Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
GG-TOMY
Ymir
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,227 Elo+
Solo
Baron Samedi
Baron Samedi
Los_Andretti15
Baron Samedi
Level 66
God Stats
8W - 17L
1,500 SR
Queue Stats
153W - 182L
1,435 Elo+
Solo
Ne Zha
Ne Zha
Sjobert
Ne Zha
Level 154
God Stats
0W - 2L
1,234 SR
Queue Stats
31W - 41L
1,462 Elo+
Solo
Apollo
Apollo
jradisawesim
Apollo
Level 163
God Stats
3W - 4L
1,587 SR
Queue Stats
159W - 156L
1,529 Elo+
Solo
Team Averages
Level 107
1,464 SR
1,431 Elo+

VS

Team Averages
Level 116
1,522 SR
1,487 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
EdwardNewgate95
Hercules
Level 73
God Stats
5W - 2L
1,483 SR
Queue Stats
17W - 12L
1,490 Elo+
Solo
Fenrir
Fenrir
JohnEdmunds
Fenrir
Level 158
God Stats
3W - 11L
1,199 SR
Queue Stats
350W - 360L
1,469 Elo+
Solo
Chronos
Chronos
SckeypoKing
Chronos
Level 108
God Stats
25W - 11L
1,663 SR
Queue Stats
190W - 178L
1,513 Elo+
Solo
Agni
Agni
WxxxNEOxxxW
Agni
Level 84
God Stats
3W - 0L
1,765 SR
Queue Stats
83W - 63L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
0 / 1 / 0
6,182
687
1,419
5,317
2,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
GG-TOMY
Ymir
1
0 / 0 / 0
3,331
370
0
464
200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
Los_Andretti15
Baron Samedi
9
0 / 2 / 1
4,925
547
1,695
4,251
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Sjobert
Ne Zha
10
2 / 2 / 1
5,660
629
4,290
9,350
3,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
9
1 / 2 / 1
5,683
631
4,004
6,804
2,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
2 / 0 / 1
5,560
618
3,594
5,978
2,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
9
0 / 0 / 1
4,538
504
1,314
5,693
3,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
10
2 / 0 / 2
5,622
625
2,645
7,721
3,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos
SckeypoKing
Chronos
9
2 / 3 / 1
5,006
556
3,444
6,233
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 0 / 1
5,466
607
2,175
3,507
1,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
3
Kills
7
7
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
1
0
0
W
Hou Yi
 
Hou Yi
2
0
1
2.5
W
Hercules
0
0
1
0.5
L
Ymir
GG-TOMY
Ymir
0
0
0
0
W
Fenrir
2
0
2
3
L
Baron Samedi
Los_Andretti15
Baron Samedi
0
2
1
0.25
W
Chronos
SckeypoKing
Chronos
2
3
1
0.83
L
Ne Zha
Sjobert
Ne Zha
2
2
1
1.25
W
1
0
1
1.5
L
Apollo
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,408
Damage
13,172
26,186
Taken
29,132
10,168
Mitigated
11,322
8,336
Healing
9,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
1,419
365
0
2,738
5,317
2,557
0
0
5,141
0
45,059
W
Hou Yi
 
Hou Yi
3,594
2,187
0
2,164
5,978
2,095
0
0
5,978
0
31,873
W
Hercules
1,314
388
0
2,217
5,693
3,158
0
0
5,693
0
22,959
L
Ymir
GG-TOMY
Ymir
0
0
0
48
464
200
0
0
464
670
0
W
Fenrir
2,645
677
0
1,842
7,721
3,165
11
196
7,525
0
37,683
L
Baron Samedi
Los_Andretti15
Baron Samedi
1,695
130
82
878
4,251
1,605
0
2,246
2,005
24,697
0
W
Chronos
SckeypoKing
Chronos
3,444
1,315
0
1,469
6,233
1,840
0
484
5,749
30,173
0
L
Ne Zha
Sjobert
Ne Zha
4,290
1,532
0
2,302
9,350
3,302
0
1,679
7,671
0
44,383
W
2,175
275
0
1,490
3,507
1,064
0
1,015
2,492
35,011
0
L
Apollo
4,004
2,097
0
2,288
6,804
2,504
0
1,694
5,110
0
36,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,781
Gold Earned
26,192
261
Minions Killed
265
0
Camps Cleared
0
743,272
Distance Traveled
919,300
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,182
687
85
9
0
184,383
0
W
Hou Yi
5,560
618
63
7
0
174,017
1
W
Hercules
4,538
504
39
4
0
170,741
3
L
Ymir
3,331
370
2
0
0
19,667
0
W
Fenrir
5,622
625
58
6
0
214,159
0
L
Baron Samedi
4,925
547
43
5
0
151,485
2
W
Chronos
5,006
556
46
5
0
177,756
0
L
Ne Zha
5,660
629
70
8
0
210,993
0
W
Agni
5,466
607
59
7
0
182,627
2
L
Apollo
5,683
631
61
7
0
176,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role