Player Matchup

Geb
Geb
Bronze IV
Levdercoole1123
Geb
Bronze IV
Level 51
God Stats
1W - 0L
1,459 SR
Queue Stats
9W - 19L
1,079 MMR
Solo
King Arthur
King Arthur
Silver III
Sensei_Shisui_
King Arthur
Silver III
Level 154
God Stats
2W - 3L
1,689 SR
Queue Stats
256W - 265L
927 MMR
Solo
Freya
Freya
Silver III
WhoWardsWins
Freya
Silver III
Level 61
God Stats
34W - 28L
1,453 SR
Queue Stats
100W - 103L
1,046 MMR
Solo
Merlin
Merlin
Silver II
aris21pana
Merlin
Silver II
Level 148
God Stats
4W - 8L
1,167 SR
Queue Stats
318W - 328L
1,113 MMR
Solo
Arachne
Arachne
Gold V
jorgezeus1987
Arachne
Gold V
Level 129
God Stats
27W - 27L
1,460 SR
Queue Stats
137W - 150L
1,214 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,446 SR
1,076 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,456 SR
1,098 MMR
Surtr
Surtr
Silver II
Primaaprilis27
Surtr
Silver II
Level 125
God Stats
22W - 20L
1,530 SR
Queue Stats
299W - 331L
1,091 MMR
Party 1
Yemoja
Yemoja
Bronze I
Starchild969
Yemoja
Bronze I
Level 47
God Stats
16W - 20L
1,367 SR
Queue Stats
35W - 55L
1,035 MMR
Solo
Poseidon
Poseidon
Silver III
ZiPeRtt07
Poseidon
Silver III
Level 141
God Stats
33W - 26L
1,572 SR
Queue Stats
448W - 468L
1,197 MMR
Party 1
Fenrir
Fenrir
Silver IV
rabounchniof
Fenrir
Silver IV
Level 118
God Stats
0W - 3L
1,158 SR
Queue Stats
13W - 30L
894 MMR
Solo
Izanami
Izanami
Gold V
schulzdaniel2
Izanami
Gold V
Level 121
God Stats
9W - 6L
1,654 SR
Queue Stats
335W - 352L
1,275 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,573
715
605
3,306
1,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
Sensei_Shisui_
King Arthur
7
1 / 0 / 1
4,239
848
2,146
4,075
2,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 0 / 0
3,377
675
930
1,465
449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
aris21pana
Merlin
6
0 / 1 / 0
3,676
735
871
2,474
755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
6
1 / 1 / 0
3,776
755
1,022
4,283
1,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bans
BastetRavanaChernobog

VS

Bans
Ao KuangMartichorasAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,418
684
1,285
4,399
2,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
1
0 / 0 / 0
2,562
512
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
ZiPeRtt07
Poseidon
7
0 / 0 / 1
3,784
757
1,659
1,505
453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
6
2 / 1 / 0
3,743
749
1,301
3,322
999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
7
1 / 0 / 0
4,007
801
1,643
3,168
875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
2
Kills
3
3
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
0
1
0
0
W
King Arthur
Sensei_Shisui_
King Arthur
1
0
1
1.5
L
Yemoja
0
0
0
0
W
0
0
0
0
L
Poseidon
ZiPeRtt07
Poseidon
0
0
1
0.5
W
Merlin
aris21pana
Merlin
0
1
0
0
W
Arachne
1
1
0
1
L
Fenrir
2
1
0
2
L
Izanami
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,574
Damage
5,888
15,603
Taken
12,394
6,482
Mitigated
4,927
4,751
Healing
2,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
605
158
44
1,304
3,306
1,752
0
204
3,102
9,809
0
L
1,285
417
0
552
4,399
2,600
0
0
4,399
331
16,914
W
King Arthur
Sensei_Shisui_
King Arthur
2,146
570
0
710
4,075
2,312
0
84
3,991
0
27,934
L
Yemoja
0
0
84
0
0
0
0
0
0
0
0
W
930
376
0
725
1,465
449
0
0
1,465
17,847
0
L
Poseidon
ZiPeRtt07
Poseidon
1,659
123
0
250
1,505
453
0
871
634
21,056
0
W
Merlin
aris21pana
Merlin
871
45
0
1,000
2,474
755
0
1,455
1,019
20,138
0
W
Arachne
1,022
968
0
968
4,283
1,214
0
0
4,283
0
19,400
L
Fenrir
1,301
458
0
698
3,322
999
0
326
2,986
0
13,821
L
Izanami
1,643
1,232
0
855
3,168
875
0
1,075
1,969
0
24,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,641
Gold Earned
17,514
178
Minions Killed
156
0
Camps Cleared
0
506,617
Distance Traveled
433,406
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
3,573
715
22
4
0
102,451
0
L
Surtr
3,418
684
36
7
0
91,218
4
W
King Arthur
4,239
848
54
11
0
105,975
1
L
Yemoja
2,562
512
0
0
0
12,477
0
W
Freya
3,377
675
29
6
0
102,915
0
L
Poseidon
3,784
757
40
8
0
114,884
1
W
Merlin
3,676
735
39
8
0
91,942
0
W
Arachne
3,776
755
34
7
0
103,334
0
L
Fenrir
3,743
749
28
6
0
115,929
0
L
Izanami
4,007
801
52
10
0
98,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role