - 4L
1,764 SR
Queue Stats
53W - 54L
1,421 Elo+
Party 2
Hun Batz
Hun Batz
lucas123505
Hun Batz
Level 120
God Stats
2W - 2L
1,550 SR
Queue Stats
56W - 75L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DarkJ87
Scylla
7
1 / 1 / 0
4,633
515
1,013
3,184
924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
4,604
512
2,990
6,987
2,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 1 / 0
4,971
552
2,104
5,855
3,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 2 / 0
4,282
476
3,466
7,576
6,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 1 / 0
4,372
486
1,943
4,095
1,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
5,927
659
2,227
2,935
933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
3 / 0 / 1
5,118
569
6,558
3,705
1,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
LiliMii
Athena
10
1 / 0 / 0
5,922
658
2,770
4,943
4,164
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 0 / 2
5,181
576
2,823
6,615
3,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
lucas123505
Hun Batz
10
0 / 1 / 1
5,339
593
2,412
6,710
2,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
11
1
Kills
7
7
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
L
Scylla
DarkJ87
Scylla
1
1
0
1
W
3
0
1
3.5
L
0
2
0
0
L
0
1
0
0
L
0
2
0
0
W
Athena
LiliMii
Athena
1
0
0
1
W
1
0
2
2
L
0
1
0
0
W
Hun Batz
lucas123505
Hun Batz
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,516
Damage
16,790
27,697
Taken
24,908
14,286
Mitigated
12,544
6,103
Healing
11,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,227
186
0
702
2,935
933
1,066
836
2,099
45,117
0
L
Scylla
DarkJ87
Scylla
1,013
90
0
625
3,184
924
0
1,384
1,800
23,183
0
W
6,558
3,579
179
2,357
3,705
1,222
129
1,296
2,409
0
34,862
L
2,990
445
0
914
6,987
2,298
0
1,568
5,419
0
26,942
L
2,104
324
0
830
5,855
3,339
0
2,770
3,085
0
28,939
L
3,466
1,677
0
2,509
7,576
6,441
0
1,508
6,068
11,790
0
W
Athena
LiliMii
Athena
2,770
975
0
2,464
4,943
4,164
0
0
4,943
34,982
0
W
2,823
731
0
2,292
6,615
3,855
0
1,828
4,787
11,923
0
L
1,943
1,336
0
1,225
4,095
1,284
0
590
3,505
0
24,262
W
Hun Batz
lucas123505
Hun Batz
2,412
494
0
3,742
6,710
2,370
0
519
6,191
0
39,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,862
Gold Earned
27,487
216
Minions Killed
289
0
Camps Cleared
0
811,695
Distance Traveled
862,549
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,927
659
84
9
0
150,110
4
L
Scylla
4,633
515
43
5
0
114,941
0
W
Skadi
5,118
569
50
6
0
160,181
0
L
Pele
4,604
512
48
5
0
191,413
0
L
Nike
4,971
552
67
7
0
150,245
0
L
Kuzenbo
4,282
476
15
2
0
204,750
3
W
Athena
5,922
658
57
6
0
163,357
1
W
Ymir
5,181
576
25
3
0
172,044
0
L
Apollo
4,372
486
43
5
0
150,346
0
W
Hun Batz
5,339
593
73
8
0
216,857
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role