Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
PlantingBeast
Yemoja
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 110L
1,392 Elo+
Party 2
Neith
Neith
RX-1534
Neith
Level 104
God Stats
165W - 163L
1,482 SR
Queue Stats
443W - 452L
1,411 Elo+
Solo
Raijin
Raijin
SUPERJC
Raijin
Level 129
God Stats
2W - 2L
1,363 SR
Queue Stats
277W - 309L
1,464 Elo+
Party 2
Pele
Pele
yNg_Dj
Pele
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 77L
1,482 Elo+
Solo
Team Averages
Level 105
1,469 SR
1,450 Elo+

VS

Team Averages
Level 104
1,430 SR
1,496 Elo+
Anhur
Anhur
 
Anhur
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Crazyrex09
Thor
Level 106
God Stats
1W - 2L
1,218 SR
Queue Stats
7W - 8L
1,499 Elo+
Party 1
Fafnir
Fafnir
DeathsOblivion
Fafnir
Level 127
God Stats
3W - 6L
1,410 SR
Queue Stats
56W - 46L
1,511 Elo+
Party 1
Surtr
Surtr
EminentFlame
Surtr
Level 102
God Stats
9W - 10L
1,430 SR
Queue Stats
25W - 25L
1,455 Elo+
Party 1
Nu Wa
Nu Wa
Kitaslion
Nu Wa
Level 105
God Stats
191W - 133L
1,590 SR
Queue Stats
405W - 361L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
0 / 2 / 2
7,400
1,057
7,096
9,868
9,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 0 / 1
7,011
1,002
1,849
1,976
1,394
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Neith
RX-1534
Neith
12
0 / 0 / 0
6,570
939
114
668
191
Raijin
SUPERJC
Raijin
12
3 / 3 / 0
7,787
1,112
9,077
9,515
3,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Pele
yNg_Dj
Pele
12
0 / 1 / 2
7,265
1,038
4,654
6,742
2,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

291

VS

Team 2 Tickets

372

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
1 / 0 / 4
7,716
1,102
5,434
4,732
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 0 / 5
7,347
1,050
4,625
4,654
1,943
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 0 / 5
7,949
1,136
3,399
6,995
5,996
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 3 / 2
8,138
1,163
6,427
8,393
3,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
Kitaslion
Nu Wa
13
1 / 0 / 4
7,664
1,095
5,802
689
277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
6
6
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
2
0.5
W
Anhur
 
Anhur
1
0
4
3
W
0
0
5
2.5
W
1
0
5
3.5
W
3
3
2
1.33
W
Nu Wa
Kitaslion
Nu Wa
1
0
4
3
L
0
0
1
0.5
L
Neith
RX-1534
Neith
0
0
0
0
L
Raijin
SUPERJC
Raijin
3
3
0
1
L
Pele
yNg_Dj
Pele
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,790
Damage
25,687
28,769
Taken
25,463
17,265
Mitigated
13,635
2,391
Healing
3,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,096
92
0
11
9,868
9,720
0
2,972
6,600
0
28,680
W
Anhur
 
Anhur
5,434
2,838
0
1,281
4,732
1,682
0
2,443
2,289
0
10,382
W
4,625
455
0
0
4,654
1,943
0
1,715
2,939
0
16,913
W
3,399
1,559
0
1,347
6,995
5,996
0
2,087
4,908
14,324
0
W
6,427
2,515
0
615
8,393
3,737
0
4,292
4,101
352
18,811
W
Nu Wa
Kitaslion
Nu Wa
5,802
2,084
0
0
689
277
0
389
300
16,817
0
L
1,849
108
971
245
1,976
1,394
0
549
1,277
11,129
0
L
Neith
RX-1534
Neith
114
0
0
60
668
191
0
518
0
0
1,714
L
Raijin
SUPERJC
Raijin
9,077
590
0
215
9,515
3,443
0
2,344
6,706
17,730
0
L
Pele
yNg_Dj
Pele
4,654
705
0
889
6,742
2,517
0
2,413
4,029
0
22,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,033
Gold Earned
38,814
140
Minions Killed
156
4
Camps Cleared
8
560,502
Distance Traveled
695,231
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,400
1,057
53
8
1
145,904
0
W
Anhur
7,716
1,102
16
2
3
157,895
0
W
Thor
7,347
1,050
26
4
1
136,213
0
W
Fafnir
7,949
1,136
22
3
2
142,240
0
W
Surtr
8,138
1,163
53
8
1
126,849
0
W
Nu Wa
7,664
1,095
39
6
1
132,034
1
L
Yemoja
7,011
1,002
22
3
0
132,010
0
L
Neith
6,570
939
5
1
1
20,115
0
L
Raijin
7,787
1,112
23
3
1
117,216
0
L
Pele
7,265
1,038
37
5
1
145,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role