Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
MakTpaxep31rus
Jormungandr
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,348 Elo+
Solo
Mulan
Mulan
Mugiwara3925
Mulan
Level 65
God Stats
4W - 3L
1,500 SR
Queue Stats
36W - 52L
1,345 Elo+
Solo
Susano
Susano
Sergi_thekiller7
Susano
Level 58
God Stats
16W - 24L
1,450 SR
Queue Stats
124W - 126L
1,373 Elo+
Solo
Team Averages
Level 85
1,490 SR
1,413 Elo+

VS

Team Averages
Level 121
1,679 SR
1,589 Elo+
Bacchus
Bacchus
Arkasius
Bacchus
Level 64
God Stats
19W - 11L
1,813 SR
Queue Stats
30W - 33L
1,529 Elo+
Solo
Da Ji
Da Ji
Frenzybeans
Da Ji
Level 153
God Stats
18W - 3L
1,803 SR
Queue Stats
786W - 122L
1,795 Elo+
Party 1
Sol
Sol
Jillmann
Sol
Level 107
God Stats
15W - 6L
1,500 SR
Queue Stats
203W - 182L
1,471 Elo+
Solo
Anubis
Anubis
Kaiser76
Anubis
Level 127
God Stats
18W - 20L
1,489 SR
Queue Stats
148W - 149L
1,433 Elo+
Solo
Cernunnos
Cernunnos
TURTLENECK1262
Cernunnos
Level 156
God Stats
32W - 8L
1,791 SR
Queue Stats
633W - 202L
1,716 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
0 / 3 / 0
8,222
914
8,321
6,330
1,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
 
Chiron
13
0 / 4 / 0
8,218
913
7,447
10,664
3,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
MakTpaxep31rus
Jormungandr
13
0 / 2 / 0
7,590
843
406
3,065
1,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 6 / 0
8,153
906
4,480
20,167
14,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 5 / 0
8,086
898
4,022
13,923
4,435
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

156

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Arkasius
Bacchus
16
4 / 0 / 15
11,097
1,233
6,445
6,973
11,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
7 / 0 / 11
10,883
1,209
17,740
8,407
5,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 0 / 15
9,521
1,058
11,318
4,511
2,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Kaiser76
Anubis
15
6 / 0 / 10
10,305
1,145
10,395
3,737
2,160
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
TURTLENECK1262
Cernunnos
15
1 / 0 / 14
9,171
1,019
4,741
6,106
3,311
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
85
0
Kills
20
20
Deaths
0
0
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
3
0
0
L
Chiron
 
Chiron
0
4
0
0
W
Bacchus
Arkasius
Bacchus
4
0
15
11.5
W
7
0
11
12.5
W
2
0
15
9.5
W
Anubis
Kaiser76
Anubis
6
0
10
11
L
Jormungandr
MakTpaxep31rus
Jormungandr
0
2
0
0
L
0
6
0
0
L
0
5
0
0
W
Cernunnos
TURTLENECK1262
Cernunnos
1
0
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,676
Damage
50,639
54,149
Taken
29,734
25,009
Mitigated
24,701
1,370
Healing
8,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
8,321
618
0
67
6,330
1,240
0
1,441
4,739
37,434
0
L
Chiron
 
Chiron
7,447
1,272
248
821
10,664
3,536
0
6,024
4,190
0
24,916
W
Bacchus
Arkasius
Bacchus
6,445
794
0
2,186
6,973
11,475
0
2,590
4,248
14,256
0
W
17,740
6,478
0
356
8,407
5,313
0
2,465
5,942
0
32,554
W
11,318
3,882
0
1,369
4,511
2,442
0
1,598
2,763
19,200
1,092
W
Anubis
Kaiser76
Anubis
10,395
349
733
2,388
3,737
2,160
0
793
2,944
36,058
0
L
Jormungandr
MakTpaxep31rus
Jormungandr
406
80
0
49
3,065
1,273
0
1,664
1,401
3,444
0
L
4,480
273
0
185
20,167
14,525
0
12,720
6,847
0
9,203
L
4,022
773
0
0
13,923
4,435
0
5,564
7,759
0
9,873
W
Cernunnos
TURTLENECK1262
Cernunnos
4,741
1,940
226
1,076
6,106
3,311
0
2,073
3,959
0
22,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,269
Gold Earned
50,977
146
Minions Killed
221
4
Camps Cleared
8
632,140
Distance Traveled
902,352
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,222
914
63
7
1
145,713
0
L
Chiron
8,218
913
43
5
0
153,870
0
W
Bacchus
11,097
1,233
5
1
0
211,386
0
W
Da Ji
10,883
1,209
53
6
3
179,552
0
W
Sol
9,521
1,058
35
4
1
170,693
0
W
Anubis
10,305
1,145
78
9
3
167,887
0
L
Jormungandr
7,590
843
7
1
0
29,017
0
L
Mulan
8,153
906
14
2
1
137,553
0
L
Susano
8,086
898
19
2
2
165,987
0
W
Cernunnos
9,171
1,019
50
6
1
172,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role