Player Matchup

Ishtar
Ishtar
BoostKing
Ishtar
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 21L
1,480 Elo+
Party 1
Ymir
Ymir
Costin4ever
Ymir
Level 59
God Stats
1W - 3L
1,204 SR
Queue Stats
15W - 19L
1,382 Elo+
Party 1
Freya
Freya
E_MO_TIONRed22
Freya
Level 82
God Stats
45W - 28L
1,553 SR
Queue Stats
96W - 92L
1,407 Elo+
Solo
Arachne
Arachne
ST12178
Arachne
Level 46
God Stats
0W - 2L
1,268 SR
Queue Stats
17W - 38L
1,264 Elo+
Solo
Merlin
Merlin
forbiddensirena
Merlin
Level 120
God Stats
2W - 9L
1,192 SR
Queue Stats
448W - 456L
1,373 Elo+
Solo
Team Averages
Level 74
1,343 SR
1,381 Elo+

VS

Team Averages
Level 116
1,479 SR
1,439 Elo+
Cupid
Cupid
CoachGflexin
Cupid
Level 89
God Stats
5W - 2L
1,658 SR
Queue Stats
101W - 107L
1,477 Elo+
Solo
Hera
Hera
IronMaik
Hera
Level 117
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 6L
1,446 Elo+
Solo
Khepri
Khepri
RANK1WITHYOUMOM
Khepri
Level 138
God Stats
171W - 136L
1,546 SR
Queue Stats
402W - 394L
1,406 Elo+
Solo
Fenrir
Fenrir
SerFabiangel
Fenrir
Level 128
God Stats
6W - 7L
1,479 SR
Queue Stats
158W - 160L
1,428 Elo+
Solo
Guan Yu
Guan Yu
moo6y
Guan Yu
Level 106
God Stats
1W - 0L
1,210 SR
Queue Stats
21W - 21L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BoostKing
Ishtar
11
1 / 3 / 2
7,077
506
9,844
7,722
2,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 1
7,006
500
5,156
8,376
5,983
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

13
0 / 0 / 0
8,194
585
5,606
8,554
2,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
ST12178
Arachne
11
0 / 5 / 0
6,855
490
2,644
12,510
3,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

12
0 / 3 / 0
6,568
469
5,157
7,683
2,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
7,181
513
6,107
7,798
2,943
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
14
1 / 0 / 4
7,879
563
9,082
7,604
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

7
1 / 2 / 3
6,026
430
2,299
10,063
6,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
14
7 / 1 / 1
8,207
586
4,630
11,366
4,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
moo6y
Guan Yu
12
0 / 0 / 0
6,575
470
4,964
11,628
10,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
11
12
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ishtar
BoostKing
Ishtar
1
3
2
0.67
W
2
1
1
2.5
L
2
1
1
2.5
L
0
0
0
0
W
Hera
1
0
4
3
W
1
2
3
1.25
L
Arachne
ST12178
Arachne
0
5
0
0
W
Fenrir
7
1
1
7.5
L
0
3
0
0
W
Guan Yu
moo6y
Guan Yu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,407
Damage
27,082
44,845
Taken
48,459
17,663
Mitigated
28,371
12,303
Healing
12,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
BoostKing
Ishtar
9,844
6,708
0
2,525
7,722
2,557
276
1,734
5,988
0
53,661
W
6,107
2,999
198
2,067
7,798
2,943
0
1,678
6,120
0
56,163
L
5,156
1,529
0
1,250
8,376
5,983
211
3,600
4,776
16,347
0
L
5,606
1,840
0
4,928
8,554
2,744
0
0
8,554
59,596
0
W
Hera
9,082
2,290
0
2,414
7,604
3,304
0
4,700
2,904
69,644
0
W
2,299
17
0
2,025
10,063
6,621
0
2,872
7,191
9,904
0
L
Arachne
ST12178
Arachne
2,644
2,049
0
1,896
12,510
3,851
317
2,102
10,408
0
52,525
W
Fenrir
4,630
535
0
3,007
11,366
4,957
0
1,214
10,152
0
71,728
L
5,157
740
0
1,704
7,683
2,528
199
3,945
3,738
46,250
0
W
Guan Yu
moo6y
Guan Yu
4,964
830
102
2,782
11,628
10,546
0
5,455
6,173
0
47,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,700
Gold Earned
35,868
373
Minions Killed
400
0
Camps Cleared
0
1,323,652
Distance Traveled
1,376,614
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,077
506
101
7
0
239,714
0
W
Cupid
7,181
513
103
7
0
247,092
2
L
Ymir
7,006
500
15
1
0
262,301
0
L
Freya
8,194
585
103
7
0
281,988
0
W
Hera
7,879
563
118
8
0
242,414
0
W
Khepri
6,026
430
9
1
0
284,769
6
L
Arachne
6,855
490
85
6
0
314,505
0
W
Fenrir
8,207
586
100
7
0
301,993
3
L
Merlin
6,568
469
69
5
0
225,144
9
W
Guan Yu
6,575
470
70
5
0
300,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role