Player Matchup

Sylvanus
Sylvanus
MegaCroc123
Sylvanus
Level 123
God Stats
5W - 0L
1,445 SR
Queue Stats
75W - 56L
1,576 Elo+
Party 2
Merlin
Merlin
RiftCV1
Merlin
Level 29
God Stats
1W - 0L
1,464 SR
Queue Stats
1W - 3L
1,144 Elo+
Party 2
Ganesha
Ganesha
Tahmixx
Ganesha
Level 67
God Stats
2W - 1L
1,631 SR
Queue Stats
58W - 37L
1,384 Elo+
Solo
Lancelot
Lancelot
ZeldrisUwU7341
Lancelot
Level 46
God Stats
1W - 0L
1,807 SR
Queue Stats
39W - 63L
1,367 Elo+
Solo
Neith
Neith
inconnuMONDIAL
Neith
Level 137
God Stats
38W - 38L
1,499 SR
Queue Stats
814W - 814L
1,542 Elo+
Solo
Team Averages
Level 80
1,569 SR
1,403 Elo+

VS

Team Averages
Level 125
1,479 SR
1,436 Elo+
Sol
Sol
Aivlism
Sol
Level 83
God Stats
2W - 5L
1,500 SR
Queue Stats
36W - 41L
1,413 Elo+
Party 1
Cabrakan
Cabrakan
Ciganito-cruel
Cabrakan
Level 215
God Stats
3W - 4L
1,535 SR
Queue Stats
494W - 492L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
JokeRoooo
Baron Samedi
Level 110
God Stats
3W - 8L
1,376 SR
Queue Stats
75W - 88L
1,441 Elo+
Party 1
Ne Zha
Ne Zha
Rammen
Ne Zha
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 61L
1,407 Elo+
Solo
Raijin
Raijin
hectorrd
Raijin
Level 128
God Stats
7W - 8L
1,483 SR
Queue Stats
466W - 474L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MegaCroc123
Sylvanus
15
3 / 1 / 6
9,781
543
9,091
13,494
11,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
RiftCV1
Merlin
17
7 / 2 / 3
10,546
586
10,351
8,175
3,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Tahmixx
Ganesha
12
1 / 2 / 13
8,938
497
4,862
17,872
19,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
14
2 / 4 / 1
8,767
487
5,732
14,839
6,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
9 / 4 / 5
10,697
594
11,891
14,832
6,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
4 / 4 / 3
9,256
514
13,203
14,108
5,472
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cabrakan
11
0 / 6 / 0
7,574
421
4,327
12,853
8,975
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
JokeRoooo
Baron Samedi
12
1 / 9 / 5
7,272
404
10,696
15,984
13,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
Rammen
Ne Zha
15
5 / 1 / 2
9,142
508
7,860
15,007
6,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
hectorrd
Raijin
16
3 / 2 / 2
9,710
539
9,271
8,911
4,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
22
Kills
13
13
Deaths
22
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
4
4
3
1.38
L
Cabrakan
0
6
0
0
L
Baron Samedi
JokeRoooo
Baron Samedi
1
9
5
0.39
W
Sylvanus
MegaCroc123
Sylvanus
3
1
6
6
L
Ne Zha
Rammen
Ne Zha
5
1
2
6
W
Merlin
RiftCV1
Merlin
7
2
3
4.25
W
Ganesha
Tahmixx
Ganesha
1
2
13
3.75
W
Lancelot
2
4
1
0.63
L
Raijin
hectorrd
Raijin
3
2
2
2
W
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,927
Damage
45,357
69,212
Taken
66,863
46,869
Mitigated
38,381
13,209
Healing
13,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
13,203
7,519
0
5,450
14,108
5,472
999
5,256
8,852
74,850
0
L
Cabrakan
4,327
482
0
3,005
12,853
8,975
24
5,309
7,544
51,122
0
L
Baron Samedi
JokeRoooo
Baron Samedi
10,696
2,101
844
2,645
15,984
13,663
84
5,854
10,130
40,222
0
W
Sylvanus
MegaCroc123
Sylvanus
9,091
2,537
2,038
6,351
13,494
11,580
944
5,374
8,120
49,905
10,377
L
Ne Zha
Rammen
Ne Zha
7,860
1,883
0
1,745
15,007
6,186
0
3,680
11,327
0
73,273
W
Merlin
RiftCV1
Merlin
10,351
359
0
0
8,175
3,092
757
5,276
2,899
68,920
0
W
Ganesha
Tahmixx
Ganesha
4,862
626
0
1,763
17,872
19,169
139
11,716
6,156
18,831
0
W
Lancelot
5,732
861
0
640
14,839
6,048
21
5,748
9,091
0
86,027
L
Raijin
hectorrd
Raijin
9,271
982
0
280
8,911
4,085
0
3,795
5,116
89,933
0
W
11,891
6,074
0
2,417
14,832
6,980
1,889
10,432
4,400
0
68,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,729
Gold Earned
42,954
427
Minions Killed
494
0
Camps Cleared
0
1,701,693
Distance Traveled
1,513,069
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,256
514
118
7
0
318,245
6
L
Cabrakan
7,574
421
72
4
0
206,769
0
L
Baron Samedi
7,272
404
54
3
0
271,594
1
W
Sylvanus
9,781
543
89
5
0
310,113
2
L
Ne Zha
9,142
508
87
5
0
393,886
0
W
Merlin
10,546
586
112
6
0
345,253
3
W
Ganesha
8,938
497
1
0
0
343,222
7
W
Lancelot
8,767
487
100
6
0
401,956
1
L
Raijin
9,710
539
163
9
0
322,575
6
W
Neith
10,697
594
125
7
0
301,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role