Player Matchup

Ganesha
Ganesha
Gold III
MalakiKi-ninjabo
Ganesha
Gold III
Level 105
God Stats
6W - 11L
1,511 SR
Queue Stats
165W - 168L
1,479 MMR
Solo
Raijin
Raijin
Gold III
NNJA SPEC OPS
Raijin
Gold III
Level 159
God Stats
7W - 7L
1,646 SR
Queue Stats
270W - 270L
1,483 MMR
Solo
Hachiman
Hachiman
Gold I
ODSTspartan21
Hachiman
Gold I
Level 149
God Stats
29W - 22L
1,582 SR
Queue Stats
176W - 162L
1,653 MMR
Party 3
Cabrakan
Cabrakan
Gold V
OGGravediggr
Cabrakan
Gold V
Level 90
God Stats
0W - 1L
1,793 SR
Queue Stats
86W - 99L
1,279 MMR
Party 3
Mercury
Mercury
Bronze III
TheKillerFun
Mercury
Bronze III
Level 129
God Stats
0W - 2L
1,582 SR
Queue Stats
1W - 5L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,623 SR
1,479 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,560 SR
1,474 MMR
Khepri
Khepri
Gold V
AntMan5292
Khepri
Gold V
Level 155
God Stats
2W - 0L
1,482 SR
Queue Stats
23W - 23L
1,663 MMR
Party 1
Arachne
Arachne
Silver IV
Cap America 23
Arachne
Silver IV
Level 147
God Stats
1W - 0L
1,780 SR
Queue Stats
15W - 24L
1,273 MMR
Party 1
Neith
Neith
Platinum IV
Ferrarı
Neith
Platinum IV
Level 142
God Stats
1W - 2L
1,225 SR
Queue Stats
153W - 151L
1,502 MMR
Solo
Amaterasu
Amaterasu
Gold IV
HelOfAsgard
Amaterasu
Gold IV
Level 84
God Stats
1W - 1L
1,652 SR
Queue Stats
112W - 121L
1,346 MMR
Party 2
Hel
Hel
Gold I
ThatNeptunez
Hel
Gold I
Level 102
God Stats
11W - 4L
1,660 SR
Queue Stats
164W - 167L
1,587 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 5
9,509
432
6,302
23,530
21,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

17
1 / 3 / 3
10,821
492
13,569
11,861
4,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
ODSTspartan21
Hachiman
19
2 / 3 / 0
12,206
555
15,698
18,563
7,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
OGGravediggr
Cabrakan
16
1 / 5 / 2
10,093
459
7,455
22,861
27,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
TheKillerFun
Mercury
18
6 / 6 / 1
11,674
531
14,893
20,571
9,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Bans
PeleAchillesOsirisThanatos

VS

Bans
KaliChernobogFreyaCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AntMan5292
Khepri
15
3 / 0 / 9
10,652
484
7,264
18,440
17,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

19
6 / 4 / 5
12,166
553
8,724
20,048
9,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Neith
Ferrarı
Neith
17
1 / 3 / 6
11,009
500
12,110
15,062
6,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
HelOfAsgard
Amaterasu
19
3 / 2 / 10
12,501
568
18,328
24,572
21,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
9 / 2 / 9
13,309
605
25,196
16,679
8,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
61
11
Kills
22
22
Deaths
11
11
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Khepri
AntMan5292
Khepri
3
0
9
7.5
W
6
4
5
2.13
W
Neith
Ferrarı
Neith
1
3
6
1.33
W
Amaterasu
HelOfAsgard
Amaterasu
3
2
10
4
L
1
5
5
0.7
L
1
3
3
0.83
L
Hachiman
ODSTspartan21
Hachiman
2
3
0
0.67
L
Cabrakan
OGGravediggr
Cabrakan
1
5
2
0.4
W
9
2
9
6.75
L
Mercury
TheKillerFun
Mercury
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,917
Damage
71,622
97,386
Taken
94,801
71,107
Mitigated
64,218
13,448
Healing
44,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
AntMan5292
Khepri
7,264
573
0
5,820
18,440
17,833
116
5,179
13,185
37,525
895
W
8,724
5,683
0
3,592
20,048
9,398
1,346
5,423
14,557
0
93,596
W
Neith
Ferrarı
Neith
12,110
5,304
0
5,346
15,062
6,683
2,701
1,452
13,568
0
90,375
W
Amaterasu
HelOfAsgard
Amaterasu
18,328
9,770
0
12,704
24,572
21,671
2,113
7,558
16,498
0
96,113
L
6,302
983
0
2,721
23,530
21,604
0
9,847
13,401
21,196
0
L
13,569
349
0
500
11,861
4,404
0
6,461
5,250
104,428
0
L
Hachiman
ODSTspartan21
Hachiman
15,698
8,356
0
7,635
18,563
7,706
964
3,622
14,896
0
129,257
L
Cabrakan
OGGravediggr
Cabrakan
7,455
568
0
2,104
22,861
27,826
0
6,090
16,559
49,182
859
W
25,196
2,464
6,791
10,059
16,679
8,633
2,635
7,004
9,632
118,965
0
L
Mercury
TheKillerFun
Mercury
14,893
8,924
0
488
20,571
9,567
0
4,965
15,510
0
108,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,303
Gold Earned
59,637
651
Minions Killed
648
0
Camps Cleared
0
2,029,651
Distance Traveled
2,210,649
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,652
484
60
3
0
466,857
5
W
Arachne
12,166
553
125
6
0
434,768
0
W
Neith
11,009
500
148
7
0
372,185
2
W
Amaterasu
12,501
568
134
6
0
454,621
2
L
Ganesha
9,509
432
4
0
0
440,158
8
L
Raijin
10,821
492
197
9
0
402,783
6
L
Hachiman
12,206
555
215
10
0
391,804
6
L
Cabrakan
10,093
459
93
4
0
299,017
0
W
Hel
13,309
605
181
8
0
482,218
2
L
Mercury
11,674
531
142
6
0
495,889
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role