Player Matchup

Nike
Nike
 
Nike
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
GeraMXC
Discordia
Level 40
God Stats
2W - 0L
1,725 SR
Queue Stats
20W - 32L
1,326 Elo+
Solo
Izanami
Izanami
KaeloMK2
Izanami
Level 4
God Stats
4W - 6L
1,732 SR
Queue Stats
95W - 64L
1,708 Elo+
Party 4
Anubis
Anubis
MarshalMarker92
Anubis
Level 143
God Stats
9W - 5L
1,216 SR
Queue Stats
48W - 36L
1,667 Elo+
Party 4
Pele
Pele
smurkish3
Pele
Level 33
God Stats
27W - 18L
1,618 SR
Queue Stats
194W - 242L
1,444 Elo+
Party 3
Team Averages
Level 67
1,558 SR
1,529 Elo+

VS

Team Averages
Level 153
1,459 SR
1,482 Elo+
Lancelot
Lancelot
BaronAlbedo
Lancelot
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
501W - 562L
1,456 Elo+
Party 1
King Arthur
King Arthur
Grimreaper12635
King Arthur
Level 155
God Stats
1W - 3L
1,451 SR
Queue Stats
383W - 429L
1,485 Elo+
Party 1
Apollo
Apollo
PapaLaVader
Apollo
Level 158
God Stats
3W - 5L
1,311 SR
Queue Stats
367W - 346L
1,501 Elo+
Party 2
Nu Wa
Nu Wa
RY4N13108
Nu Wa
Level 104
God Stats
19W - 19L
1,462 SR
Queue Stats
376W - 420L
1,469 Elo+
Party 1
Sobek
Sobek
Rem 1G
Sobek
Level 203
God Stats
2W - 3L
1,569 SR
Queue Stats
472W - 464L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
6 / 1 / 6
8,690
668
6,614
10,252
9,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
GeraMXC
Discordia
13
4 / 2 / 6
8,084
622
8,890
5,691
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
KaeloMK2
Izanami
14
0 / 1 / 1
8,538
657
4,903
5,486
2,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
5 / 0 / 4
9,806
754
14,684
8,602
5,112
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
13
5 / 1 / 2
7,775
598
6,303
11,313
4,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BaronAlbedo
Lancelot
12
3 / 4 / 1
7,135
549
6,708
11,579
5,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
Grimreaper12635
King Arthur
10
0 / 5 / 0
6,079
468
1,323
13,681
7,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
13
0 / 1 / 1
7,009
539
2,672
8,480
3,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
RY4N13108
Nu Wa
11
2 / 7 / 0
6,563
505
7,251
10,500
3,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
Rem 1G
Sobek
8
0 / 3 / 3
6,120
471
4,926
14,247
11,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
20
Kills
5
5
Deaths
20
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
6
1
6
9
L
Lancelot
BaronAlbedo
Lancelot
3
4
1
0.88
W
Discordia
GeraMXC
Discordia
4
2
6
3.5
L
King Arthur
Grimreaper12635
King Arthur
0
5
0
0
W
Izanami
KaeloMK2
Izanami
0
1
1
0.5
W
5
0
4
7
L
Apollo
0
1
1
0.5
L
Nu Wa
RY4N13108
Nu Wa
2
7
0
0.29
L
Sobek
Rem 1G
Sobek
0
3
3
0.5
W
Pele
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,394
Damage
22,880
41,344
Taken
58,487
22,618
Mitigated
30,532
14,571
Healing
13,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
6,614
740
0
2,743
10,252
9,058
0
4,149
6,103
0
24,626
L
Lancelot
BaronAlbedo
Lancelot
6,708
2,233
0
3,472
11,579
5,136
0
3,583
7,904
0
56,397
W
Discordia
GeraMXC
Discordia
8,890
838
0
704
5,691
1,805
1,056
1,967
3,724
54,237
0
L
King Arthur
Grimreaper12635
King Arthur
1,323
89
0
2,524
13,681
7,481
0
9,621
4,045
0
37,147
W
Izanami
KaeloMK2
Izanami
4,903
3,315
0
2,320
5,486
2,492
2,168
1,049
4,437
0
86,610
W
14,684
1,024
0
5,412
8,602
5,112
268
2,769
5,833
88,218
0
L
Apollo
2,672
1,028
0
2,813
8,480
3,012
0
1,102
7,334
0
61,862
L
Nu Wa
RY4N13108
Nu Wa
7,251
1,579
0
500
10,500
3,214
0
4,525
5,631
47,474
0
L
Sobek
Rem 1G
Sobek
4,926
512
0
3,916
14,247
11,689
0
4,000
9,999
14,548
0
W
Pele
6,303
1,365
0
3,392
11,313
4,151
387
2,537
8,776
0
55,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,893
Gold Earned
32,906
476
Minions Killed
364
0
Camps Cleared
0
1,344,225
Distance Traveled
1,305,797
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,690
668
21
2
0
292,010
1
L
Lancelot
7,135
549
96
7
0
302,748
0
W
Discordia
8,084
622
92
7
0
269,108
0
L
King Arthur
6,079
468
52
4
0
255,904
0
W
Izanami
8,538
657
153
12
0
247,682
3
W
Anubis
9,806
754
135
10
0
237,592
0
L
Apollo
7,009
539
132
10
0
237,791
0
L
Nu Wa
6,563
505
78
6
0
223,118
0
L
Sobek
6,120
471
6
0
0
286,236
4
W
Pele
7,775
598
75
6
0
297,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role