Player Matchup

Thor
Thor
GodlyGodSyx
Thor
Level 125
God Stats
9W - 7L
1,734 SR
Queue Stats
103W - 87L
1,499 Elo+
Party 2
Achilles
Achilles
Peak1
Achilles
Level 89
God Stats
2W - 2L
1,530 SR
Queue Stats
132W - 141L
1,452 Elo+
Party 2
Izanami
Izanami
SuChTiZzGoD
Izanami
Level 28
God Stats
2W - 2L
1,249 SR
Queue Stats
16W - 12L
1,506 Elo+
Party 2
Geb
Geb
emwoki
Geb
Level 18
God Stats
6W - 5L
1,596 SR
Queue Stats
52W - 60L
1,403 Elo+
Party 2
Scylla
Scylla
lu07kas03
Scylla
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 41L
1,432 Elo+
Party 2
Team Averages
Level 58
1,522 SR
1,458 Elo+

VS

Team Averages
Level 125
1,580 SR
1,507 Elo+
Arachne
Arachne
 
Arachne
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
 
Apollo
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
JoseFdezPicanya
Charon
Level 155
God Stats
11W - 5L
1,725 SR
Queue Stats
242W - 217L
1,524 Elo+
Party 1
Janus
Janus
Lightningless
Janus
Level 111
God Stats
10W - 10L
1,673 SR
Queue Stats
359W - 339L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,124
512
5,092
9,885
3,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Achilles
Peak1
Achilles
12
1 / 0 / 0
6,885
689
3,818
8,429
4,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
SuChTiZzGoD
Izanami
8
0 / 4 / 0
4,810
481
2,188
7,319
2,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Geb
emwoki
Geb
6
0 / 6 / 0
4,417
442
2,239
9,240
5,867
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
lu07kas03
Scylla
10
0 / 3 / 0
5,203
520
523
6,102
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
6 / 0 / 8
6,690
669
6,975
8,440
3,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
 
Apollo
11
4 / 0 / 5
6,668
667
6,635
5,854
2,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
 
Atlas
9
1 / 0 / 6
6,168
617
3,356
8,606
5,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 1 / 0
5,589
559
3,912
5,617
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
5 / 0 / 1
6,896
690
4,743
4,057
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
36
1
Kills
16
16
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
0
8
10
W
Apollo
 
Apollo
4
0
5
6.5
W
Atlas
 
Atlas
1
0
6
4
L
0
3
0
0
W
0
1
0
0
W
5
0
1
5.5
L
Achilles
Peak1
Achilles
1
0
0
1
L
Izanami
SuChTiZzGoD
Izanami
0
4
0
0
L
Geb
emwoki
Geb
0
6
0
0
L
Scylla
lu07kas03
Scylla
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,860
Damage
25,621
40,975
Taken
32,574
18,496
Mitigated
14,579
8,582
Healing
9,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,975
4,595
0
2,276
8,440
3,082
72
711
7,729
0
48,574
W
Apollo
 
Apollo
6,635
3,948
0
1,960
5,854
2,137
625
544
5,310
0
45,998
W
Atlas
 
Atlas
3,356
1,569
1,308
2,301
8,606
5,321
137
1,321
7,285
19,853
0
L
5,092
1,250
0
3,857
9,885
3,657
0
693
9,138
0
45,746
W
3,912
333
0
750
5,617
2,618
0
0
5,617
37,114
0
W
4,743
70
0
785
4,057
1,421
0
348
3,709
51,175
0
L
Achilles
Peak1
Achilles
3,818
510
0
1,645
8,429
4,875
0
3,462
4,517
0
53,158
L
Izanami
SuChTiZzGoD
Izanami
2,188
1,861
0
1,448
7,319
2,213
0
1,199
6,120
0
25,345
L
Geb
emwoki
Geb
2,239
180
0
752
9,240
5,867
0
3,185
5,971
8,629
0
L
Scylla
lu07kas03
Scylla
523
44
0
880
6,102
1,884
0
2,668
3,218
32,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,439
Gold Earned
32,011
294
Minions Killed
326
0
Camps Cleared
0
1,038,418
Distance Traveled
1,081,060
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,690
669
76
8
0
255,349
0
W
Apollo
6,668
667
72
7
0
213,591
1
W
Atlas
6,168
617
21
2
0
205,255
5
L
Thor
5,124
512
74
7
0
225,611
0
W
Charon
5,589
559
47
5
0
189,260
2
W
Janus
6,896
690
110
11
0
217,605
2
L
Achilles
6,885
689
90
9
0
193,013
0
L
Izanami
4,810
481
51
5
0
196,829
0
L
Geb
4,417
442
11
1
0
223,808
3
L
Scylla
5,203
520
68
7
0
199,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role