Player Matchup

Sobek
Sobek
Gold III
DaddyDraz
Sobek
Gold III
Level 89
God Stats
4W - 5L
1,558 SR
Queue Stats
185W - 180L
1,468 MMR
Solo
Ishtar
Ishtar
Gold IV
DarthHead
Ishtar
Gold IV
Level 129
God Stats
1W - 4L
1,559 SR
Queue Stats
112W - 119L
1,442 MMR
Party 1
Merlin
Merlin
Gold IV
Honored_Zelot
Merlin
Gold IV
Level 127
God Stats
1W - 4L
1,377 SR
Queue Stats
145W - 150L
1,473 MMR
Solo
Tiamat
Tiamat
Gold V
Pack4life__12
Tiamat
Gold V
Level 105
God Stats
20W - 19L
1,581 SR
Queue Stats
162W - 175L
1,448 MMR
Solo
Lancelot
Lancelot
Gold III
ČuckLord
Lancelot
Gold III
Level 129
God Stats
37W - 44L
1,594 SR
Queue Stats
109W - 114L
1,497 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,534 SR
1,466 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 162
1,541 SR
1,466 MMR
Skadi
Skadi
Gold III
CoyoteWise
Skadi
Gold III
Level 230
God Stats
108W - 76L
1,595 SR
Queue Stats
1,173W - 1,198L
1,446 MMR
Solo
Shiva
Shiva
Gold IV
License_To_Drill
Shiva
Gold IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 87L
1,482 MMR
Solo
Chronos
Chronos
Gold II
Mr_Stay_Fresh25
Chronos
Gold II
Level 163
God Stats
4W - 7L
1,402 SR
Queue Stats
258W - 260L
1,467 MMR
Solo
Ares
Ares
Gold IV
imfumetsu
Ares
Gold IV
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 33L
1,446 MMR
Solo
Mercury
Mercury
Gold III
xXHUNT3RXxjio
Mercury
Gold III
Level 128
God Stats
12W - 7L
1,707 SR
Queue Stats
70W - 68L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DaddyDraz
Sobek
12
3 / 3 / 3
7,226
556
5,691
12,970
13,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ishtar
DarthHead
Ishtar
12
1 / 1 / 2
6,272
482
3,546
6,152
2,597
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 3 / 4
6,751
519
6,304
7,862
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

8
0 / 2 / 0
5,363
413
2,532
5,264
2,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lancelot
ČuckLord
Lancelot
12
3 / 3 / 1
7,144
550
8,934
10,347
4,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
AtlasKaliPeleThoth

VS

Bans
Sun WukongAo KuangArachneRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
13
6 / 2 / 0
8,011
616
8,007
8,046
3,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
4 / 1 / 1
8,149
627
7,414
13,812
8,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 2 / 1
6,780
522
5,377
7,415
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
11
1 / 1 / 3
6,772
521
3,460
7,906
6,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
13
0 / 2 / 4
7,214
555
3,769
11,475
4,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
8
Kills
12
12
Deaths
8
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Skadi
6
2
0
3
L
Sobek
DaddyDraz
Sobek
3
3
3
1.5
L
Ishtar
DarthHead
Ishtar
1
1
2
2
L
1
3
4
1
W
4
1
1
4.5
W
1
2
1
0.75
L
0
2
0
0
W
Ares
1
1
3
2.5
W
Mercury
0
2
4
1
L
Lancelot
ČuckLord
Lancelot
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,007
Damage
28,027
42,595
Taken
48,654
26,340
Mitigated
26,022
11,542
Healing
11,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
8,007
3,207
0
1,592
8,046
3,200
700
2,329
5,689
0
60,612
L
Sobek
DaddyDraz
Sobek
5,691
650
0
4,584
12,970
13,287
0
4,307
8,487
21,750
0
L
Ishtar
DarthHead
Ishtar
3,546
2,358
0
2,239
6,152
2,597
0
2,421
3,589
0
45,216
L
6,304
644
0
767
7,862
2,908
0
403
7,459
56,247
0
W
7,414
1,109
110
3,096
13,812
8,786
0
2,963
10,414
0
54,792
W
5,377
1,540
0
1,354
7,415
2,968
700
2,562
4,827
52,517
0
L
2,532
50
0
1,460
5,264
2,766
0
0
5,264
19,125
0
W
Ares
3,460
495
0
2,026
7,906
6,742
0
3,700
4,167
21,237
0
W
Mercury
3,769
1,819
0
3,023
11,475
4,326
881
2,414
9,030
0
59,894
L
Lancelot
ČuckLord
Lancelot
8,934
1,918
0
2,492
10,347
4,782
0
1,336
8,959
0
49,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,756
Gold Earned
36,926
335
Minions Killed
405
0
Camps Cleared
0
1,259,973
Distance Traveled
1,336,236
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,011
616
96
7
0
258,580
3
L
Sobek
7,226
556
25
2
0
268,817
0
L
Ishtar
6,272
482
89
7
0
240,000
4
L
Merlin
6,751
519
96
7
0
243,854
0
W
Shiva
8,149
627
92
7
0
256,842
1
W
Chronos
6,780
522
105
8
0
237,091
2
L
Tiamat
5,363
413
48
4
0
182,185
0
W
Ares
6,772
521
15
1
0
268,554
0
W
Mercury
7,214
555
97
7
0
315,169
0
L
Lancelot
7,144
550
77
6
0
325,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role