Player Matchup

Lancelot
Lancelot
C M3 L3g3nDaRy
Lancelot
Level 83
God Stats
9W - 3L
1,211 SR
Queue Stats
104W - 79L
1,052 Elo+
Solo
Mulan
Mulan
GureShin
Mulan
Level 71
God Stats
24W - 22L
1,558 SR
Queue Stats
75W - 74L
1,425 Elo+
Solo
Merlin
Merlin
RunthatFade8524
Merlin
Level 69
God Stats
14W - 4L
1,791 SR
Queue Stats
287W - 61L
1,721 Elo+
Solo
Team Averages
Level 74
1,520 SR
1,399 Elo+

VS

Team Averages
Level 92
1,595 SR
1,377 Elo+
Thor
Thor
Houdin1Hopkins
Thor
Level 85
God Stats
4W - 7L
1,590 SR
Queue Stats
238W - 241L
1,423 Elo+
Solo
Hera
Hera
NewBadWords
Hera
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,185 Elo+
Solo
Ymir
Ymir
VageSlegg
Ymir
Level 85
God Stats
7W - 3L
1,695 SR
Queue Stats
34W - 24L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
4 / 0 / 4
10,928
781
8,018
6,802
3,079
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
GureShin
Mulan
13
0 / 0 / 6
9,829
702
4,038
9,757
9,716
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
5 / 1 / 3
11,236
803
16,567
5,822
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
8,540
610
5,920
11,315
3,943
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 6 / 0
8,140
581
1,268
9,833
2,696
Ymir
12
1 / 1 / 0
8,694
621
3,935
14,642
11,929
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
9
Kills
1
1
Deaths
9
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Lancelot
4
0
4
6
W
Mulan
GureShin
Mulan
0
0
6
3
L
0
2
1
0.25
L
0
6
0
0
W
5
1
3
6.5
L
Ymir
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,623
Damage
11,123
22,381
Taken
35,790
15,295
Mitigated
18,568
2,832
Healing
3,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
8,018
1,745
0
1,339
6,802
3,079
967
2,199
4,603
0
40,059
W
Mulan
GureShin
Mulan
4,038
437
0
905
9,757
9,716
325
2,967
6,790
0
24,113
L
5,920
752
0
2,555
11,315
3,943
0
4,087
7,228
0
30,405
L
1,268
458
0
0
9,833
2,696
0
6,282
3,551
7,482
0
W
16,567
817
0
588
5,822
2,500
1,460
989
4,833
79,679
0
L
Ymir
3,935
236
0
480
14,642
11,929
0
7,029
7,613
26,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,993
Gold Earned
25,374
184
Minions Killed
85
0
Camps Cleared
0
839,317
Distance Traveled
627,828
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,928
781
61
4
0
317,301
0
W
Mulan
9,829
702
24
2
0
279,784
0
L
Thor
8,540
610
45
3
0
205,972
2
L
Hera
8,140
581
11
1
0
196,083
0
W
Merlin
11,236
803
99
7
0
242,232
0
L
Ymir
8,694
621
29
2
0
225,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role