Player Matchup

Ares
Ares
Gold IV
Algaffofthe
Ares
Gold IV
Level 101
God Stats
38W - 34L
1,587 SR
Queue Stats
154W - 148L
1,459 MMR
Solo
Janus
Janus
Gold I
HelpOrTroll
Janus
Gold I
Level 181
God Stats
5W - 1L
1,571 SR
Queue Stats
133W - 129L
1,469 MMR
Solo
Da Ji
Da Ji
Gold V
Qùéé
Da Ji
Gold V
Level 164
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 63L
1,434 MMR
Party 2
Guan Yu
Guan Yu
Gold IV
Reeperd
Guan Yu
Gold IV
Level 142
God Stats
27W - 26L
1,551 SR
Queue Stats
423W - 440L
1,459 MMR
Solo
Sol
Sol
Gold III
xFoXstRoLogY
Sol
Gold III
Level 166
God Stats
1W - 0L
1,668 SR
Queue Stats
191W - 190L
1,493 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 151
1,575 SR
1,463 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,530 SR
1,463 MMR
Charon
Charon
Silver IV
Qontem
Charon
Silver IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,447 MMR
Party 1
Thanatos
Thanatos
Gold V
SupaSoakHer
Thanatos
Gold V
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,464 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Venganza753
Sun Wukong
Silver I
Level 120
God Stats
4W - 2L
1,161 SR
Queue Stats
34W - 31L
1,487 MMR
Party 1
Athena
Athena
Bronze III
bouncyrizzlord
Athena
Bronze III
Level 59
God Stats
0W - 1L
1,772 SR
Queue Stats
1W - 3L
1,446 MMR
Solo
Nu Wa
Nu Wa
Gold III
strife_17
Nu Wa
Gold III
Level 179
God Stats
42W - 31L
1,717 SR
Queue Stats
741W - 755L
1,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 7
7,768
555
4,862
10,214
8,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

14
3 / 3 / 1
8,685
620
4,701
7,962
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
Qùéé
Da Ji
15
8 / 2 / 2
9,183
656
7,055
11,932
5,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
Reeperd
Guan Yu
15
2 / 2 / 1
8,664
619
9,085
14,496
14,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 1 / 3
7,667
548
9,382
8,268
3,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
PeleKuzenboCharybdisArachneCabrakan

VS

Bans
ShivaBacchusMercuryKaliArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Qontem
Charon
12
1 / 3 / 3
7,222
516
6,990
9,264
4,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
SupaSoakHer
Thanatos
13
6 / 6 / 3
8,380
599
7,225
14,311
6,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Venganza753
Sun Wukong
14
1 / 2 / 1
8,428
602
8,032
15,008
9,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 5 / 2
6,366
455
3,348
15,000
10,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
strife_17
Nu Wa
15
0 / 2 / 4
9,024
645
5,497
5,807
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
17
Kills
9
10
Deaths
18
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
W
3
3
1
1.17
L
Charon
Qontem
Charon
1
3
3
0.83
W
Da Ji
Qùéé
Da Ji
8
2
2
4.5
W
Guan Yu
Reeperd
Guan Yu
2
2
1
1.25
L
Thanatos
SupaSoakHer
Thanatos
6
6
3
1.25
L
Sun Wukong
Venganza753
Sun Wukong
1
2
1
0.75
L
1
5
2
0.4
L
Nu Wa
strife_17
Nu Wa
0
2
4
1
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,085
Damage
31,092
52,872
Taken
59,390
33,149
Mitigated
33,087
9,227
Healing
18,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,862
757
0
2,256
10,214
8,023
157
6,641
3,573
17,878
0
W
4,701
358
0
1,519
7,962
2,862
0
2,918
5,044
79,531
0
L
Charon
Qontem
Charon
6,990
1,114
0
2,200
9,264
4,417
242
4,380
4,884
52,302
0
W
Da Ji
Qùéé
Da Ji
7,055
1,867
0
580
11,932
5,033
585
2,276
9,656
0
65,885
W
Guan Yu
Reeperd
Guan Yu
9,085
1,322
102
1,928
14,496
14,220
336
934
13,562
11,767
55,505
L
Thanatos
SupaSoakHer
Thanatos
7,225
1,636
0
8,806
14,311
6,963
0
2,848
11,389
0
61,879
L
Sun Wukong
Venganza753
Sun Wukong
8,032
2,766
0
5,859
15,008
9,004
187
1,677
13,331
0
69,529
L
3,348
708
0
1,058
15,000
10,469
49
9,160
5,736
18,609
0
L
Nu Wa
strife_17
Nu Wa
5,497
1,443
0
981
5,807
2,234
180
2,306
3,409
87,707
0
W
9,382
4,877
0
2,842
8,268
3,011
667
3,976
4,292
66,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,967
Gold Earned
39,420
463
Minions Killed
463
0
Camps Cleared
0
1,459,495
Distance Traveled
1,488,204
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,768
555
20
1
0
287,219
3
W
Janus
8,685
620
149
11
0
315,347
3
L
Charon
7,222
516
73
5
0
291,767
0
W
Da Ji
9,183
656
83
6
0
299,938
0
W
Guan Yu
8,664
619
120
9
0
270,916
4
L
Thanatos
8,380
599
83
6
0
306,791
0
L
Sun Wukong
8,428
602
118
8
0
292,203
4
L
Athena
6,366
455
28
2
0
324,960
0
L
Nu Wa
9,024
645
161
12
0
272,483
0
W
Sol
7,667
548
91
7
0
286,075
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role