Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
DaveMayster
Ares
Level 42
God Stats
5W - 8L
1,100 SR
Queue Stats
324W - 343L
1,459 Elo+
Party 1
Apollo
Apollo
ItIsASmurf
Apollo
Level 18
God Stats
0W - 3L
1,261 SR
Queue Stats
49W - 68L
1,465 Elo+
Party 1
Ne Zha
Ne Zha
Kamieniak2003
Ne Zha
Level 20
God Stats
4W - 4L
1,504 SR
Queue Stats
18W - 27L
1,345 Elo+
Party 2
Agni
Agni
Skyhunter22
Agni
Level 42
God Stats
1W - 4L
1,360 SR
Queue Stats
39W - 62L
1,351 Elo+
Party 2
Team Averages
Level 53
1,345 SR
1,424 Elo+

VS

Team Averages
Level 97
1,547 SR
1,432 Elo+
Sol
Sol
 
Sol
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DraculaTheMighty
Janus
Level 129
God Stats
20W - 12L
1,544 SR
Queue Stats
372W - 387L
1,449 Elo+
Solo
Camazotz
Camazotz
NatsuDraignire
Camazotz
Level 65
God Stats
2W - 1L
1,821 SR
Queue Stats
4W - 5L
1,329 Elo+
Solo
King Arthur
King Arthur
baggies_boy
King Arthur
Level 149
God Stats
3W - 5L
1,370 SR
Queue Stats
380W - 383L
1,437 Elo+
Solo
Ares
Ares
sewix52
Ares
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 43L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 3 / 0
6,216
565
3,703
5,567
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 1 / 0
5,961
542
3,511
8,051
5,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
ItIsASmurf
Apollo
8
0 / 4 / 1
5,149
468
3,962
6,815
2,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 6 / 2
4,681
426
4,080
10,706
3,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 4 / 2
4,980
453
5,641
7,006
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 0 / 1
6,435
585
6,179
7,151
2,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
6 / 2 / 4
6,825
620
7,584
6,959
2,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Camazotz
9
5 / 1 / 3
6,000
545
4,651
8,958
2,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
baggies_boy
King Arthur
10
3 / 2 / 1
6,346
577
4,228
9,866
6,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ares
sewix52
Ares
9
1 / 0 / 5
6,141
558
3,392
7,009
5,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
18
18
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
3
0
0.67
W
Sol
 
Sol
3
0
1
3.5
L
2
1
0
2
W
6
2
4
4
L
Apollo
ItIsASmurf
Apollo
0
4
1
0.13
L
1
6
2
0.33
W
Camazotz
5
1
3
6.5
L
0
4
2
0.25
W
King Arthur
baggies_boy
King Arthur
3
2
1
1.75
W
Ares
sewix52
Ares
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,897
Damage
26,034
38,145
Taken
39,943
16,610
Mitigated
18,884
5,558
Healing
12,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,703
192
0
604
5,567
2,612
0
411
5,142
39,527
0
W
Sol
 
Sol
6,179
1,760
0
4,904
7,151
2,216
890
541
6,610
58,710
0
L
3,511
226
0
741
8,051
5,564
0
4,653
3,326
15,770
0
W
7,584
928
35
1,644
6,959
2,326
34
1,985
4,974
42,764
0
L
Apollo
ItIsASmurf
Apollo
3,962
2,587
0
1,503
6,815
2,816
0
4,826
1,989
0
32,521
L
4,080
1,702
0
1,172
10,706
3,512
0
3,962
6,512
0
18,172
W
Camazotz
4,651
1,259
0
2,551
8,958
2,848
110
3,800
5,158
0
24,162
L
5,641
625
0
1,538
7,006
2,106
0
2,809
4,021
31,526
0
W
King Arthur
baggies_boy
King Arthur
4,228
428
0
2,187
9,866
6,166
0
4,182
5,684
0
37,852
W
Ares
sewix52
Ares
3,392
655
0
1,410
7,009
5,328
201
2,347
4,662
23,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,987
Gold Earned
31,747
222
Minions Killed
291
0
Camps Cleared
0
968,833
Distance Traveled
1,039,720
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,216
565
68
6
0
184,260
2
W
Sol
6,435
585
102
9
0
194,824
0
L
Ares
5,961
542
12
1
0
212,338
0
W
Janus
6,825
620
64
6
0
197,968
0
L
Apollo
5,149
468
55
5
0
182,562
7
L
Ne Zha
4,681
426
34
3
0
211,400
0
W
Camazotz
6,000
545
38
3
0
229,038
0
L
Agni
4,980
453
53
5
0
178,273
0
W
King Arthur
6,346
577
49
4
0
200,917
0
W
Ares
6,141
558
38
3
0
216,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role