Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BigRy513
Bacchus
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 131L
1,358 Elo+
Party 2
Fenrir
Fenrir
SolarofDarkness
Fenrir
Level 10
God Stats
6W - 4L
1,623 SR
Queue Stats
14W - 25L
1,164 Elo+
Party 2
Team Averages
Level 54
1,541 SR
1,340 Elo+

VS

Team Averages
Level 80
1,427 SR
1,316 Elo+
Surtr
Surtr
ARESMCMXCVII
Surtr
Level 74
God Stats
2W - 4L
1,570 SR
Queue Stats
155W - 185L
1,294 Elo+
Party 1
Hel
Hel
Icebox600
Hel
Level 98
God Stats
0W - 4L
1,132 SR
Queue Stats
82W - 89L
1,372 Elo+
Solo
Ares
Ares
Shark_Da_Bowls
Ares
Level 67
God Stats
7W - 3L
1,578 SR
Queue Stats
252W - 288L
1,282 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
1 / 1 / 6
8,704
725
14,501
7,260
3,021
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
BigRy513
Bacchus
11
2 / 1 / 6
8,592
716
5,793
9,981
13,211
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
6 / 1 / 2
9,240
770
9,644
9,193
5,373
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
8,105
675
4,486
12,342
6,163
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 1 / 2
8,456
705
9,044
7,610
3,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
1 / 5 / 2
8,240
687
6,687
17,446
17,962
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
9
Kills
3
3
Deaths
9
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
1
1
6
4
L
1
3
1
0.5
W
Bacchus
BigRy513
Bacchus
2
1
6
5
L
1
1
2
2
L
1
5
2
0.4
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,938
Damage
20,217
26,434
Taken
37,398
21,605
Mitigated
27,662
4,387
Healing
12,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
14,501
1,404
581
1,643
7,260
3,021
0
4,070
3,190
49,958
0
L
4,486
1,390
161
3,582
12,342
6,163
0
9,335
3,007
198
25,372
W
Bacchus
BigRy513
Bacchus
5,793
654
0
923
9,981
13,211
0
6,128
3,853
15,852
0
L
9,044
1,011
3,246
5,091
7,610
3,537
0
5,853
1,757
36,853
0
L
6,687
1,193
0
238
17,446
17,962
0
5,499
11,947
21,023
0
W
9,644
3,955
0
1,240
9,193
5,373
0
6,159
3,034
0
18,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,536
Gold Earned
24,801
96
Minions Killed
105
0
Camps Cleared
0
668,943
Distance Traveled
604,982
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,704
725
67
6
0
220,915
0
L
Surtr
8,105
675
36
3
0
197,682
2
W
Bacchus
8,592
716
9
1
0
223,576
0
L
Hel
8,456
705
53
4
0
204,080
0
L
Ares
8,240
687
16
1
0
203,220
0
W
Fenrir
9,240
770
20
2
0
224,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role