Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ForeverGoth1999
Arachne
Level 81
God Stats
2W - 1L
1,645 SR
Queue Stats
85W - 83L
1,490 Elo+
Party 1
Baron Samedi
Baron Samedi
Jhym
Baron Samedi
Level 51
God Stats
7W - 15L
1,357 SR
Queue Stats
182W - 202L
1,453 Elo+
Solo
Sol
Sol
arrosdite
Sol
Level 127
God Stats
0W - 4L
1,135 SR
Queue Stats
19W - 14L
1,476 Elo+
Solo
Medusa
Medusa
xGETxSLAPPEDx
Medusa
Level 144
God Stats
7W - 7L
1,247 SR
Queue Stats
85W - 88L
1,541 Elo+
Party 1
Team Averages
Level 104
1,377 SR
1,492 Elo+

VS

Team Averages
Level 82
1,431 SR
1,468 Elo+
Achilles
Achilles
 
Achilles
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BamBam125
Anubis
Level 69
God Stats
90W - 100L
1,500 SR
Queue Stats
132W - 140L
1,436 Elo+
Solo
Hou Yi
Hou Yi
Turfed
Hou Yi
Level 102
God Stats
36W - 23L
1,612 SR
Queue Stats
619W - 610L
1,467 Elo+
Solo
Ra
Ra
angrywoolie
Ra
Level 68
God Stats
8W - 14L
1,237 SR
Queue Stats
91W - 93L
1,446 Elo+
Solo
Maui
Maui
hulking693pocket
Maui
Level 104
God Stats
10W - 13L
1,305 SR
Queue Stats
298W - 311L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
0 / 2 / 0
5,524
1,105
1,410
2,900
1,036
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 4 / 0
6,067
1,213
3,231
8,857
4,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Jhym
Baron Samedi
10
0 / 2 / 1
6,163
1,233
2,131
3,262
1,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 1 / 1
6,272
1,254
4,187
4,263
1,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 2 / 1
6,155
1,231
3,625
4,095
1,583
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

311

VS

Team 2 Tickets

386

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
3 / 1 / 6
6,944
1,389
4,224
7,117
7,119
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
BamBam125
Anubis
12
4 / 0 / 7
7,177
1,435
4,195
2,116
1,166
Hou Yi
Turfed
Hou Yi
11
4 / 0 / 6
7,084
1,417
6,621
3,610
1,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 0 / 7
6,394
1,279
2,707
1,249
525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 0 / 8
6,545
1,309
2,243
1,992
2,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
45
1
Kills
11
11
Deaths
1
3
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
2
0
0
W
Achilles
 
Achilles
3
1
6
6
W
Anubis
BamBam125
Anubis
4
0
7
7.5
L
1
4
0
0.25
L
Baron Samedi
Jhym
Baron Samedi
0
2
1
0.25
W
Hou Yi
Turfed
Hou Yi
4
0
6
7
W
0
0
7
3.5
L
0
1
1
0.5
W
0
0
8
4
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,584
Damage
19,990
23,377
Taken
16,084
10,887
Mitigated
12,621
2,034
Healing
4,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
1,410
316
0
676
2,900
1,036
0
1,011
1,739
5,313
0
W
Achilles
 
Achilles
4,224
912
0
252
7,117
7,119
0
2,111
4,556
0
10,535
W
Anubis
BamBam125
Anubis
4,195
357
0
1,304
2,116
1,166
0
1,523
593
13,323
0
L
3,231
2,623
0
408
8,857
4,710
0
3,991
4,611
0
6,360
L
Baron Samedi
Jhym
Baron Samedi
2,131
39
189
358
3,262
1,749
0
1,130
2,132
10,959
0
W
Hou Yi
Turfed
Hou Yi
6,621
2,703
0
0
3,610
1,746
0
1,806
1,804
0
14,632
W
2,707
269
1,891
728
1,249
525
0
778
321
24,089
0
L
4,187
477
0
403
4,263
1,809
0
1,343
2,920
30,030
2,367
W
2,243
339
0
395
1,992
2,065
0
1,128
864
5,563
0
L
3,625
1,194
0
0
4,095
1,583
0
1,415
2,680
0
15,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,181
Gold Earned
34,144
113
Minions Killed
144
8
Camps Cleared
4
438,758
Distance Traveled
544,268
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,524
1,105
6
1
0
38,488
0
W
Achilles
6,944
1,389
15
3
0
118,116
0
W
Anubis
7,177
1,435
53
11
1
96,056
0
L
Arachne
6,067
1,213
6
1
1
102,675
0
L
Baron Samedi
6,163
1,233
28
6
0
92,103
0
W
Hou Yi
7,084
1,417
25
5
0
116,380
0
W
Ra
6,394
1,279
46
9
3
97,127
0
L
Sol
6,272
1,254
55
11
2
98,347
0
W
Maui
6,545
1,309
5
1
0
116,589
0
L
Medusa
6,155
1,231
18
4
5
107,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role