Player Matchup

Danzaburou
Danzaburou
McLovin808
Danzaburou
Level 125
God Stats
3W - 2L
1,856 SR
Queue Stats
92W - 71L
1,704 Elo+
Party 1
Ymir
Ymir
Vrenr
Ymir
Level 131
God Stats
2W - 1L
1,366 SR
Queue Stats
93W - 76L
1,641 Elo+
Party 1
Thoth
Thoth
dylisboss99
Thoth
Level 68
God Stats
16W - 10L
1,647 SR
Queue Stats
102W - 94L
1,546 Elo+
Party 1
Team Averages
Level 108
1,623 SR
1,630 Elo+

VS

Team Averages
Level 120
1,491 SR
1,580 Elo+
Ah Muzen Cab
Ah Muzen Cab
DarkBlade88
Ah Muzen Cab
Level 119
God Stats
4W - 3L
1,474 SR
Queue Stats
35W - 29L
1,615 Elo+
Party 2
Ix Chel
Ix Chel
Esau3266
Ix Chel
Level 146
God Stats
32W - 32L
1,498 SR
Queue Stats
284W - 291L
1,510 Elo+
Solo
Charon
Charon
Nexul
Charon
Level 94
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 29L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
McLovin808
Danzaburou
13
1 / 7 / 4
10,711
765
9,567
16,229
6,717
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Vrenr
Ymir
12
1 / 4 / 5
10,261
733
7,116
15,249
11,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
4 / 4 / 1
11,028
788
12,243
9,810
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DarkBlade88
Ah Muzen Cab
16
8 / 1 / 7
12,242
874
12,405
11,565
5,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Esau3266
Ix Chel
13
4 / 4 / 11
11,266
805
11,352
12,098
5,321
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
Nexul
Charon
15
3 / 1 / 12
11,307
808
13,269
14,295
16,119
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
6
Kills
15
15
Deaths
6
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
DarkBlade88
Ah Muzen Cab
8
1
7
11.5
W
Ix Chel
Esau3266
Ix Chel
4
4
11
2.38
L
Danzaburou
McLovin808
Danzaburou
1
7
4
0.43
W
Charon
Nexul
Charon
3
1
12
9
L
Ymir
Vrenr
Ymir
1
4
5
0.88
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,926
Damage
37,026
41,288
Taken
37,958
21,486
Mitigated
27,077
3,909
Healing
6,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
DarkBlade88
Ah Muzen Cab
12,405
6,315
0
2,400
11,565
5,637
2,194
6,946
4,395
0
70,381
W
Ix Chel
Esau3266
Ix Chel
11,352
942
789
1,698
12,098
5,321
371
6,880
4,953
42,339
0
L
Danzaburou
McLovin808
Danzaburou
9,567
2,743
0
2,195
16,229
6,717
159
10,479
5,750
0
46,051
W
Charon
Nexul
Charon
13,269
2,101
0
1,434
14,295
16,119
297
4,842
9,167
24,058
1,859
L
Ymir
Vrenr
Ymir
7,116
1,210
0
1,214
15,249
11,161
0
7,728
7,521
17,473
0
L
12,243
550
0
500
9,810
3,608
0
4,969
4,841
45,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,000
Gold Earned
34,815
186
Minions Killed
166
0
Camps Cleared
0
742,857
Distance Traveled
812,439
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,242
874
83
6
0
276,163
0
W
Ix Chel
11,266
805
59
4
0
284,847
0
L
Danzaburou
10,711
765
76
5
0
248,250
0
W
Charon
11,307
808
24
2
0
251,429
1
L
Ymir
10,261
733
48
3
0
261,384
0
L
Thoth
11,028
788
62
4
0
233,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role