Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
DrColbyy
Thanatos
Level 68
God Stats
15W - 15L
1,545 SR
Queue Stats
84W - 92L
1,487 Elo+
Party 1
Hel
Hel
dnndkhr
Hel
Level 39
God Stats
27W - 28L
1,552 SR
Queue Stats
74W - 77L
1,466 Elo+
Party 2
King Arthur
King Arthur
virtuality2
King Arthur
Level 63
God Stats
35W - 41L
1,392 SR
Queue Stats
177W - 180L
1,437 Elo+
Solo
Team Averages
Level 86
1,498 SR
1,478 Elo+

VS

Team Averages
Level 121
1,563 SR
1,487 Elo+
Hachiman
Hachiman
Audiomental
Hachiman
Level 129
God Stats
11W - 12L
1,519 SR
Queue Stats
480W - 478L
1,445 Elo+
Solo
Osiris
Osiris
CHATO_MORRIS
Osiris
Level 90
God Stats
6W - 10L
1,500 SR
Queue Stats
408W - 370L
1,504 Elo+
Solo
Yemoja
Yemoja
MistySalamander
Yemoja
Level 124
God Stats
106W - 91L
1,652 SR
Queue Stats
384W - 379L
1,524 Elo+
Solo
Loki
Loki
RubenYur
Loki
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 126L
1,480 Elo+
Solo
Merlin
Merlin
TPanter
Merlin
Level 105
God Stats
13W - 6L
1,645 SR
Queue Stats
353W - 358L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
3 / 0 / 2
8,740
624
6,472
6,856
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
 
Izanami
12
1 / 1 / 4
6,597
471
8,426
12,443
5,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
DrColbyy
Thanatos
12
4 / 0 / 0
7,607
543
5,540
9,598
3,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
12
2 / 1 / 2
7,335
524
5,874
10,168
7,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
virtuality2
King Arthur
13
0 / 0 / 2
8,038
574
7,413
12,012
13,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Audiomental
Hachiman
11
1 / 3 / 1
6,505
465
9,468
12,311
4,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
13
0 / 3 / 0
7,013
501
6,521
13,613
12,914
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 1 / 2
6,956
497
4,967
13,088
10,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Loki
12
1 / 2 / 0
6,821
487
3,628
11,558
4,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
TPanter
Merlin
14
0 / 1 / 0
7,576
541
3,580
6,757
2,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
10
Kills
2
2
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
0
2
4
W
Izanami
 
Izanami
1
1
4
3
L
Hachiman
Audiomental
Hachiman
1
3
1
0.5
L
Osiris
0
3
0
0
W
Thanatos
DrColbyy
Thanatos
4
0
0
4
L
0
1
2
1
L
Loki
1
2
0
0.5
L
Merlin
TPanter
Merlin
0
1
0
0
W
Hel
2
1
2
3
W
King Arthur
virtuality2
King Arthur
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,725
Damage
28,164
51,077
Taken
57,327
32,406
Mitigated
34,055
24,614
Healing
22,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,472
1,848
0
1,500
6,856
2,586
237
3,222
3,634
75,121
0
W
Izanami
 
Izanami
8,426
7,115
0
3,289
12,443
5,108
649
2,349
10,094
0
59,609
L
Hachiman
Audiomental
Hachiman
9,468
4,594
0
3,618
12,311
4,638
1,050
3,357
8,954
0
50,446
L
Osiris
6,521
2,816
0
4,833
13,613
12,914
0
642
12,971
0
49,008
W
Thanatos
DrColbyy
Thanatos
5,540
1,026
0
7,490
9,598
3,745
515
423
9,175
0
51,315
L
4,967
857
2,697
3,682
13,088
10,000
106
3,500
9,588
31,269
0
L
Loki
3,628
704
0
5,408
11,558
4,261
0
1,152
10,406
0
57,521
L
Merlin
TPanter
Merlin
3,580
141
0
2,414
6,757
2,242
0
3,695
3,062
73,634
0
W
Hel
5,874
693
4,835
6,750
10,168
7,209
122
2,553
7,615
24,034
0
W
King Arthur
virtuality2
King Arthur
7,413
1,058
0
750
12,012
13,758
0
0
12,012
0
59,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,317
Gold Earned
34,871
400
Minions Killed
414
0
Camps Cleared
0
1,342,193
Distance Traveled
1,377,039
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,740
624
132
9
0
258,273
0
W
Izanami
6,597
471
75
5
0
236,945
8
L
Hachiman
6,505
465
84
6
0
249,557
4
L
Osiris
7,013
501
75
5
0
271,607
0
W
Thanatos
7,607
543
71
5
0
322,403
0
L
Yemoja
6,956
497
42
3
0
259,411
4
L
Loki
6,821
487
88
6
0
328,105
0
L
Merlin
7,576
541
125
9
0
268,359
0
W
Hel
7,335
524
34
2
0
291,016
0
W
King Arthur
8,038
574
88
6
0
233,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role