Player Matchup

Fenrir
Fenrir
SpanKySkYs
Fenrir
Level 154
God Stats
1W - 3L
1,322 SR
Queue Stats
82W - 93L
1,416 Elo+
Solo
Kuzenbo
Kuzenbo
SquirrelBag
Kuzenbo
Level 97
God Stats
7W - 4L
1,560 SR
Queue Stats
20W - 24L
1,418 Elo+
Party 1
Scylla
Scylla
WaterMexican69
Scylla
Level 41
God Stats
3W - 7L
1,284 SR
Queue Stats
124W - 143L
1,388 Elo+
Party 1
Team Averages
Level 97
1,388 SR
1,407 Elo+

VS

Team Averages
Level 67
1,572 SR
1,417 Elo+
Sobek
Sobek
K II L TACT
Sobek
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 130L
1,268 Elo+
Party 2
Hera
Hera
blutiger21
Hera
Level 119
God Stats
3W - 0L
1,500 SR
Queue Stats
29W - 27L
1,507 Elo+
Solo
Arachne
Arachne
meoff6969696969
Arachne
Level 60
God Stats
102W - 87L
1,717 SR
Queue Stats
338W - 344L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
SpanKySkYs
Fenrir
10
6 / 2 / 2
8,384
838
4,864
8,140
3,347
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
SquirrelBag
Kuzenbo
9
2 / 2 / 3
7,293
729
3,751
8,461
7,712
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 6
7,151
715
3,851
5,559
1,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 5
7,653
765
3,197
7,299
5,320
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 1 / 5
8,902
890
8,965
4,326
1,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
5 / 4 / 3
8,415
842
6,853
8,338
3,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
8
Kills
8
8
Deaths
8
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
3
5
1.17
L
Fenrir
SpanKySkYs
Fenrir
6
2
2
3.5
L
Kuzenbo
SquirrelBag
Kuzenbo
2
2
3
1.75
L
0
4
6
0.75
W
2
1
5
4.5
W
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,466
Damage
19,015
22,160
Taken
19,963
12,920
Mitigated
10,835
2,775
Healing
3,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,197
395
0
383
7,299
5,320
0
4,329
2,970
7,457
0
L
Fenrir
SpanKySkYs
Fenrir
4,864
2,083
0
324
8,140
3,347
0
5,183
2,809
0
14,080
L
Kuzenbo
SquirrelBag
Kuzenbo
3,751
1,865
0
2,216
8,461
7,712
0
4,357
3,816
16,545
0
L
3,851
947
0
235
5,559
1,861
0
2,419
3,014
26,361
0
W
8,965
2,510
0
1,242
4,326
1,564
207
1,263
3,063
50,681
0
W
6,853
4,657
0
2,151
8,338
3,951
97
2,523
5,815
0
31,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,828
Gold Earned
24,970
91
Minions Killed
134
0
Camps Cleared
0
574,345
Distance Traveled
570,594
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,653
765
7
1
0
196,886
0
L
Fenrir
8,384
838
21
2
0
220,220
5
L
Kuzenbo
7,293
729
16
2
0
182,524
2
L
Scylla
7,151
715
54
5
0
171,601
0
W
Hera
8,902
890
88
9
0
177,153
0
W
Arachne
8,415
842
39
4
0
196,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role