Player Matchup

Kukulkan
Kukulkan
Gold III
AItamirano
Kukulkan
Gold III
Level 142
God Stats
8W - 12L
1,445 SR
Queue Stats
102W - 107L
1,508 MMR
Solo
Ra
Ra
Silver V
DeadsNight
Ra
Silver V
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,502 MMR
Solo
Freya
Freya
Gold I
Sherm
Freya
Gold I
Level 157
God Stats
37W - 42L
1,567 SR
Queue Stats
556W - 552L
1,521 MMR
Solo
Hercules
Hercules
Gold V
colonelpain
Hercules
Gold V
Level 125
God Stats
6W - 11L
1,556 SR
Queue Stats
165W - 157L
1,505 MMR
Solo
Bastet
Bastet
Gold II
mropticdropshot
Bastet
Gold II
Level 141
God Stats
14W - 11L
1,743 SR
Queue Stats
293W - 289L
1,515 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,562 SR
1,510 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,584 SR
1,509 MMR
Osiris
Osiris
Bronze III
BootyRocket420
Osiris
Bronze III
Level 127
God Stats
1W - 0L
1,746 SR
Queue Stats
4W - 1L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
Jastiin
Ymir
Bronze III
Level 65
God Stats
2W - 0L
1,651 SR
Queue Stats
4W - 3L
1,500 MMR
Party 2
Janus
Janus
Gold III
KbN Shadoww
Janus
Gold III
Level 168
God Stats
47W - 48L
1,631 SR
Queue Stats
505W - 511L
1,459 MMR
Party 1
Chernobog
Chernobog
Bronze III
Le0M3L0M4M4
Chernobog
Bronze III
Level 74
God Stats
2W - 0L
1,202 SR
Queue Stats
13W - 4L
1,500 MMR
Party 2
Arachne
Arachne
Gold II
Nogydog
Arachne
Gold II
Level 203
God Stats
8W - 7L
1,690 SR
Queue Stats
89W - 80L
1,585 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AItamirano
Kukulkan
12
1 / 0 / 0
7,527
502
5,883
4,092
1,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 8 / 0
7,132
475
7,053
14,198
5,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Freya
Sherm
Freya
12
1 / 2 / 0
7,285
486
6,312
10,786
4,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
colonelpain
Hercules
11
1 / 2 / 1
6,482
432
6,038
12,482
8,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 3 / 1
7,614
508
6,750
13,650
5,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AwilixCthulhuAchillesSun Wukong

VS

Bans
ThanatosMartichorasAresIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 4
9,381
625
14,156
17,282
18,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ymir
Jastiin
Ymir
11
1 / 0 / 5
7,144
476
3,418
9,994
8,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 2 / 4
8,177
545
4,953
7,498
3,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chernobog
Le0M3L0M4M4
Chernobog
14
1 / 1 / 1
8,033
536
7,333
6,984
3,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Nogydog
Arachne
13
4 / 1 / 5
8,241
549
7,778
13,241
6,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
4
Kills
15
15
Deaths
4
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AItamirano
Kukulkan
1
0
0
1
W
7
0
4
9
L
0
8
0
0
W
Ymir
Jastiin
Ymir
1
0
5
3.5
W
2
2
4
2
W
Chernobog
Le0M3L0M4M4
Chernobog
1
1
1
1.5
W
Arachne
Nogydog
Arachne
4
1
5
6.5
L
Freya
Sherm
Freya
1
2
0
0.5
L
Hercules
colonelpain
Hercules
1
2
1
0.75
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,036
Damage
37,638
55,208
Taken
54,999
25,642
Mitigated
39,893
20,266
Healing
14,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AItamirano
Kukulkan
5,883
230
0
738
4,092
1,557
0
1,117
2,895
67,889
0
W
14,156
3,265
0
2,500
17,282
18,846
92
5,885
10,870
0
70,395
L
7,053
548
43
3,958
14,198
5,862
0
910
13,242
51,747
0
W
Ymir
Jastiin
Ymir
3,418
451
0
1,948
9,994
8,127
0
3,846
6,094
17,524
0
W
4,953
214
0
960
7,498
3,086
174
2,165
5,313
62,965
0
W
Chernobog
Le0M3L0M4M4
Chernobog
7,333
5,223
0
2,098
6,984
3,257
0
4,510
2,461
0
77,718
W
Arachne
Nogydog
Arachne
7,778
5,448
0
7,487
13,241
6,577
315
2,518
10,573
0
55,766
L
Freya
Sherm
Freya
6,312
2,077
0
6,170
10,786
4,311
0
948
9,804
54,752
1,866
L
Hercules
colonelpain
Hercules
6,038
1,559
52
2,587
12,482
8,569
0
2,686
9,762
0
24,116
L
6,750
1,221
0
6,718
13,650
5,343
0
2,392
11,134
0
70,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,040
Gold Earned
40,976
467
Minions Killed
442
0
Camps Cleared
0
1,472,579
Distance Traveled
1,593,677
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,527
502
132
9
0
285,833
0
W
Osiris
9,381
625
98
7
0
327,241
4
L
Ra
7,132
475
99
7
0
262,418
0
W
Ymir
7,144
476
29
2
0
319,854
2
W
Janus
8,177
545
117
8
0
305,143
1
W
Chernobog
8,033
536
120
8
0
311,209
2
W
Arachne
8,241
549
78
5
0
330,230
2
L
Freya
7,285
486
95
6
0
270,035
5
L
Hercules
6,482
432
32
2
0
324,697
0
L
Bastet
7,614
508
109
7
0
329,596
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role