Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold III
Esley_77
Morgan Le Fay
Gold III
Level 98
God Stats
6W - 2L
1,512 SR
Queue Stats
37W - 22L
1,743 MMR
Solo
Chiron
Chiron
Gold I
Färt
Chiron
Gold I
Level 50
God Stats
1W - 1L
1,233 SR
Queue Stats
63W - 70L
1,670 MMR
Solo
Bacchus
Bacchus
Gold II
Slimzelington
Bacchus
Gold II
Level 98
God Stats
64W - 67L
1,563 SR
Queue Stats
325W - 375L
1,604 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 82
1,436 SR
1,672 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 144
1,686 SR
1,660 MMR
Kuzenbo
Kuzenbo
Silver I
MagicDuster
Kuzenbo
Silver I
Level 107
God Stats
2W - 2L
1,652 SR
Queue Stats
8W - 6L
1,745 MMR
Party 1
Bastet
Bastet
Silver I
SkiddyBonn
Bastet
Silver I
Level 150
God Stats
2W - 1L
1,799 SR
Queue Stats
8W - 6L
1,745 MMR
Party 1
Nu Wa
Nu Wa
Silver II
UGGI BEAR 3
Nu Wa
Silver II
Level 176
God Stats
23W - 13L
1,607 SR
Queue Stats
155W - 206L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Esley_77
Morgan Le Fay
11
3 / 1 / 6
8,765
877
11,675
6,703
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chiron
Färt
Chiron
11
2 / 0 / 4
8,108
811
4,372
5,783
1,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
11
4 / 1 / 4
8,407
841
6,584
7,231
6,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AchillesAh PuchNe ZhaPersephoneAtlas

VS

Bans
AwilixAgniCharonBaba YagaJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MagicDuster
Kuzenbo
10
0 / 1 / 1
7,058
706
4,355
9,736
7,018
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
SkiddyBonn
Bastet
9
1 / 3 / 0
7,113
711
5,248
9,120
3,279
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
1 / 5 / 0
7,304
730
4,840
6,957
2,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
9
Kills
2
2
Deaths
9
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Esley_77
Morgan Le Fay
3
1
6
6
W
Chiron
Färt
Chiron
2
0
4
4
L
Kuzenbo
MagicDuster
Kuzenbo
0
1
1
0.5
L
Bastet
SkiddyBonn
Bastet
1
3
0
0.33
W
Bacchus
4
1
4
6
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,631
Damage
14,443
19,717
Taken
25,813
11,107
Mitigated
12,830
5,077
Healing
3,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Esley_77
Morgan Le Fay
11,675
198
0
920
6,703
2,421
388
3,101
3,602
44,879
0
W
Chiron
Färt
Chiron
4,372
1,963
828
1,510
5,783
1,763
980
2,663
3,120
0
30,350
L
Kuzenbo
MagicDuster
Kuzenbo
4,355
1,995
0
2,575
9,736
7,018
0
5,915
3,641
18,224
0
L
Bastet
SkiddyBonn
Bastet
5,248
1,433
0
1,022
9,120
3,279
0
6,801
2,039
0
14,710
W
Bacchus
6,584
635
0
1,819
7,231
6,923
0
3,595
3,636
21,033
0
L
4,840
984
0
15
6,957
2,533
0
5,243
1,472
30,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,280
Gold Earned
21,475
150
Minions Killed
98
0
Camps Cleared
0
593,590
Distance Traveled
603,707
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,765
877
80
8
0
201,038
1
W
Chiron
8,108
811
55
6
0
204,009
1
L
Kuzenbo
7,058
706
20
2
0
202,131
0
L
Bastet
7,113
711
23
2
0
215,837
1
W
Bacchus
8,407
841
15
2
0
188,543
0
L
Nu Wa
7,304
730
55
6
0
185,739
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role