Player Matchup

Medusa
Medusa
 
Medusa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
SoiledMuffin5
Thanatos
Level 55
God Stats
12W - 9L
1,617 SR
Queue Stats
79W - 63L
1,424 Elo+
Party 1
Hel
Hel
Th3OnlySlay
Hel
Level 67
God Stats
1W - 1L
1,239 SR
Queue Stats
3W - 4L
1,326 Elo+
Party 1
Hades
Hades
UsL Drespy
Hades
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 11L
1,498 Elo+
Party 1
Zhong Kui
Zhong Kui
jamestkirk120
Zhong Kui
Level 52
God Stats
10W - 6L
1,540 SR
Queue Stats
69W - 66L
1,448 Elo+
Solo
Team Averages
Level 69
1,479 SR
1,439 Elo+

VS

Team Averages
Level 46
1,500 SR
1,373 Elo+
Nu Wa
Nu Wa
Benitonite
Nu Wa
Level 42
God Stats
15W - 13L
1,541 SR
Queue Stats
101W - 111L
1,387 Elo+
Solo
Izanami
Izanami
KamaCassie
Izanami
Level 63
God Stats
22W - 24L
1,461 SR
Queue Stats
439W - 461L
1,360 Elo+
Party 2
Merlin
Merlin
Sempai4158
Merlin
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 45L
1,385 Elo+
Solo
Odin
Odin
TED_TRAH
Odin
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 206L
1,351 Elo+
Party 2
Bakasura
Bakasura
bubabanshee
Bakasura
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 75L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
13 / 0 / 7
9,520
635
17,245
9,805
3,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
SoiledMuffin5
Thanatos
14
7 / 3 / 4
8,568
571
10,392
18,834
7,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 4 / 8
7,829
522
8,479
11,726
4,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hades
15
5 / 0 / 4
9,272
618
5,379
9,477
5,907
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
jamestkirk120
Zhong Kui
13
4 / 1 / 12
8,096
540
8,373
9,208
6,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
9
2 / 7 / 1
6,371
425
13,649
11,723
3,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
KamaCassie
Izanami
12
1 / 5 / 2
7,235
482
4,116
12,463
4,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Sempai4158
Merlin
12
3 / 8 / 1
7,738
516
9,102
12,843
4,193
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
11
0 / 5 / 3
6,784
452
3,215
13,399
6,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
bubabanshee
Bakasura
13
1 / 7 / 3
7,484
499
6,739
17,247
6,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
17
32
Kills
7
8
Deaths
32
35
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
13
0
7
16.5
L
Nu Wa
2
7
1
0.36
L
Izanami
KamaCassie
Izanami
1
5
2
0.4
L
Merlin
Sempai4158
Merlin
3
8
1
0.44
W
Thanatos
SoiledMuffin5
Thanatos
7
3
4
3
L
Odin
0
5
3
0.3
W
3
4
8
1.75
W
Hades
5
0
4
7
L
Bakasura
bubabanshee
Bakasura
1
7
3
0.36
W
Zhong Kui
jamestkirk120
Zhong Kui
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,868
Damage
36,821
59,050
Taken
67,675
27,975
Mitigated
25,133
34,092
Healing
8,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
17,245
8,314
0
5,510
9,805
3,683
1,725
3,878
5,792
0
57,222
L
Nu Wa
13,649
2,667
0
170
11,723
3,560
0
4,434
7,289
36,420
0
L
Izanami
KamaCassie
Izanami
4,116
2,570
0
3,230
12,463
4,608
623
3,967
8,496
0
40,580
L
Merlin
Sempai4158
Merlin
9,102
1,029
0
2,914
12,843
4,193
0
5,005
7,838
56,456
0
W
Thanatos
SoiledMuffin5
Thanatos
10,392
3,008
0
10,508
18,834
7,222
281
7,227
11,497
0
51,921
L
Odin
3,215
1,384
0
500
13,399
6,343
0
3,875
9,524
0
36,949
W
8,479
350
2,741
4,907
11,726
4,511
870
6,204
5,522
48,270
0
W
Hades
5,379
305
0
5,811
9,477
5,907
926
1,999
7,458
60,275
0
L
Bakasura
bubabanshee
Bakasura
6,739
4,550
0
1,494
17,247
6,429
0
4,950
12,297
0
61,540
W
Zhong Kui
jamestkirk120
Zhong Kui
8,373
471
0
4,615
9,208
6,652
1,654
3,443
5,740
39,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,285
Gold Earned
35,612
381
Minions Killed
342
0
Camps Cleared
0
1,517,501
Distance Traveled
1,388,980
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,520
635
73
5
0
306,637
0
L
Nu Wa
6,371
425
47
3
0
241,144
0
L
Izanami
7,235
482
65
4
0
271,425
3
L
Merlin
7,738
516
84
6
0
252,226
1
W
Thanatos
8,568
571
59
4
0
342,998
4
L
Odin
6,784
452
54
4
0
299,206
0
W
Hel
7,829
522
86
6
0
277,107
0
W
Hades
9,272
618
97
6
0
281,743
0
L
Bakasura
7,484
499
92
6
0
324,979
1
W
Zhong Kui
8,096
540
66
4
0
309,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role