Player Matchup

Freya
Freya
Silver III
MeLoDiiC_17
Freya
Silver III
Level 111
God Stats
2W - 1L
1,580 SR
Queue Stats
94W - 90L
1,356 MMR
Party 2
Awilix
Awilix
Silver I
Nanodesu__17
Awilix
Silver I
Level 103
God Stats
7W - 7L
1,504 SR
Queue Stats
20W - 18L
1,420 MMR
Party 2
Hel
Hel
Silver III
One Chicken Arm
Hel
Silver III
Level 121
God Stats
1W - 1L
1,640 SR
Queue Stats
33W - 30L
1,363 MMR
Party 3
Horus
Horus
Gold IV
SugmaDeez69
Horus
Gold IV
Level 128
God Stats
5W - 0L
1,547 SR
Queue Stats
126W - 120L
1,365 MMR
Solo
Scylla
Scylla
Gold IV
WREKLESS BEAST
Scylla
Gold IV
Level 125
God Stats
2W - 0L
1,802 SR
Queue Stats
102W - 104L
1,377 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,615 SR
1,376 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 85
1,472 SR
1,375 MMR
Osiris
Osiris
Silver III
D Riku2712
Osiris
Silver III
Level 60
God Stats
1W - 2L
1,360 SR
Queue Stats
11W - 14L
1,395 MMR
Solo
Mercury
Mercury
Bronze III
Hecklar
Mercury
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,354 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze IV
JPaes1533
Ah Muzen Cab
Bronze IV
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 67L
1,288 MMR
Party 1
Thoth
Thoth
Gold IV
OfficialLay
Thoth
Gold IV
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 121L
1,368 MMR
Solo
Cerberus
Cerberus
Bronze III
VicToOrrBR
Cerberus
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 45L
1,471 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 0 / 4
12,134
639
10,438
8,752
4,317
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Awilix
18
6 / 2 / 4
10,921
575
12,912
13,933
5,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
4 / 3 / 6
11,305
595
11,573
15,216
8,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
1 / 1 / 9
9,736
512
6,144
18,273
19,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

16
3 / 0 / 7
10,033
528
6,566
6,773
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bans
DanzaburouArachneAthenaBakasuraKali

VS

Bans
ThanatosRavanaNu WaHadesApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
D Riku2712
Osiris
15
2 / 5 / 0
9,754
513
9,229
19,044
18,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Mercury
Hecklar
Mercury
14
1 / 6 / 3
8,870
467
3,546
18,390
6,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
JPaes1533
Ah Muzen Cab
14
0 / 4 / 0
8,618
454
5,117
12,816
5,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
1 / 3 / 1
9,861
519
10,582
12,744
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
VicToOrrBR
Cerberus
10
2 / 0 / 0
7,727
407
3,361
13,223
10,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
18
Kills
6
6
Deaths
18
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Osiris
D Riku2712
Osiris
2
5
0
0.4
L
Mercury
Hecklar
Mercury
1
6
3
0.42
L
Ah Muzen Cab
JPaes1533
Ah Muzen Cab
0
4
0
0
W
4
0
4
6
W
Awilix
6
2
4
4
L
1
3
1
0.5
W
4
3
6
2.33
W
1
1
9
5.5
L
Cerberus
VicToOrrBR
Cerberus
2
0
0
2
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,633
Damage
31,835
62,947
Taken
76,217
41,482
Mitigated
43,661
37,191
Healing
14,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
D Riku2712
Osiris
9,229
3,157
0
3,673
19,044
18,383
49
10,728
8,316
0
80,476
L
Mercury
Hecklar
Mercury
3,546
1,504
0
2,241
18,390
6,411
0
3,468
14,922
0
73,111
L
Ah Muzen Cab
JPaes1533
Ah Muzen Cab
5,117
1,312
0
2,182
12,816
5,025
815
6,407
6,356
0
72,667
W
10,438
3,307
0
6,357
8,752
4,317
1,342
1,492
7,260
116,010
8,385
W
Awilix
12,912
4,222
0
6,737
13,933
5,974
1,221
3,889
10,044
0
102,291
L
10,582
645
0
3,525
12,744
3,707
157
3,662
9,082
90,704
0
W
11,573
259
4,121
10,164
15,216
8,842
489
1,446
13,770
83,458
0
W
6,144
2,340
2,177
5,803
18,273
19,697
126
5,051
13,222
0
21,364
L
Cerberus
VicToOrrBR
Cerberus
3,361
90
0
3,336
13,223
10,135
0
4,169
9,054
24,579
0
W
6,566
654
0
1,832
6,773
2,652
1,265
3,553
3,220
87,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,129
Gold Earned
44,830
629
Minions Killed
510
0
Camps Cleared
0
1,949,833
Distance Traveled
1,886,974
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,754
513
113
6
0
334,102
0
L
Mercury
8,870
467
104
5
0
441,177
7
L
Ah Muzen Cab
8,618
454
113
6
0
346,692
4
W
Freya
12,134
639
205
11
0
381,997
3
W
Awilix
10,921
575
123
6
0
449,017
5
L
Thoth
9,861
519
146
8
0
371,603
0
W
Hel
11,305
595
137
7
0
346,548
2
W
Horus
9,736
512
21
1
0
395,890
10
L
Cerberus
7,727
407
34
2
0
393,400
6
W
Scylla
10,033
528
143
8
0
376,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role