Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
XxKawaii0takuxX
Medusa
Level 155
God Stats
7W - 13L
1,345 SR
Queue Stats
113W - 115L
1,443 Elo+
Solo
Geb
Geb
belhommes
Geb
Level 66
God Stats
12W - 9L
1,542 SR
Queue Stats
74W - 89L
1,491 Elo+
Solo
Izanami
Izanami
jampool396
Izanami
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 7L
1,494 Elo+
Solo
Team Averages
Level 106
1,477 SR
1,486 Elo+

VS

Team Averages
Level 127
1,532 SR
1,455 Elo+
Apollo
Apollo
 
Apollo
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ASoggyZekrom
Yemoja
Level 108
God Stats
4W - 3L
1,702 SR
Queue Stats
219W - 188L
1,469 Elo+
Solo
Nu Wa
Nu Wa
Jay__6219
Nu Wa
Level 63
God Stats
67W - 46L
1,511 SR
Queue Stats
73W - 51L
1,426 Elo+
Solo
Ix Chel
Ix Chel
hurshy21
Ix Chel
Level 169
God Stats
14W - 19L
1,387 SR
Queue Stats
235W - 242L
1,465 Elo+
Solo
Lancelot
Lancelot
zamirlv
Lancelot
Level 190
God Stats
4W - 3L
1,561 SR
Queue Stats
70W - 83L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 0 / 0
6,677
668
1,595
6,011
2,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
 
Ah Puch
11
2 / 0 / 4
6,661
666
8,465
4,647
1,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
3 / 2 / 1
5,390
539
5,826
7,906
2,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
1 / 1 / 4
5,882
588
5,948
8,367
5,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
jampool396
Izanami
11
7 / 0 / 2
7,670
767
4,871
5,541
2,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
2 / 2 / 1
5,667
567
5,500
6,775
2,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
8
0 / 2 / 2
5,230
523
3,699
7,991
4,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
Jay__6219
Nu Wa
9
0 / 2 / 0
5,261
526
5,217
6,140
1,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
hurshy21
Ix Chel
5
0 / 11 / 0
4,196
420
1,456
10,479
3,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
zamirlv
Lancelot
9
1 / 2 / 0
5,269
527
3,414
9,279
3,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
17
Kills
3
3
Deaths
19
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
0
4
W
Ah Puch
 
Ah Puch
2
0
4
4
L
Apollo
 
Apollo
2
2
1
1.25
L
Yemoja
0
2
2
0.5
L
Nu Wa
Jay__6219
Nu Wa
0
2
0
0
W
3
2
1
1.75
W
1
1
4
3
L
Ix Chel
hurshy21
Ix Chel
0
11
0
0
W
Izanami
jampool396
Izanami
7
0
2
8
L
Lancelot
zamirlv
Lancelot
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,705
Damage
19,286
32,472
Taken
40,664
14,661
Mitigated
15,591
11,846
Healing
10,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,595
306
0
1,858
6,011
2,519
0
444
5,567
0
49,749
W
Ah Puch
 
Ah Puch
8,465
527
0
3,014
4,647
1,642
343
1,676
2,971
50,962
0
L
Apollo
 
Apollo
5,500
3,307
0
2,454
6,775
2,531
0
2,765
4,010
0
31,723
L
Yemoja
3,699
995
1,130
2,252
7,991
4,747
0
2,525
5,466
19,526
0
L
Nu Wa
Jay__6219
Nu Wa
5,217
2,101
0
3,088
6,140
1,448
0
563
5,577
41,122
0
W
5,826
2,614
0
1,212
7,906
2,701
30
1,911
5,993
0
25,295
W
5,948
1,305
215
3,103
8,367
5,765
0
1,918
6,373
20,483
0
L
Ix Chel
hurshy21
Ix Chel
1,456
425
0
306
10,479
3,241
0
6,601
3,878
12,731
0
W
Izanami
jampool396
Izanami
4,871
3,083
0
2,444
5,541
2,034
768
4,345
1,196
0
61,232
L
Lancelot
zamirlv
Lancelot
3,414
1,319
0
899
9,279
3,624
0
1,959
7,320
0
44,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,280
Gold Earned
25,623
328
Minions Killed
242
0
Camps Cleared
0
978,690
Distance Traveled
944,123
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,677
668
84
8
0
241,651
0
W
Ah Puch
6,661
666
82
8
0
198,532
0
L
Apollo
5,667
567
49
5
0
181,693
0
L
Yemoja
5,230
523
38
4
0
171,292
1
L
Nu Wa
5,261
526
64
6
0
181,606
4
W
Medusa
5,390
539
35
4
0
174,041
0
W
Geb
5,882
588
18
2
0
186,001
4
L
Ix Chel
4,196
420
24
2
0
179,604
0
W
Izanami
7,670
767
109
11
0
178,465
0
L
Lancelot
5,269
527
67
7
0
229,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role