Player Matchup

Mercury
Mercury
Bronze III
Eliiax2006
Mercury
Bronze III
Level 69
God Stats
34W - 28L
1,665 SR
Queue Stats
57W - 57L
1,419 MMR
Party 2
Achilles
Achilles
Gold V
NicerDude77
Achilles
Gold V
Level 65
God Stats
6W - 7L
1,523 SR
Queue Stats
48W - 55L
1,239 MMR
Party 1
Hachiman
Hachiman
Bronze IV
Trampolinepark
Hachiman
Bronze IV
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 14L
1,218 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
YolofVanSwagger
Kuzenbo
Silver I
Level 59
God Stats
1W - 2L
1,513 SR
Queue Stats
48W - 55L
1,239 MMR
Party 1
Chang'e
Chang'e
Silver IV
ismax_play
Chang'e
Silver IV
Level 103
God Stats
9W - 21L
1,472 SR
Queue Stats
179W - 209L
998 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 73
1,535 SR
1,222 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 151
1,448 SR
1,223 MMR
Baron Samedi
Baron Samedi
Silver I
Pocho2015
Baron Samedi
Silver I
Level 203
God Stats
7W - 14L
1,547 SR
Queue Stats
329W - 360L
1,226 MMR
Solo
Geb
Geb
Gold V
Schwert-3108
Geb
Gold V
Level 141
God Stats
3W - 2L
1,239 SR
Queue Stats
200W - 202L
1,218 MMR
Solo
Rama
Rama
Gold V
X-xSEKIROx-X
Rama
Gold V
Level 111
God Stats
11W - 14L
1,500 SR
Queue Stats
257W - 260L
1,196 MMR
Solo
Osiris
Osiris
Silver I
roopex1999
Osiris
Silver I
Level 149
God Stats
10W - 5L
1,549 SR
Queue Stats
96W - 109L
1,241 MMR
Solo
Nemesis
Nemesis
Gold V
sadfers
Nemesis
Gold V
Level 151
God Stats
11W - 16L
1,403 SR
Queue Stats
515W - 534L
1,235 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Eliiax2006
Mercury
15
0 / 3 / 2
8,241
458
3,650
15,851
6,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
NicerDude77
Achilles
17
2 / 1 / 1
10,422
579
10,260
17,698
18,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
14
2 / 7 / 1
9,222
512
11,463
14,371
6,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 3 / 2
7,245
403
5,435
13,746
16,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
ismax_play
Chang'e
13
1 / 8 / 1
7,640
424
11,947
18,519
7,496
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
MartichorasAnubisAmaterasu

VS

Bans
Ao KuangArachneKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Pocho2015
Baron Samedi
17
5 / 0 / 7
10,432
580
10,251
8,729
4,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 1 / 15
9,200
511
8,103
15,683
16,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
6 / 2 / 3
11,193
622
14,179
15,583
8,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
roopex1999
Osiris
16
1 / 2 / 2
10,261
570
8,026
14,180
16,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
sadfers
Nemesis
17
10 / 1 / 5
10,707
595
15,386
16,556
8,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
54
6
Kills
22
22
Deaths
6
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Mercury
Eliiax2006
Mercury
0
3
2
0.33
L
Achilles
NicerDude77
Achilles
2
1
1
2.5
W
Baron Samedi
Pocho2015
Baron Samedi
5
0
7
8.5
W
0
1
15
7.5
L
Hachiman
2
7
1
0.36
W
6
2
3
3.75
L
1
3
2
0.67
L
Chang'e
ismax_play
Chang'e
1
8
1
0.19
W
Osiris
roopex1999
Osiris
1
2
2
1
W
Nemesis
sadfers
Nemesis
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,755
Damage
55,945
80,185
Taken
70,731
55,183
Mitigated
53,975
12,229
Healing
22,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Eliiax2006
Mercury
3,650
1,978
0
500
15,851
6,641
0
4,187
11,664
0
80,385
L
Achilles
NicerDude77
Achilles
10,260
2,865
0
2,517
17,698
18,113
0
1,736
15,962
0
83,872
W
Baron Samedi
Pocho2015
Baron Samedi
10,251
1,121
1,472
3,068
8,729
4,741
2,273
5,853
2,876
89,990
0
W
8,103
1,275
0
3,714
15,683
16,041
0
4,113
11,570
21,473
0
L
Hachiman
11,463
6,464
0
313
14,371
6,000
326
2,255
12,116
0
69,213
W
14,179
11,032
0
8,006
15,583
8,280
3,695
1,823
13,760
0
102,974
L
5,435
1,985
0
1,712
13,746
16,933
0
3,156
10,590
19,777
0
L
Chang'e
ismax_play
Chang'e
11,947
291
738
6,449
18,519
7,496
0
7,020
11,499
58,848
0
W
Osiris
roopex1999
Osiris
8,026
2,591
0
1,840
14,180
16,730
431
1,721
12,459
0
82,153
W
Nemesis
sadfers
Nemesis
15,386
7,708
0
3,952
16,556
8,183
0
3,872
12,684
0
102,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,770
Gold Earned
51,793
476
Minions Killed
613
0
Camps Cleared
0
1,728,438
Distance Traveled
1,770,686
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,241
458
124
7
0
445,863
0
L
Achilles
10,422
579
136
8
0
330,388
4
W
Baron Samedi
10,432
580
152
8
0
327,311
1
W
Geb
9,200
511
21
1
0
373,842
5
L
Hachiman
9,222
512
110
6
0
285,268
0
W
Rama
11,193
622
166
9
0
328,541
0
L
Kuzenbo
7,245
403
23
1
0
338,844
8
L
Chang'e
7,640
424
83
5
0
328,075
0
W
Osiris
10,261
570
143
8
0
318,558
5
W
Nemesis
10,707
595
131
7
0
422,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role