Player Matchup

He Bo
He Bo
Platinum III
 
He Bo
Platinum III
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum V
 
Thoth
Platinum V
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold IV
 
Guan Yu
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold IV
JohnnyBanshee
Neith
Gold IV
Level 146
God Stats
1W - 1L
1,697 SR
Queue Stats
28W - 29L
1,522 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
helpmoeny
Kuzenbo
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,507 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,539 SR
1,506 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,570 SR
1,496 MMR
Bastet
Bastet
Platinum IV
 
Bastet
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold I
Arch-Bishop_11
Chang'e
Gold I
Level 148
God Stats
214W - 170L
1,604 SR
Queue Stats
333W - 338L
1,503 MMR
Solo
Athena
Athena
Silver II
DingOhh
Athena
Silver II
Level 47
God Stats
23W - 15L
1,430 SR
Queue Stats
115W - 110L
1,323 MMR
Party 2
Sol
Sol
Gold III
MetalblaydX8
Sol
Gold III
Level 171
God Stats
31W - 26L
1,479 SR
Queue Stats
426W - 438L
1,426 MMR
Party 1
Apollo
Apollo
Gold IV
SungJinnwoo
Apollo
Gold IV
Level 80
God Stats
4W - 1L
1,836 SR
Queue Stats
25W - 13L
1,730 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 3 / 0
5,851
585
3,937
6,662
2,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thoth
 
Thoth
10
1 / 3 / 1
5,711
571
2,819
6,103
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
 
Guan Yu
4
1 / 1 / 0
4,094
409
1,537
3,583
1,807
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 0 / 0
4,632
463
2,407
4,817
1,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
helpmoeny
Kuzenbo
7
0 / 3 / 1
4,529
453
3,233
8,788
6,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
JormungandrTyrPeleKali

VS

Bans
MartichorasAo KuangRatatoskrThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
3 / 0 / 4
5,992
599
4,142
7,290
2,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 1 / 2
6,666
667
4,646
5,934
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
DingOhh
Athena
9
0 / 0 / 6
5,952
595
2,293
7,294
5,152
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 0 / 2
6,768
677
4,516
4,413
1,560
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
11
2 / 2 / 1
6,489
649
4,210
6,002
2,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
10
10
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
3
0
0.33
L
Thoth
 
Thoth
1
3
1
0.5
L
Guan Yu
 
Guan Yu
1
1
0
1
W
Bastet
 
Bastet
3
0
4
5
W
3
1
2
4
W
Athena
DingOhh
Athena
0
0
6
3
L
0
0
0
0
W
2
0
2
3
W
Apollo
2
2
1
1.25
L
Kuzenbo
helpmoeny
Kuzenbo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,933
Damage
19,807
29,953
Taken
30,933
14,685
Mitigated
13,564
7,675
Healing
12,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,937
299
0
2,645
6,662
2,064
0
1,809
4,853
49,148
0
L
Thoth
 
Thoth
2,819
173
0
1,125
6,103
2,305
0
3,095
3,008
38,998
0
L
Guan Yu
 
Guan Yu
1,537
888
0
1,338
3,583
1,807
0
172
3,411
0
9,791
W
Bastet
 
Bastet
4,142
1,378
0
2,268
7,290
2,678
0
1,214
6,076
0
40,334
W
4,646
146
1,280
2,688
5,934
2,072
0
2,986
2,948
45,110
0
W
Athena
DingOhh
Athena
2,293
813
0
2,178
7,294
5,152
0
3,544
3,750
9,324
0
L
2,407
469
0
888
4,817
1,551
0
2,773
2,044
0
33,188
W
4,516
1,778
0
3,069
4,413
1,560
1,619
720
3,693
60,327
0
W
Apollo
4,210
2,627
0
1,408
6,002
2,102
1,843
1,525
4,477
0
42,119
L
Kuzenbo
helpmoeny
Kuzenbo
3,233
1,602
621
1,058
8,788
6,958
0
3,606
5,182
9,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,817
Gold Earned
31,867
248
Minions Killed
327
0
Camps Cleared
0
850,313
Distance Traveled
1,067,548
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,851
585
90
9
0
210,406
0
L
Thoth
5,711
571
79
8
0
190,096
0
L
Guan Yu
4,094
409
11
1
0
63,799
2
W
Bastet
5,992
599
57
6
0
244,973
0
W
Chang'e
6,666
667
82
8
0
222,053
0
W
Athena
5,952
595
20
2
0
231,644
5
L
Neith
4,632
463
58
6
0
184,666
0
W
Sol
6,768
677
97
10
0
178,426
0
W
Apollo
6,489
649
71
7
0
190,452
0
L
Kuzenbo
4,529
453
10
1
0
201,346
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role