Player Matchup

Arachne
Arachne
 
Arachne
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Alaztor888
Raijin
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,808 Elo+
Party 2
Geb
Geb
Feiytan
Geb
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Lancelot
Lancelot
KikoCSC
Lancelot
Level 88
God Stats
3W - 0L
1,572 SR
Queue Stats
112W - 94L
1,508 Elo+
Party 2
Hou Yi
Hou Yi
MarkusCosta
Hou Yi
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 99
1,514 SR
1,563 Elo+

VS

Team Averages
Level 144
1,510 SR
1,593 Elo+
Bacchus
Bacchus
 
Bacchus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cupid
Cupid
BigStaan
Cupid
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,707 Elo+
Party 3
Merlin
Merlin
QuebraMola
Merlin
Level 136
God Stats
0W - 1L
1,706 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Da Ji
Da Ji
SASUKAGE
Da Ji
Level 157
God Stats
1W - 3L
1,343 SR
Queue Stats
174W - 162L
1,538 Elo+
Party 4
Sun Wukong
Sun Wukong
bynico28
Sun Wukong
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 15L
1,719 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
4 / 2 / 1
7,825
602
8,134
14,142
5,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Raijin
Alaztor888
Raijin
13
1 / 0 / 2
7,407
570
3,886
4,532
1,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Geb
11
0 / 0 / 4
6,488
499
2,968
6,784
5,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
KikoCSC
Lancelot
11
0 / 1 / 1
6,189
476
6,243
11,948
5,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
12
2 / 0 / 2
6,570
505
3,838
3,475
1,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 2 / 0
6,015
463
4,236
9,551
9,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
BigStaan
Cupid
8
0 / 3 / 0
5,237
403
1,547
5,009
1,649
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
QuebraMola
Merlin
13
0 / 1 / 0
6,966
536
2,921
4,971
1,848
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
SASUKAGE
Da Ji
12
1 / 0 / 0
6,808
524
4,644
12,647
6,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
bynico28
Sun Wukong
13
2 / 1 / 1
7,721
594
9,243
13,615
10,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
7
Kills
3
3
Deaths
7
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
2
1
2.25
L
Bacchus
 
Bacchus
0
2
0
0
W
Raijin
Alaztor888
Raijin
1
0
2
2
L
Cupid
BigStaan
Cupid
0
3
0
0
W
Geb
0
0
4
2
W
Lancelot
KikoCSC
Lancelot
0
1
1
0.5
W
Hou Yi
2
0
2
3
L
Merlin
QuebraMola
Merlin
0
1
0
0
L
Da Ji
SASUKAGE
Da Ji
1
0
0
1
L
Sun Wukong
bynico28
Sun Wukong
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,069
Damage
22,591
40,881
Taken
45,793
19,509
Mitigated
29,425
11,870
Healing
14,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,134
5,350
0
3,795
14,142
5,993
0
1,792
12,350
0
67,813
L
Bacchus
 
Bacchus
4,236
378
0
1,763
9,551
9,216
0
2,661
6,890
27,316
0
W
Raijin
Alaztor888
Raijin
3,886
294
0
750
4,532
1,629
0
1,888
2,644
61,210
0
L
Cupid
BigStaan
Cupid
1,547
749
504
1,003
5,009
1,649
0
932
4,077
0
25,941
W
Geb
2,968
315
0
2,058
6,784
5,328
21
1,886
4,898
22,770
0
W
Lancelot
KikoCSC
Lancelot
6,243
1,471
0
3,244
11,948
5,216
0
0
11,948
0
37,360
W
Hou Yi
3,838
1,365
0
2,023
3,475
1,343
932
1,591
1,884
0
44,193
L
Merlin
QuebraMola
Merlin
2,921
134
0
250
4,971
1,848
265
1,070
3,901
66,063
0
L
Da Ji
SASUKAGE
Da Ji
4,644
926
0
5,111
12,647
6,684
0
1,475
11,172
0
63,492
L
Sun Wukong
bynico28
Sun Wukong
9,243
2,210
0
5,562
13,615
10,028
0
716
12,899
0
65,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,479
Gold Earned
32,747
388
Minions Killed
394
0
Camps Cleared
0
1,355,969
Distance Traveled
1,263,893
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,825
602
92
7
0
295,841
0
L
Bacchus
6,015
463
34
3
0
279,537
6
W
Raijin
7,407
570
112
9
0
268,303
2
L
Cupid
5,237
403
49
4
0
158,801
0
W
Geb
6,488
499
33
3
0
259,653
5
W
Lancelot
6,189
476
64
5
0
306,087
0
W
Hou Yi
6,570
505
87
7
0
226,085
0
L
Merlin
6,966
536
109
8
0
249,468
6
L
Da Ji
6,808
524
93
7
0
293,233
0
L
Sun Wukong
7,721
594
109
8
0
282,854
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role