Player Matchup

Kuzenbo
Kuzenbo
BornInRage
Kuzenbo
Level 128
God Stats
6W - 2L
1,682 SR
Queue Stats
126W - 111L
1,502 Elo+
Party 1
Janus
Janus
Direktorat
Janus
Level 118
God Stats
15W - 8L
1,626 SR
Queue Stats
408W - 365L
1,482 Elo+
Solo
Shiva
Shiva
E_nigma666
Shiva
Level 125
God Stats
1W - 0L
1,296 SR
Queue Stats
123W - 100L
1,507 Elo+
Solo
Skadi
Skadi
Inouee1
Skadi
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 44L
1,450 Elo+
Solo
Chiron
Chiron
phantomhedgehog
Chiron
Level 103
God Stats
7W - 6L
1,486 SR
Queue Stats
104W - 113L
1,430 Elo+
Party 1
Team Averages
Level 98
1,518 SR
1,474 Elo+

VS

Team Averages
Level 110
1,520 SR
1,484 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
AmChillen
Tyr
Level 78
God Stats
5W - 5L
1,654 SR
Queue Stats
494W - 527L
1,496 Elo+
Solo
Ganesha
Ganesha
Valfe
Ganesha
Level 68
God Stats
7W - 9L
1,446 SR
Queue Stats
185W - 181L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BornInRage
Kuzenbo
10
0 / 1 / 8
6,148
1,230
2,808
5,989
6,631
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
12
1 / 0 / 5
6,162
1,232
6,678
1,687
742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
12
2 / 1 / 4
6,260
1,252
4,177
4,472
3,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Skadi
Inouee1
Skadi
11
2 / 2 / 4
6,366
1,273
3,207
4,866
2,009
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 1 / 5
6,387
1,277
5,190
3,484
1,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
4 / 1 / 0
5,851
1,170
2,951
5,374
2,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
 
Cerberus
11
0 / 2 / 5
5,745
1,149
3,141
6,089
5,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tiamat
 
Tiamat
1
0 / 0 / 0
1,420
284
0
0
0
11
1 / 2 / 3
5,841
1,168
2,703
6,303
5,721
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ganesha
Valfe
Ganesha
10
0 / 3 / 5
5,300
1,060
3,780
7,156
7,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
8
Kills
5
5
Deaths
8
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
4
1
0
4
L
Cerberus
 
Cerberus
0
2
5
1.25
L
Tiamat
 
Tiamat
0
0
0
0
L
1
2
3
1.25
W
Kuzenbo
BornInRage
Kuzenbo
0
1
8
4
W
Janus
1
0
5
3.5
W
Shiva
2
1
4
4
W
Skadi
Inouee1
Skadi
2
2
4
2
L
Ganesha
Valfe
Ganesha
0
3
5
0.83
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,060
Damage
12,575
20,498
Taken
24,922
14,472
Mitigated
21,179
6,941
Healing
8,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,951
161
64
2,930
5,374
2,839
0
2,616
2,714
10,186
0
L
Cerberus
 
Cerberus
3,141
41
403
2,306
6,089
5,286
0
1,849
4,036
9,996
0
L
Tiamat
 
Tiamat
0
0
0
0
0
0
0
0
0
0
0
L
2,703
396
0
1,320
6,303
5,721
0
2,704
3,392
0
6,693
W
Kuzenbo
BornInRage
Kuzenbo
2,808
1,042
829
1,188
5,989
6,631
87
2,857
3,132
6,667
0
W
Janus
6,678
154
93
542
1,687
742
567
1,021
666
14,630
0
W
Shiva
4,177
253
1,470
1,853
4,472
3,531
99
2,289
2,183
0
8,409
W
Skadi
Inouee1
Skadi
3,207
1,234
0
208
4,866
2,009
929
2,147
2,719
0
7,244
L
Ganesha
Valfe
Ganesha
3,780
255
511
833
7,156
7,333
0
2,317
4,706
6,200
0
W
5,190
2,142
309
449
3,484
1,559
1,225
1,558
1,926
0
9,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,323
Gold Earned
24,157
62
Minions Killed
55
0
Camps Cleared
0
586,613
Distance Traveled
457,112
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,851
1,170
15
3
0
122,805
0
L
Cerberus
5,745
1,149
27
5
0
109,672
0
L
Tiamat
1,420
284
0
0
0
0
0
L
Tyr
5,841
1,168
12
2
0
118,411
0
W
Kuzenbo
6,148
1,230
1
0
0
116,317
0
W
Janus
6,162
1,232
19
4
0
121,795
0
W
Shiva
6,260
1,252
15
3
0
131,070
0
W
Skadi
6,366
1,273
18
4
0
105,752
0
L
Ganesha
5,300
1,060
1
0
0
106,224
0
W
Chiron
6,387
1,277
9
2
0
111,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role