Player Matchup

Medusa
Medusa
GibbyHasRecoil
Medusa
Level 61
God Stats
5W - 2L
1,769 SR
Queue Stats
31W - 44L
1,351 Elo+
Party 2
Gilgamesh
Gilgamesh
I-HQM-I
Gilgamesh
Level 62
God Stats
0W - 1L
1,107 SR
Queue Stats
114W - 106L
1,412 Elo+
Party 2
Poseidon
Poseidon
PULSINGPEENER
Poseidon
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 35L
1,501 Elo+
Party 2
Cabrakan
Cabrakan
Xetross
Cabrakan
Level 79
God Stats
16W - 19L
1,692 SR
Queue Stats
144W - 164L
1,500 Elo+
Party 2
Fenrir
Fenrir
boomjet64
Fenrir
Level 84
God Stats
9W - 4L
1,660 SR
Queue Stats
180W - 175L
1,491 Elo+
Party 2
Team Averages
Level 61
1,545 SR
1,451 Elo+

VS

Team Averages
Level 101
1,711 SR
1,532 Elo+
Scylla
Scylla
F1ickshott
Scylla
Level 117
God Stats
6W - 7L
1,609 SR
Queue Stats
260W - 235L
1,533 Elo+
Party 1
Vulcan
Vulcan
Gettys10
Vulcan
Level 97
God Stats
5W - 3L
1,605 SR
Queue Stats
73W - 70L
1,543 Elo+
Party 1
Jormungandr
Jormungandr
H3nryl1n450
Jormungandr
Level 106
God Stats
6W - 0L
1,963 SR
Queue Stats
231W - 212L
1,510 Elo+
Solo
Odin
Odin
MrSquishyOG
Odin
Level 126
God Stats
2W - 0L
1,876 SR
Queue Stats
78W - 69L
1,534 Elo+
Party 3
Apollo
Apollo
SoulHDrizzle
Apollo
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 85L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 1
8,966
448
7,116
12,718
5,000
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
I-HQM-I
Gilgamesh
14
1 / 1 / 3
7,696
385
5,745
15,280
12,140
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
PULSINGPEENER
Poseidon
18
4 / 1 / 1
11,051
553
12,761
11,462
4,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cabrakan
Xetross
Cabrakan
16
0 / 5 / 0
9,001
450
5,156
19,552
18,675
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
boomjet64
Fenrir
17
3 / 6 / 1
9,509
475
6,791
21,846
10,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
F1ickshott
Scylla
17
3 / 3 / 6
10,392
520
15,948
11,460
4,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
Gettys10
Vulcan
17
2 / 2 / 3
9,891
495
8,571
7,650
3,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
H3nryl1n450
Jormungandr
18
6 / 0 / 2
11,891
595
19,531
14,006
10,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 1 / 4
8,678
434
6,683
12,111
11,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
17
4 / 2 / 4
10,474
524
8,166
11,291
3,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
8
Kills
18
18
Deaths
8
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Scylla
F1ickshott
Scylla
3
3
6
2
W
Vulcan
Gettys10
Vulcan
2
2
3
1.75
L
0
5
1
0.1
W
Jormungandr
H3nryl1n450
Jormungandr
6
0
2
7
L
Gilgamesh
I-HQM-I
Gilgamesh
1
1
3
2.5
W
3
1
4
5
L
Poseidon
PULSINGPEENER
Poseidon
4
1
1
4.5
W
Apollo
4
2
4
3
L
Cabrakan
Xetross
Cabrakan
0
5
0
0
L
Fenrir
boomjet64
Fenrir
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,569
Damage
58,899
80,858
Taken
56,518
51,152
Mitigated
33,810
17,042
Healing
13,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
F1ickshott
Scylla
15,948
2,429
0
1,871
11,460
4,253
414
3,712
7,697
102,088
0
W
Vulcan
Gettys10
Vulcan
8,571
1,800
0
2,144
7,650
3,398
0
2,313
5,331
90,409
0
L
7,116
2,732
0
1,303
12,718
5,000
855
2,458
10,246
0
77,581
W
Jormungandr
H3nryl1n450
Jormungandr
19,531
2,905
0
3,442
14,006
10,966
540
9,122
4,771
100,412
600
L
Gilgamesh
I-HQM-I
Gilgamesh
5,745
1,486
0
2,883
15,280
12,140
187
9,126
5,946
0
29,530
W
6,683
2,345
0
1,781
12,111
11,222
0
1,378
10,711
0
40,494
L
Poseidon
PULSINGPEENER
Poseidon
12,761
1,786
105
3,049
11,462
4,594
0
6,868
4,502
122,634
0
W
Apollo
8,166
4,438
0
4,537
11,291
3,971
0
1,200
10,091
0
73,487
L
Cabrakan
Xetross
Cabrakan
5,156
893
0
7,126
19,552
18,675
0
13,374
5,416
69,946
0
L
Fenrir
boomjet64
Fenrir
6,791
1,294
0
2,576
21,846
10,743
0
10,572
11,106
0
87,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,223
Gold Earned
51,326
642
Minions Killed
607
0
Camps Cleared
0
1,930,682
Distance Traveled
1,999,255
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,392
520
135
7
0
386,117
1
W
Vulcan
9,891
495
140
7
0
404,642
4
L
Medusa
8,966
448
126
6
0
372,100
0
W
Jormungandr
11,891
595
156
8
0
386,103
5
L
Gilgamesh
7,696
385
50
3
0
417,748
4
W
Odin
8,678
434
61
3
0
396,747
0
L
Poseidon
11,051
553
213
11
0
397,936
0
W
Apollo
10,474
524
115
6
0
425,646
3
L
Cabrakan
9,001
450
133
7
0
333,546
2
L
Fenrir
9,509
475
120
6
0
409,352
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role