Player Matchup

Mercury
Mercury
AceWasTaken
Mercury
Level 172
God Stats
4W - 3L
1,734 SR
Queue Stats
327W - 302L
1,559 Elo+
Solo
Baron Samedi
Baron Samedi
DapperRat
Baron Samedi
Level 49
God Stats
16W - 19L
1,541 SR
Queue Stats
169W - 172L
1,580 Elo+
Solo
Charybdis
Charybdis
Darkmoon_2805
Charybdis
Level 151
God Stats
5W - 1L
1,573 SR
Queue Stats
187W - 195L
1,540 Elo+
Solo
Bacchus
Bacchus
Malthaeus
Bacchus
Level 57
God Stats
13W - 12L
1,543 SR
Queue Stats
66W - 58L
1,587 Elo+
Solo
Ravana
Ravana
OrphanHater4737
Ravana
Level 86
God Stats
4W - 4L
1,631 SR
Queue Stats
131W - 112L
1,543 Elo+
Solo
Team Averages
Level 103
1,604 SR
1,562 Elo+

VS

Team Averages
Level 82
1,590 SR
1,576 Elo+
Anubis
Anubis
DiapieBuns
Anubis
Level 67
God Stats
11W - 7L
1,854 SR
Queue Stats
274W - 148L
1,628 Elo+
Solo
Medusa
Medusa
ElFuegoDeGigante
Medusa
Level 129
God Stats
1W - 1L
1,194 SR
Queue Stats
46W - 38L
1,556 Elo+
Solo
Arachne
Arachne
Th33nd1sN1gh
Arachne
Level 47
God Stats
26W - 17L
1,695 SR
Queue Stats
88W - 74L
1,561 Elo+
Party 1
Gilgamesh
Gilgamesh
peeonyee
Gilgamesh
Level 59
God Stats
15W - 13L
1,610 SR
Queue Stats
106W - 87L
1,565 Elo+
Party 1
Tiamat
Tiamat
ºMomº
Tiamat
Level 107
God Stats
638W - 575L
1,599 SR
Queue Stats
650W - 598L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AceWasTaken
Mercury
15
2 / 6 / 1
10,245
1,025
4,750
14,326
6,273
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
DapperRat
Baron Samedi
15
1 / 7 / 2
9,699
970
8,398
14,848
7,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Darkmoon_2805
Charybdis
14
0 / 2 / 2
8,853
885
3,380
6,605
2,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Malthaeus
Bacchus
15
0 / 5 / 3
9,817
982
6,001
21,158
27,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
1 / 5 / 2
9,432
943
9,689
14,844
12,857
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

143

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DiapieBuns
Anubis
16
3 / 1 / 12
10,470
1,047
11,186
5,269
2,878
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 0 / 16
11,587
1,159
17,341
7,686
3,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
Th33nd1sN1gh
Arachne
17
8 / 2 / 15
11,636
1,164
11,953
10,241
7,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
peeonyee
Gilgamesh
17
3 / 1 / 18
10,834
1,083
8,504
11,227
9,478
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
ºMomº
Tiamat
17
6 / 0 / 16
11,624
1,162
17,270
3,857
3,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
102
4
Kills
25
25
Deaths
4
10
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Mercury
AceWasTaken
Mercury
2
6
1
0.42
L
Baron Samedi
DapperRat
Baron Samedi
1
7
2
0.29
L
Charybdis
Darkmoon_2805
Charybdis
0
2
2
0.5
W
Anubis
DiapieBuns
Anubis
3
1
12
9
W
5
0
16
13
L
Bacchus
Malthaeus
Bacchus
0
5
3
0.3
L
1
5
2
0.4
W
Arachne
Th33nd1sN1gh
Arachne
8
2
15
7.75
W
Gilgamesh
peeonyee
Gilgamesh
3
1
18
12
W
Tiamat
ºMomº
Tiamat
6
0
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,218
Damage
66,254
71,781
Taken
38,280
56,544
Mitigated
26,096
3,670
Healing
11,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AceWasTaken
Mercury
4,750
2,588
0
383
14,326
6,273
0
3,766
9,977
0
33,295
L
Baron Samedi
DapperRat
Baron Samedi
8,398
692
882
453
14,848
7,707
0
8,250
6,161
33,498
0
L
Charybdis
Darkmoon_2805
Charybdis
3,380
1,576
0
106
6,605
2,196
0
2,090
4,515
0
11,302
W
Anubis
DiapieBuns
Anubis
11,186
1,369
0
2,187
5,269
2,878
0
1,555
3,564
24,710
0
W
17,341
9,645
0
1,367
7,686
3,120
0
2,277
5,409
0
34,322
L
Bacchus
Malthaeus
Bacchus
6,001
386
0
910
21,158
27,511
0
9,684
10,989
13,457
0
L
9,689
1,990
154
782
14,844
12,857
0
4,924
9,722
0
25,025
W
Arachne
Th33nd1sN1gh
Arachne
11,953
8,257
0
3,131
10,241
7,053
0
3,237
7,004
0
23,607
W
Gilgamesh
peeonyee
Gilgamesh
8,504
1,906
0
3,971
11,227
9,478
0
6,907
4,170
111
24,204
W
Tiamat
ºMomº
Tiamat
17,270
381
0
1,167
3,857
3,567
0
1,707
2,150
40,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,046
Gold Earned
56,151
225
Minions Killed
219
5
Camps Cleared
11
901,202
Distance Traveled
975,970
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,245
1,025
90
9
3
229,605
0
L
Baron Samedi
9,699
970
61
6
1
170,987
0
L
Charybdis
8,853
885
25
3
1
143,368
0
W
Anubis
10,470
1,047
37
4
0
155,085
0
W
Medusa
11,587
1,159
50
5
2
221,535
0
L
Bacchus
9,817
982
17
2
0
176,094
0
L
Ravana
9,432
943
32
3
0
181,148
0
W
Arachne
11,636
1,164
34
3
5
184,875
0
W
Gilgamesh
10,834
1,083
28
3
1
195,625
0
W
Tiamat
11,624
1,162
70
7
3
218,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role