Player Matchup

Sun Wukong
Sun Wukong
NtoMyVanKid
Sun Wukong
Level 99
God Stats
10W - 7L
1,811 SR
Queue Stats
107W - 94L
1,446 Elo+
Solo
Merlin
Merlin
SirePlump
Merlin
Level 69
God Stats
1W - 0L
1,392 SR
Queue Stats
14W - 20L
1,340 Elo+
Party 2
Bakasura
Bakasura
TheRealCheez-
Bakasura
Level 104
God Stats
2W - 2L
1,487 SR
Queue Stats
55W - 46L
1,458 Elo+
Party 2
Maui
Maui
lCherry_Poppinsl
Maui
Level 50
God Stats
3W - 5L
1,177 SR
Queue Stats
13W - 13L
1,223 Elo+
Party 1
Rama
Rama
sodashi5
Rama
Level 36
God Stats
1W - 1L
1,333 SR
Queue Stats
8W - 13L
1,158 Elo+
Party 1
Team Averages
Level 72
1,440 SR
1,325 Elo+

VS

Team Averages
Level 63
1,443 SR
1,377 Elo+
Bellona
Bellona
CaptainPajamas2
Bellona
Level 67
God Stats
2W - 6L
1,304 SR
Queue Stats
7W - 20L
1,365 Elo+
Solo
Thanatos
Thanatos
Gh0st_Haz3_420
Thanatos
Level 89
God Stats
10W - 9L
1,474 SR
Queue Stats
133W - 159L
1,386 Elo+
Party 3
Neith
Neith
RangerJrz
Neith
Level 5
God Stats
2W - 3L
1,459 SR
Queue Stats
2W - 4L
1,354 Elo+
Party 3
Maui
Maui
Timothy_Vacation
Maui
Level 88
God Stats
1W - 2L
1,479 SR
Queue Stats
128W - 136L
1,371 Elo+
Party 3
Ix Chel
Ix Chel
stereotomek
Ix Chel
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
124W - 132L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
NtoMyVanKid
Sun Wukong
16
1 / 0 / 1
10,173
565
12,594
15,819
15,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
SirePlump
Merlin
15
0 / 3 / 3
8,922
496
7,079
8,390
2,467
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
TheRealCheez-
Bakasura
18
11 / 0 / 1
11,159
620
13,492
12,366
6,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 2 / 6
7,622
423
3,396
12,598
7,991
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rama
13
2 / 1 / 4
7,953
442
7,492
9,969
3,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 0
7,948
442
8,218
18,267
21,023
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
15
5 / 4 / 1
8,979
499
8,360
17,701
7,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
RangerJrz
Neith
10
0 / 2 / 1
6,386
355
6,977
5,945
2,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 3 / 1
7,352
408
2,947
13,873
12,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ix Chel
stereotomek
Ix Chel
15
1 / 3 / 2
9,053
503
5,981
10,267
4,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
14
Kills
6
6
Deaths
14
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Thanatos
5
4
1
1.38
W
Sun Wukong
NtoMyVanKid
Sun Wukong
1
0
1
1.5
L
Neith
RangerJrz
Neith
0
2
1
0.25
W
Merlin
SirePlump
Merlin
0
3
3
0.5
W
Bakasura
TheRealCheez-
Bakasura
11
0
1
11.5
L
0
3
1
0.17
W
0
2
6
1.5
W
Rama
2
1
4
4
L
Ix Chel
stereotomek
Ix Chel
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,053
Damage
32,483
59,142
Taken
66,053
36,182
Mitigated
47,482
21,062
Healing
16,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,218
5,208
0
2,385
18,267
21,023
0
383
17,814
0
59,921
L
Thanatos
8,360
2,742
0
11,228
17,701
7,518
0
1,197
15,408
0
78,285
W
Sun Wukong
NtoMyVanKid
Sun Wukong
12,594
3,941
0
6,282
15,819
15,049
306
0
15,819
0
82,401
L
Neith
RangerJrz
Neith
6,977
2,095
0
586
5,945
2,311
0
1,349
4,411
0
48,876
W
Merlin
SirePlump
Merlin
7,079
142
10
519
8,390
2,467
84
4,609
3,781
62,386
0
W
Bakasura
TheRealCheez-
Bakasura
13,492
8,491
0
6,944
12,366
6,688
2,870
1,525
10,841
0
82,185
L
2,947
929
118
1,908
13,873
12,200
0
1,333
11,278
19,045
0
W
3,396
555
572
3,510
12,598
7,991
397
1,102
11,496
28,862
0
W
Rama
7,492
3,791
567
2,658
9,969
3,987
598
1,692
8,277
0
52,836
L
Ix Chel
stereotomek
Ix Chel
5,981
578
135
584
10,267
4,430
0
6,213
3,836
78,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,829
Gold Earned
39,718
457
Minions Killed
414
0
Camps Cleared
0
1,665,327
Distance Traveled
1,607,785
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,948
442
101
6
0
280,377
1
L
Thanatos
8,979
499
103
6
0
375,130
0
W
Sun Wukong
10,173
565
131
7
0
315,000
0
L
Neith
6,386
355
54
3
0
276,167
0
W
Merlin
8,922
496
89
5
0
290,821
0
W
Bakasura
11,159
620
142
8
0
379,718
0
L
Maui
7,352
408
30
2
0
358,634
4
W
Maui
7,622
423
27
2
0
366,090
5
W
Rama
7,953
442
68
4
0
313,698
0
L
Ix Chel
9,053
503
126
7
0
317,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role