Player Matchup

Izanami
Izanami
 
Izanami
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
HomemadeAnimal4
Cthulhu
Level 143
God Stats
3W - 4L
1,297 SR
Queue Stats
507W - 573L
1,420 Elo+
Solo
Kuzenbo
Kuzenbo
WASTEDxGHOST
Kuzenbo
Level 136
God Stats
0W - 1L
1,313 SR
Queue Stats
117W - 133L
1,396 Elo+
Solo
Nemesis
Nemesis
bellreena
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Ra
Ra
eldensting
Ra
Level 86
God Stats
1W - 1L
1,761 SR
Queue Stats
409W - 403L
1,424 Elo+
Solo
Team Averages
Level 93
1,474 SR
1,448 Elo+

VS

Team Averages
Level 70
1,420 SR
1,422 Elo+
Ra
Ra
PabloMessias
Ra
Level 97
God Stats
3W - 1L
1,282 SR
Queue Stats
133W - 155L
1,409 Elo+
Solo
Bakasura
Bakasura
Uncle-Cench
Bakasura
Level 88
God Stats
2W - 2L
1,418 SR
Queue Stats
262W - 234L
1,451 Elo+
Party 1
Yu Huang
Yu Huang
Uncle-Dutchh
Yu Huang
Level 64
God Stats
2W - 0L
1,750 SR
Queue Stats
84W - 89L
1,399 Elo+
Party 1
Neith
Neith
Uncle-Lingg
Neith
Level 31
God Stats
3W - 2L
1,148 SR
Queue Stats
99W - 107L
1,428 Elo+
Party 1
Fafnir
Fafnir
iVannila
Fafnir
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 56L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
2 / 3 / 1
7,553
755
8,045
11,222
4,558
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
0 / 3 / 2
6,526
653
6,857
8,251
6,597
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kuzenbo
WASTEDxGHOST
Kuzenbo
13
2 / 5 / 1
7,465
747
6,546
14,020
14,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
bellreena
Nemesis
13
0 / 2 / 4
7,387
739
2,160
8,354
3,774
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
1 / 1 / 4
8,226
823
12,216
8,511
4,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 8
9,028
903
9,265
7,521
4,183
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
Uncle-Cench
Bakasura
14
5 / 2 / 8
8,569
857
7,325
10,595
9,147
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yu Huang
Uncle-Dutchh
Yu Huang
16
3 / 0 / 10
8,882
888
14,464
4,917
2,619
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

16
2 / 1 / 10
8,558
856
8,893
7,717
3,723
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fafnir
iVannila
Fafnir
13
0 / 2 / 7
8,347
835
6,018
12,902
16,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
5
Kills
14
14
Deaths
6
12
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
3
1
0.83
L
0
3
2
0.33
W
4
1
8
8
W
Bakasura
Uncle-Cench
Bakasura
5
2
8
4.5
W
Yu Huang
Uncle-Dutchh
Yu Huang
3
0
10
8
W
2
1
10
7
L
Kuzenbo
WASTEDxGHOST
Kuzenbo
2
5
1
0.5
L
Nemesis
bellreena
Nemesis
0
2
4
1
L
1
1
4
3
W
Fafnir
iVannila
Fafnir
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,824
Damage
45,965
50,358
Taken
43,652
32,942
Mitigated
35,945
23,320
Healing
23,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,045
5,450
1,237
1,786
11,222
4,558
0
7,569
3,335
0
22,883
L
6,857
296
942
1,289
8,251
6,597
0
3,606
4,425
11,092
0
W
9,265
1,067
5,716
3,358
7,521
4,183
332
3,917
3,604
26,699
0
W
Bakasura
Uncle-Cench
Bakasura
7,325
4,096
713
1,964
10,595
9,147
595
5,510
4,936
0
8,847
W
Yu Huang
Uncle-Dutchh
Yu Huang
14,464
1,660
1,378
1,040
4,917
2,619
1,367
3,201
1,583
31,047
0
W
8,893
2,765
94
2,560
7,717
3,723
1,310
5,009
2,514
0
17,929
L
Kuzenbo
WASTEDxGHOST
Kuzenbo
6,546
1,972
1,043
2,343
14,020
14,004
0
7,486
6,014
13,463
0
L
Nemesis
bellreena
Nemesis
2,160
183
413
1,228
8,354
3,774
0
4,987
3,182
0
8,050
L
12,216
1,658
7,950
5,089
8,511
4,009
0
5,871
2,118
28,939
0
W
Fafnir
iVannila
Fafnir
6,018
1,509
2,211
4,000
12,902
16,273
300
7,506
5,396
10,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,157
Gold Earned
43,384
117
Minions Killed
133
0
Camps Cleared
0
853,132
Distance Traveled
949,661
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,553
755
34
3
0
151,881
0
L
Cthulhu
6,526
653
11
1
0
164,293
0
W
Ra
9,028
903
43
4
0
176,783
0
W
Bakasura
8,569
857
18
2
0
196,762
0
W
Yu Huang
8,882
888
39
4
0
204,056
0
W
Neith
8,558
856
22
2
0
175,608
0
L
Kuzenbo
7,465
747
7
1
0
171,607
0
L
Nemesis
7,387
739
24
2
0
195,910
0
L
Ra
8,226
823
41
4
0
169,441
0
W
Fafnir
8,347
835
11
1
0
196,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role