Player Matchup

Ullr
Ullr
DaylightMagnus
Ullr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,194 Elo+
Party 1
Baron Samedi
Baron Samedi
GoATheReaper
Baron Samedi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,194 Elo+
Party 1
Hercules
Hercules
JuhanReich
Hercules
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,224 Elo+
Party 3
Tyr
Tyr
Mafiaboy555
Tyr
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 10L
1,146 Elo+
Party 3
Cerberus
Cerberus
Psycosick
Cerberus
Level 64
God Stats
2W - 0L
1,594 SR
Queue Stats
21W - 36L
1,373 Elo+
Party 1
Team Averages
Level 54
1,519 SR
1,226 Elo+

VS

Team Averages
Level 122
1,523 SR
1,479 Elo+
Olorun
Olorun
Ezeve
Olorun
Level 126
God Stats
3W - 4L
1,309 SR
Queue Stats
378W - 372L
1,495 Elo+
Solo
Sol
Sol
Frostkick
Sol
Level 158
God Stats
4W - 3L
1,406 SR
Queue Stats
206W - 226L
1,486 Elo+
Party 2
Arachne
Arachne
PommesFritesART
Arachne
Level 126
God Stats
7W - 3L
1,600 SR
Queue Stats
118W - 141L
1,418 Elo+
Solo
Vulcan
Vulcan
SunnyVain_207
Vulcan
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 204L
1,457 Elo+
Party 2
Awilix
Awilix
hajjkm08
Awilix
Level 78
God Stats
1W - 1L
1,798 SR
Queue Stats
107W - 89L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 14
13,241
736
17,897
22,245
13,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
GoATheReaper
Baron Samedi
19
7 / 7 / 8
12,949
719
13,281
14,975
10,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
JuhanReich
Hercules
20
8 / 1 / 17
13,302
739
15,175
24,141
26,982
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

20
2 / 1 / 17
11,584
644
13,631
24,963
32,690
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Psycosick
Cerberus
20
4 / 2 / 20
12,521
696
15,645
22,902
34,489
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ezeve
Olorun
18
1 / 5 / 7
10,295
572
9,036
17,371
11,695
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
5 / 7 / 3
10,648
592
20,926
16,536
7,771
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
3 / 5 / 7
10,878
604
12,844
17,442
13,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
1 / 6 / 11
11,088
616
31,668
15,029
7,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
hajjkm08
Awilix
19
4 / 6 / 7
11,488
638
15,993
16,691
9,299
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
49
29
Kills
14
14
Deaths
29
76
Assists
35
Player
Kills
Deaths
Assists
KDA
W
8
3
14
5
L
Olorun
Ezeve
Olorun
1
5
7
0.9
L
5
7
3
0.93
W
Baron Samedi
GoATheReaper
Baron Samedi
7
7
8
1.57
W
Hercules
JuhanReich
Hercules
8
1
17
16.5
W
2
1
17
10.5
L
3
5
7
1.3
W
Cerberus
Psycosick
Cerberus
4
2
20
7
L
1
6
11
1.08
L
Awilix
hajjkm08
Awilix
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,629
Damage
90,467
109,226
Taken
83,069
118,021
Mitigated
50,140
53,778
Healing
25,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,897
13,917
1,046
11,833
22,245
13,314
3,880
14,349
7,604
0
60,323
L
Olorun
Ezeve
Olorun
9,036
3,312
5,975
4,410
17,371
11,695
39
7,189
10,182
28,767
0
L
20,926
5,685
402
3,537
16,536
7,771
0
3,872
12,664
37,579
0
W
Baron Samedi
GoATheReaper
Baron Samedi
13,281
1,042
2,125
1,099
14,975
10,546
1,504
10,157
4,502
42,317
0
W
Hercules
JuhanReich
Hercules
15,175
3,289
2,604
10,536
24,141
26,982
206
13,056
10,735
0
37,794
W
13,631
1,370
5,188
11,911
24,963
32,690
751
10,161
14,491
0
36,002
L
12,844
10,711
321
2,551
17,442
13,414
74
5,262
12,180
0
18,194
W
Cerberus
Psycosick
Cerberus
15,645
847
1,436
6,000
22,902
34,489
2,026
12,300
10,264
41,498
1,387
L
31,668
10,730
1,413
1,851
15,029
7,961
0
5,471
9,558
46,072
0
L
Awilix
hajjkm08
Awilix
15,993
10,244
2,059
2,753
16,691
9,299
0
5,745
10,946
0
34,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,597
Gold Earned
54,397
330
Minions Killed
172
0
Camps Cleared
0
1,658,880
Distance Traveled
1,448,531
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
13,241
736
89
5
0
301,819
0
L
Olorun
10,295
572
35
2
0
284,399
0
L
Sol
10,648
592
42
2
0
230,733
0
W
Baron Samedi
12,949
719
63
4
0
257,651
0
W
Hercules
13,302
739
58
3
0
380,906
0
W
Tyr
11,584
644
36
2
0
382,375
0
L
Arachne
10,878
604
12
1
0
322,710
0
W
Cerberus
12,521
696
84
5
0
336,129
0
L
Vulcan
11,088
616
49
3
0
297,160
0
L
Awilix
11,488
638
34
2
0
313,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role