Player Matchup

Hades
Hades
FluffyCowboy
Hades
Level 54
God Stats
85W - 79L
1,629 SR
Queue Stats
155W - 179L
1,469 Elo+
Party 4
Jing Wei
Jing Wei
Karmarojas
Jing Wei
Level 29
God Stats
0W - 2L
1,514 SR
Queue Stats
0W - 2L
1,259 Elo+
Party 1
Sylvanus
Sylvanus
ONGFRFRlilPP
Sylvanus
Level 63
God Stats
1W - 1L
1,330 SR
Queue Stats
45W - 62L
1,420 Elo+
Party 1
Nu Wa
Nu Wa
RoyallyBlue
Nu Wa
Level 73
God Stats
13W - 13L
1,636 SR
Queue Stats
154W - 185L
1,454 Elo+
Party 4
Vamana
Vamana
xcvi_opportunist
Vamana
Level 55
God Stats
15W - 14L
1,617 SR
Queue Stats
126W - 157L
1,435 Elo+
Party 4
Team Averages
Level 55
1,545 SR
1,407 Elo+

VS

Team Averages
Level 61
1,631 SR
1,463 Elo+
Janus
Janus
Cjw6715
Janus
Level 17
God Stats
15W - 12L
1,681 SR
Queue Stats
153W - 147L
1,471 Elo+
Party 2
Sol
Sol
D3Ad12
Sol
Level 48
God Stats
36W - 25L
1,591 SR
Queue Stats
483W - 469L
1,404 Elo+
Party 2
Yemoja
Yemoja
Gaming4Gummy
Yemoja
Level 86
God Stats
12W - 17L
1,593 SR
Queue Stats
216W - 227L
1,400 Elo+
Solo
Arachne
Arachne
MizterMcdoogles
Arachne
Level 97
God Stats
5W - 2L
1,646 SR
Queue Stats
11W - 7L
1,516 Elo+
Party 3
Izanami
Izanami
Zlewis19
Izanami
Level 59
God Stats
3W - 0L
1,645 SR
Queue Stats
11W - 6L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 3
6,528
593
10,630
8,290
3,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Karmarojas
Jing Wei
8
1 / 4 / 2
5,368
488
735
4,501
1,186
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
ONGFRFRlilPP
Sylvanus
7
1 / 3 / 2
5,379
489
2,361
10,059
5,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
3 / 2 / 1
6,242
567
5,629
5,202
1,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 4 / 0
5,134
467
895
10,321
6,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cjw6715
Janus
10
1 / 1 / 0
6,223
566
2,331
4,074
1,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
D3Ad12
Sol
13
4 / 1 / 0
8,110
737
7,245
5,849
2,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
9
0 / 3 / 3
6,071
552
2,527
9,848
5,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
5 / 2 / 3
7,005
637
7,944
9,967
3,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
Zlewis19
Izanami
8
4 / 2 / 2
5,505
500
5,873
6,679
2,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
9
Kills
14
14
Deaths
9
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
Cjw6715
Janus
1
1
0
1
W
Sol
D3Ad12
Sol
4
1
0
4
L
4
1
3
5.5
W
Yemoja
0
3
3
0.5
L
Jing Wei
Karmarojas
Jing Wei
1
4
2
0.5
W
5
2
3
3.25
L
Sylvanus
ONGFRFRlilPP
Sylvanus
1
3
2
0.67
L
3
2
1
1.75
W
Izanami
Zlewis19
Izanami
4
2
2
2.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,250
Damage
25,920
38,373
Taken
36,417
18,934
Mitigated
15,826
6,967
Healing
11,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Cjw6715
Janus
2,331
126
0
1,177
4,074
1,431
1,122
2,485
1,589
38,274
0
W
Sol
D3Ad12
Sol
7,245
3,316
0
2,489
5,849
2,443
1,778
2,387
3,462
54,046
11,532
L
10,630
1,017
105
2,901
8,290
3,698
78
1,276
7,014
42,762
0
W
Yemoja
2,527
504
1,761
3,189
9,848
5,769
0
5,438
4,410
22,124
0
L
Jing Wei
Karmarojas
Jing Wei
735
591
0
0
4,501
1,186
277
392
4,109
0
19,439
W
7,944
5,281
0
2,461
9,967
3,516
0
3,573
6,394
0
53,904
L
Sylvanus
ONGFRFRlilPP
Sylvanus
2,361
1,127
1,016
1,322
10,059
5,511
0
1,297
8,762
16,974
0
L
5,629
979
0
250
5,202
1,559
181
2,490
2,494
36,714
0
W
Izanami
Zlewis19
Izanami
5,873
3,876
0
34
6,679
2,667
0
4,737
1,881
0
27,110
L
895
180
0
1,373
10,321
6,980
0
5,887
4,434
0
32,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,651
Gold Earned
32,914
229
Minions Killed
338
0
Camps Cleared
0
1,000,217
Distance Traveled
1,040,806
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,223
566
71
6
0
195,067
2
W
Sol
8,110
737
107
10
0
191,585
0
L
Hades
6,528
593
74
7
0
234,161
0
W
Yemoja
6,071
552
42
4
0
195,325
3
L
Jing Wei
5,368
488
34
3
0
122,502
0
W
Arachne
7,005
637
84
8
0
249,364
0
L
Sylvanus
5,379
489
20
2
0
184,799
0
L
Nu Wa
6,242
567
62
6
0
223,352
4
W
Izanami
5,505
500
34
3
0
209,465
0
L
Vamana
5,134
467
39
4
0
235,403
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role