Player Matchup

Cupid
Cupid
 
Cupid
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
ArakYTB
Ao Kuang
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 208L
1,317 Elo+
Party 2
Pele
Pele
PowerPANDA26
Pele
Level 114
God Stats
3W - 1L
1,762 SR
Queue Stats
225W - 211L
1,423 Elo+
Solo
Chaac
Chaac
ThunderCaffo
Chaac
Level 104
God Stats
38W - 38L
1,477 SR
Queue Stats
677W - 782L
1,466 Elo+
Party 2
Sol
Sol
stitchvl2
Sol
Level 87
God Stats
13W - 8L
1,480 SR
Queue Stats
35W - 39L
1,404 Elo+
Party 2
Team Averages
Level 103
1,544 SR
1,422 Elo+

VS

Team Averages
Level 97
1,556 SR
1,486 Elo+
Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Kulkukant
Ne Zha
Level 100
God Stats
21W - 20L
1,522 SR
Queue Stats
574W - 557L
1,414 Elo+
Party 1
Surtr
Surtr
The dark raven7
Surtr
Level 65
God Stats
24W - 30L
1,497 SR
Queue Stats
277W - 287L
1,400 Elo+
Party 1
Baba Yaga
Baba Yaga
escenso
Baba Yaga
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 33L
1,601 Elo+
Solo
Ares
Ares
haricotsmagiques
Ares
Level 84
God Stats
7W - 7L
1,763 SR
Queue Stats
226W - 214L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
2 / 1 / 4
6,797
618
6,628
8,097
2,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
ArakYTB
Ao Kuang
14
10 / 0 / 1
8,049
732
7,766
10,473
4,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 0 / 1
7,521
684
6,138
8,674
5,290
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
1 / 2 / 4
5,760
524
5,129
8,261
3,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 2 / 2
6,870
625
7,709
8,125
3,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 3 / 3
5,343
486
5,167
7,498
2,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Kulkukant
Ne Zha
9
1 / 4 / 0
5,403
491
4,313
11,013
4,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 4 / 0
5,751
523
5,517
12,519
7,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
escenso
Baba Yaga
11
1 / 2 / 2
5,974
543
6,841
6,594
2,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 4 / 1
5,698
518
4,165
10,350
8,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
17
Kills
5
5
Deaths
17
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
2
1
4
4
L
Izanami
 
Izanami
1
3
3
0.83
W
Ao Kuang
ArakYTB
Ao Kuang
10
0
1
10.5
L
Ne Zha
Kulkukant
Ne Zha
1
4
0
0.25
W
2
0
1
2.5
L
0
4
0
0
W
1
2
4
1.5
L
Baba Yaga
escenso
Baba Yaga
1
2
2
1
L
2
4
1
0.63
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,370
Damage
26,003
43,630
Taken
47,974
19,100
Mitigated
24,959
16,979
Healing
9,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
6,628
4,394
594
4,336
8,097
2,859
706
3,313
4,784
0
41,470
L
Izanami
 
Izanami
5,167
3,098
0
1,504
7,498
2,607
0
1,956
5,542
0
36,346
W
Ao Kuang
ArakYTB
Ao Kuang
7,766
2,116
0
2,964
10,473
4,134
0
582
9,891
58,831
0
L
Ne Zha
Kulkukant
Ne Zha
4,313
1,356
0
1,045
11,013
4,203
0
4,607
6,406
0
38,981
W
6,138
1,901
0
2,569
8,674
5,290
333
583
8,091
0
63,054
L
5,517
2,597
0
3,320
12,519
7,138
0
2,205
10,314
487
38,451
W
5,129
563
0
2,111
8,261
3,817
182
2,781
5,480
0
23,997
L
Baba Yaga
escenso
Baba Yaga
6,841
800
0
1,806
6,594
2,910
0
4,227
2,367
41,122
0
L
4,165
438
237
1,720
10,350
8,101
0
2,480
7,870
16,245
0
W
7,709
3,086
0
4,405
8,125
3,000
1,230
3,883
4,242
50,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,997
Gold Earned
28,169
381
Minions Killed
271
0
Camps Cleared
0
1,117,653
Distance Traveled
1,100,744
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,797
618
80
7
0
218,201
0
L
Izanami
5,343
486
58
5
0
200,222
0
W
Ao Kuang
8,049
732
87
8
0
267,210
0
L
Ne Zha
5,403
491
55
5
0
248,415
0
W
Pele
7,521
684
117
11
0
221,438
0
L
Surtr
5,751
523
70
6
0
182,046
0
W
Chaac
5,760
524
28
3
0
201,959
0
L
Baba Yaga
5,974
543
70
6
0
248,112
0
L
Ares
5,698
518
18
2
0
221,949
2
W
Sol
6,870
625
69
6
0
208,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role