Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Hades5272
Sol
Level 139
God Stats
4W - 2L
1,602 SR
Queue Stats
107W - 87L
1,546 Elo+
Party 1
Agni
Agni
ItsTheLolice
Agni
Level 101
God Stats
3W - 9L
1,417 SR
Queue Stats
278W - 315L
1,588 Elo+
Party 2
Arachne
Arachne
TheDragonWeeb
Arachne
Level 129
God Stats
3W - 1L
1,619 SR
Queue Stats
206W - 214L
1,609 Elo+
Party 2
Mercury
Mercury
Yeezus9338
Mercury
Level 141
God Stats
7W - 6L
1,497 SR
Queue Stats
265W - 292L
1,567 Elo+
Party 2
Team Averages
Level 136
1,527 SR
1,562 Elo+

VS

Team Averages
Level 136
1,651 SR
1,583 Elo+
Artemis
Artemis
DJHoneySmacks11
Artemis
Level 139
God Stats
10W - 10L
1,508 SR
Queue Stats
122W - 99L
1,577 Elo+
Party 4
Ao Kuang
Ao Kuang
GodisBilly
Ao Kuang
Level 159
God Stats
6W - 4L
1,681 SR
Queue Stats
109W - 102L
1,565 Elo+
Solo
Lancelot
Lancelot
LilTchaikovsky
Lancelot
Level 104
God Stats
10W - 9L
1,470 SR
Queue Stats
724W - 614L
1,584 Elo+
Party 3
Poseidon
Poseidon
Paganini24
Poseidon
Level 167
God Stats
32W - 12L
1,846 SR
Queue Stats
1,010W - 852L
1,594 Elo+
Party 3
Bacchus
Bacchus
cubanator77
Bacchus
Level 109
God Stats
8W - 10L
1,750 SR
Queue Stats
107W - 86L
1,594 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
2 / 0 / 2
5,843
584
5,690
4,018
3,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 0 / 1
5,730
573
2,721
3,421
1,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 0 / 3
6,171
617
4,108
4,901
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
11
4 / 0 / 0
6,250
625
6,468
10,397
4,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Yeezus9338
Mercury
10
1 / 0 / 1
5,635
564
2,233
8,441
2,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,089
509
883
2,923
922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
GodisBilly
Ao Kuang
9
0 / 4 / 0
5,279
528
5,952
10,875
4,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
9
0 / 1 / 0
5,037
504
4,052
8,046
3,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Poseidon
Paganini24
Poseidon
10
0 / 4 / 0
5,813
581
3,584
6,057
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
cubanator77
Bacchus
7
0 / 2 / 0
4,658
466
2,865
5,856
4,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
11
Kills
0
0
Deaths
11
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
0
2
3
L
0
0
0
0
L
Ao Kuang
GodisBilly
Ao Kuang
0
4
0
0
W
1
0
1
1.5
W
3
0
3
4.5
L
Lancelot
0
1
0
0
L
Poseidon
Paganini24
Poseidon
0
4
0
0
W
Arachne
4
0
0
4
W
Mercury
Yeezus9338
Mercury
1
0
1
1.5
L
Bacchus
cubanator77
Bacchus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,220
Damage
17,336
31,178
Taken
33,757
13,006
Mitigated
15,949
11,464
Healing
10,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
5,690
1,721
0
2,648
4,018
3,183
671
1,067
2,929
45,741
0
L
883
331
0
1,608
2,923
922
0
1,344
1,579
0
29,142
L
Ao Kuang
GodisBilly
Ao Kuang
5,952
838
0
3,836
10,875
4,873
0
661
10,214
37,123
0
W
2,721
970
0
1,650
3,421
1,033
497
1,104
2,317
39,329
0
W
4,108
101
0
1,106
4,901
1,794
0
2,263
2,554
33,946
0
L
Lancelot
4,052
1,116
0
3,203
8,046
3,175
0
3,359
4,687
0
33,939
L
Poseidon
Paganini24
Poseidon
3,584
315
0
299
6,057
2,008
0
3,181
2,876
49,333
0
W
Arachne
6,468
5,102
0
4,820
10,397
4,206
0
6,330
3,501
0
37,049
W
Mercury
Yeezus9338
Mercury
2,233
1,392
0
1,240
8,441
2,790
0
861
7,476
0
42,120
L
Bacchus
cubanator77
Bacchus
2,865
178
0
1,904
5,856
4,971
0
3,974
1,882
15,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,629
Gold Earned
25,876
343
Minions Killed
304
0
Camps Cleared
0
1,050,842
Distance Traveled
1,057,045
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,843
584
77
8
0
179,264
2
L
Artemis
5,089
509
62
6
0
182,055
2
L
Ao Kuang
5,279
528
57
6
0
188,894
1
W
Sol
5,730
573
73
7
0
182,019
2
W
Agni
6,171
617
61
6
0
202,865
0
L
Lancelot
5,037
504
66
7
0
264,010
0
L
Poseidon
5,813
581
101
10
0
209,361
0
W
Arachne
6,250
625
62
6
0
242,080
0
W
Mercury
5,635
564
70
7
0
244,614
1
L
Bacchus
4,658
466
18
2
0
212,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role