Player Matchup

Thanatos
Thanatos
Silver II
DIRtyD_FROmdA91O
Thanatos
Silver II
Level 138
God Stats
15W - 13L
1,551 SR
Queue Stats
240W - 250L
1,142 MMR
Party 1
Osiris
Osiris
Silver I
GmT RainofBl00w
Osiris
Silver I
Level 127
God Stats
1W - 1L
1,260 SR
Queue Stats
148W - 160L
1,281 MMR
Solo
Medusa
Medusa
Gold V
Natsu2_Dragneel
Medusa
Gold V
Level 129
God Stats
7W - 4L
1,633 SR
Queue Stats
248W - 256L
1,276 MMR
Solo
Anubis
Anubis
Bronze IV
QuantumXJewel
Anubis
Bronze IV
Level 122
God Stats
3W - 7L
1,479 SR
Queue Stats
11W - 31L
1,296 MMR
Solo
Bacchus
Bacchus
Bronze III
vuhneer
Bacchus
Bronze III
Level 88
God Stats
10W - 14L
1,461 SR
Queue Stats
56W - 67L
1,447 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,477 SR
1,288 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,525 SR
1,287 MMR
Artemis
Artemis
Silver I
Punksoab
Artemis
Silver I
Level 165
God Stats
16W - 9L
1,634 SR
Queue Stats
197W - 214L
1,271 MMR
Solo
Cerberus
Cerberus
Bronze III
RimurusNut
Cerberus
Bronze III
Level 34
God Stats
0W - 2L
1,755 SR
Queue Stats
2W - 8L
1,287 MMR
Solo
Thor
Thor
Silver II
Soopkunyi
Thor
Silver II
Level 86
God Stats
6W - 16L
1,377 SR
Queue Stats
58W - 63L
1,276 MMR
Solo
Mulan
Mulan
Silver I
djx_1996
Mulan
Silver I
Level 125
God Stats
14W - 17L
1,485 SR
Queue Stats
621W - 643L
1,279 MMR
Party 2
Janus
Janus
Silver I
xYoshy19-
Janus
Silver I
Level 119
God Stats
21W - 28L
1,377 SR
Queue Stats
278W - 280L
1,324 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 6
10,390
547
11,856
16,754
9,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 1 / 3
11,672
614
8,341
16,438
13,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
8 / 2 / 1
11,018
580
12,242
15,163
7,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
2 / 0 / 5
10,708
564
8,741
10,365
4,905
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
vuhneer
Bacchus
14
1 / 1 / 10
9,611
506
4,490
9,595
10,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Ao KuangBakasuraArachneChernobog

VS

Bans
Morgan Le FayCliodhnaSolMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Punksoab
Artemis
15
0 / 6 / 3
8,952
471
8,181
16,226
5,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
RimurusNut
Cerberus
14
1 / 2 / 0
8,098
426
6,568
13,413
11,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
13
2 / 5 / 1
8,359
440
8,708
16,428
5,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mulan
djx_1996
Mulan
13
1 / 5 / 1
7,689
405
6,217
15,730
10,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
xYoshy19-
Janus
13
0 / 2 / 1
7,558
398
3,171
4,845
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
20
Kills
4
4
Deaths
20
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
0
6
9
W
3
1
3
4.5
W
8
2
1
4.25
L
Artemis
Punksoab
Artemis
0
6
3
0.25
W
2
0
5
4.5
L
Cerberus
RimurusNut
Cerberus
1
2
0
0.5
L
Thor
2
5
1
0.5
L
Mulan
djx_1996
Mulan
1
5
1
0.3
W
Bacchus
vuhneer
Bacchus
1
1
10
6
L
Janus
xYoshy19-
Janus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,670
Damage
32,845
68,315
Taken
66,642
46,207
Mitigated
35,032
44,150
Healing
10,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,856
1,835
0
20,323
16,754
9,395
293
186
16,552
0
96,836
W
8,341
2,453
0
4,654
16,438
13,975
285
4,807
10,836
0
108,990
W
12,242
6,246
0
7,377
15,163
7,037
0
71
15,092
0
92,600
L
Artemis
Punksoab
Artemis
8,181
2,942
0
3,459
16,226
5,145
0
1,554
14,672
0
73,636
W
8,741
51
0
7,894
10,365
4,905
372
2,128
7,991
104,818
0
L
Cerberus
RimurusNut
Cerberus
6,568
153
0
3,922
13,413
11,712
0
2,140
11,273
45,630
144
L
Thor
8,708
1,620
0
559
16,428
5,781
0
2,894
13,534
0
70,144
L
Mulan
djx_1996
Mulan
6,217
540
0
1,759
15,730
10,870
0
4,296
11,434
0
43,098
W
Bacchus
vuhneer
Bacchus
4,490
690
173
3,729
9,595
10,895
184
1,171
8,268
24,315
370
L
Janus
xYoshy19-
Janus
3,171
237
0
620
4,845
1,524
0
1,977
2,868
52,184
100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,399
Gold Earned
40,656
633
Minions Killed
486
0
Camps Cleared
0
1,853,538
Distance Traveled
1,668,988
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,390
547
128
7
0
426,691
0
W
Osiris
11,672
614
150
8
0
370,202
1
W
Medusa
11,018
580
140
7
0
334,804
2
L
Artemis
8,952
471
139
7
0
311,279
2
W
Anubis
10,708
564
170
9
0
347,095
2
L
Cerberus
8,098
426
98
5
0
358,900
3
L
Thor
8,359
440
96
5
0
384,040
4
L
Mulan
7,689
405
68
4
0
343,269
6
W
Bacchus
9,611
506
45
2
0
374,746
2
L
Janus
7,558
398
85
4
0
271,500
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role