Player Matchup

Athena
Athena
 
Athena
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
HarryPosttres
Amaterasu
Level 145
God Stats
2W - 2L
1,230 SR
Queue Stats
315W - 322L
1,430 Elo+
Solo
Zeus
Zeus
Schweinsteiger95
Zeus
Level 69
God Stats
6W - 6L
1,231 SR
Queue Stats
203W - 232L
1,442 Elo+
Solo
Ne Zha
Ne Zha
TheDark_Paladin
Ne Zha
Level 112
God Stats
9W - 3L
1,452 SR
Queue Stats
232W - 222L
1,521 Elo+
Solo
Chernobog
Chernobog
kilvirus
Chernobog
Level 32
God Stats
2W - 1L
1,838 SR
Queue Stats
53W - 48L
1,427 Elo+
Solo
Team Averages
Level 82
1,450 SR
1,464 Elo+

VS

Team Averages
Level 59
1,394 SR
1,389 Elo+
Lancelot
Lancelot
 
Lancelot
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
M1dgardd
Izanami
Level 43
God Stats
1W - 3L
1,416 SR
Queue Stats
4W - 8L
1,263 Elo+
Party 1
Anubis
Anubis
Mariartti
Anubis
Level 38
God Stats
1W - 1L
1,508 SR
Queue Stats
3W - 11L
1,255 Elo+
Party 1
Set
Set
WasareSquare09
Set
Level 101
God Stats
3W - 7L
1,403 SR
Queue Stats
109W - 94L
1,479 Elo+
Solo
Ymir
Ymir
godHades666
Ymir
Level 46
God Stats
2W - 6L
1,145 SR
Queue Stats
178W - 170L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
0 / 1 / 3
5,896
590
2,779
11,205
6,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
HarryPosttres
Amaterasu
12
2 / 0 / 3
7,098
710
5,145
8,838
6,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 2 / 0
6,399
640
5,722
6,424
2,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
5 / 0 / 2
6,689
669
4,154
8,087
2,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
kilvirus
Chernobog
10
4 / 0 / 2
6,466
647
8,092
6,001
1,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
0 / 2 / 0
5,394
539
4,990
9,387
6,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
M1dgardd
Izanami
8
0 / 4 / 1
5,207
521
6,743
7,214
2,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Mariartti
Anubis
10
1 / 4 / 1
5,701
570
6,236
7,385
3,780
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 4 / 0
5,126
513
2,579
10,233
4,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 0 / 0
5,593
559
4,077
8,234
6,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
14
Kills
3
3
Deaths
14
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
1
3
1.5
L
Lancelot
 
Lancelot
0
2
0
0
W
Amaterasu
HarryPosttres
Amaterasu
2
0
3
3.5
L
Izanami
M1dgardd
Izanami
0
4
1
0.13
L
Anubis
Mariartti
Anubis
1
4
1
0.38
W
3
2
0
1.5
W
5
0
2
6
L
0
4
0
0
L
2
0
0
2
W
Chernobog
kilvirus
Chernobog
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,892
Damage
24,625
40,555
Taken
42,453
19,769
Mitigated
22,738
12,839
Healing
9,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,779
1,136
1,694
3,455
11,205
6,085
195
4,459
6,746
15,799
0
L
Lancelot
 
Lancelot
4,990
812
0
1,930
9,387
6,125
0
0
9,387
0
37,448
W
Amaterasu
HarryPosttres
Amaterasu
5,145
2,286
0
3,595
8,838
6,870
125
0
8,838
0
48,985
L
Izanami
M1dgardd
Izanami
6,743
4,645
0
1,190
7,214
2,218
255
337
6,877
0
35,401
L
Anubis
Mariartti
Anubis
6,236
656
0
2,515
7,385
3,780
0
4,230
3,155
37,658
0
W
5,722
1,465
0
1,359
6,424
2,002
184
4,414
2,010
39,892
3,390
W
4,154
1,711
0
1,452
8,087
2,877
139
723
7,364
0
47,748
L
2,579
1,421
0
2,032
10,233
4,371
0
243
9,990
0
37,580
L
4,077
934
0
1,876
8,234
6,244
0
3,504
4,730
17,159
0
W
Chernobog
kilvirus
Chernobog
8,092
4,372
0
1,284
6,001
1,935
1,001
717
5,284
0
39,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,548
Gold Earned
27,021
301
Minions Killed
250
0
Camps Cleared
0
1,007,802
Distance Traveled
1,050,916
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,896
590
15
2
0
228,636
5
L
Lancelot
5,394
539
60
6
0
237,017
0
W
Amaterasu
7,098
710
92
9
0
208,078
0
L
Izanami
5,207
521
55
6
0
198,890
0
L
Anubis
5,701
570
53
5
0
201,310
0
W
Zeus
6,399
640
70
7
0
189,471
1
W
Ne Zha
6,689
669
66
7
0
200,766
0
L
Set
5,126
513
61
6
0
208,318
2
L
Ymir
5,593
559
21
2
0
205,381
3
W
Chernobog
6,466
647
58
6
0
180,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role