Player Matchup

Anubis
Anubis
CosmosDeity
Anubis
Level 86
God Stats
1W - 1L
1,722 SR
Queue Stats
15W - 20L
1,538 Elo+
Party 1
Serqet
Serqet
IceyNovaz
Serqet
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 10L
1,622 Elo+
Party 1
Sun Wukong
Sun Wukong
NordSage
Sun Wukong
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,563 Elo+
Party 1
Team Averages
Level 99
1,574 SR
1,574 Elo+

VS

Team Averages
Level 112
1,611 SR
1,541 Elo+
Horus
Horus
Machida Chan
Horus
Level 112
God Stats
4W - 2L
1,713 SR
Queue Stats
18W - 18L
1,555 Elo+
Party 2
Arachne
Arachne
Young Polo C
Arachne
Level 105
God Stats
9W - 2L
1,621 SR
Queue Stats
27W - 24L
1,568 Elo+
Party 2
Ah Puch
Ah Puch
xXxPROJECT86xXx
Ah Puch
Level 119
God Stats
5W - 1L
1,500 SR
Queue Stats
21W - 19L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
1 / 8 / 3
9,315
717
6,777
12,548
7,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Serqet
IceyNovaz
Serqet
11
2 / 8 / 3
9,382
722
10,009
13,791
7,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Sun Wukong
NordSage
Sun Wukong
11
3 / 6 / 1
9,610
739
12,856
16,578
14,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 17
10,921
840
9,508
12,593
9,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Arachne
Young Polo C
Arachne
14
10 / 2 / 10
12,033
926
11,253
17,511
13,694
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

15
8 / 0 / 14
11,825
910
17,511
7,313
2,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
63
6
Kills
22
22
Deaths
6
7
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
8
3
0.31
L
Serqet
IceyNovaz
Serqet
2
8
3
0.44
W
4
4
17
3.13
L
Sun Wukong
NordSage
Sun Wukong
3
6
1
0.58
W
Arachne
Young Polo C
Arachne
10
2
10
7.5
W
8
0
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,642
Damage
38,272
42,917
Taken
37,417
28,906
Mitigated
26,037
4,188
Healing
15,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
6,777
442
0
1,027
12,548
7,207
0
7,023
5,315
33,686
0
L
Serqet
IceyNovaz
Serqet
10,009
4,122
0
1,183
13,791
7,175
0
4,945
8,406
0
24,095
W
9,508
4,638
2,428
4,662
12,593
9,706
566
3,135
9,278
0
19,295
L
Sun Wukong
NordSage
Sun Wukong
12,856
2,101
0
1,978
16,578
14,524
0
5,563
10,709
0
35,385
W
Arachne
Young Polo C
Arachne
11,253
7,875
0
5,196
17,511
13,694
1,357
3,036
13,384
0
50,304
W
17,511
218
481
2,997
7,313
2,637
665
1,156
6,157
58,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,307
Gold Earned
34,779
129
Minions Killed
147
0
Camps Cleared
0
666,561
Distance Traveled
817,105
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,315
717
60
5
0
181,019
0
L
Serqet
9,382
722
28
2
0
243,277
2
W
Horus
10,921
840
19
1
0
268,582
1
L
Sun Wukong
9,610
739
41
3
0
242,265
0
W
Arachne
12,033
926
58
4
0
278,339
0
W
Ah Puch
11,825
910
70
5
0
270,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role