Player Matchup

Mercury
Mercury
 
Mercury
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
KingSheed0
Scylla
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 32L
1,270 Elo+
Party 1
Ullr
Ullr
KurvaMac_ZuBzol
Ullr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 88L
1,400 Elo+
Solo
Freya
Freya
Xmizzy3988
Freya
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 24L
1,231 Elo+
Party 1
Surtr
Surtr
marclcs
Surtr
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 80L
1,433 Elo+
Solo
Team Averages
Level 69
1,500 SR
1,367 Elo+

VS

Team Averages
Level 103
1,465 SR
1,470 Elo+
Zhong Kui
Zhong Kui
KillLeader09
Zhong Kui
Level 104
God Stats
4W - 6L
1,600 SR
Queue Stats
156W - 133L
1,454 Elo+
Party 2
Hades
Hades
SquiellyNinja007
Hades
Level 108
God Stats
6W - 5L
1,103 SR
Queue Stats
214W - 215L
1,456 Elo+
Solo
Chiron
Chiron
UnfixedCardinal
Chiron
Level 122
God Stats
3W - 2L
1,500 SR
Queue Stats
155W - 131L
1,449 Elo+
Party 2
Izanami
Izanami
UrAvgGamer2
Izanami
Level 106
God Stats
2W - 2L
1,623 SR
Queue Stats
136W - 126L
1,571 Elo+
Solo
Cabrakan
Cabrakan
XPhoenix 5
Cabrakan
Level 75
God Stats
2W - 2L
1,500 SR
Queue Stats
258W - 264L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
4 / 7 / 5
9,110
911
9,356
11,588
5,219
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
KingSheed0
Scylla
13
2 / 9 / 5
7,846
785
7,749
12,002
4,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 10 / 4
7,883
788
3,610
16,614
7,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Freya
12
0 / 7 / 6
7,303
730
1,336
9,903
4,049
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Surtr
marclcs
Surtr
15
4 / 7 / 7
9,273
927
9,709
15,566
19,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
KillLeader09
Zhong Kui
14
3 / 5 / 13
9,149
915
8,812
12,051
10,036
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 4 / 20
9,778
978
12,150
10,424
6,683
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
9 / 1 / 19
11,010
1,101
12,802
5,765
3,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Izanami
UrAvgGamer2
Izanami
18
19 / 3 / 12
11,773
1,177
16,753
10,070
5,462
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cabrakan
XPhoenix 5
Cabrakan
16
3 / 2 / 24
10,092
1,009
7,761
12,420
16,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
128
12
Kills
40
40
Deaths
15
27
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
7
5
0.93
W
Zhong Kui
KillLeader09
Zhong Kui
3
5
13
1.9
L
Scylla
KingSheed0
Scylla
2
9
5
0.5
L
2
10
4
0.4
W
6
4
20
4
W
9
1
19
18.5
W
Izanami
UrAvgGamer2
Izanami
19
3
12
8.33
W
Cabrakan
XPhoenix 5
Cabrakan
3
2
24
7.5
L
Freya
0
7
6
0.43
L
Surtr
marclcs
Surtr
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,760
Damage
58,278
65,673
Taken
50,730
40,319
Mitigated
41,890
4,707
Healing
15,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
9,356
4,701
0
1,230
11,588
5,219
0
4,670
6,842
0
20,377
W
Zhong Kui
KillLeader09
Zhong Kui
8,812
104
283
922
12,051
10,036
785
1,316
10,735
15,226
0
L
Scylla
KingSheed0
Scylla
7,749
590
0
10
12,002
4,453
0
4,228
7,680
16,019
0
L
3,610
2,053
0
368
16,614
7,505
0
7,585
8,805
0
8,546
W
12,150
893
1,657
2,228
10,424
6,683
1,271
2,638
7,786
24,061
0
W
12,802
3,600
1,941
1,577
5,765
3,387
2,396
1,868
3,897
0
26,018
W
Izanami
UrAvgGamer2
Izanami
16,753
13,359
600
1,217
10,070
5,462
2,594
1,694
8,376
0
41,444
W
Cabrakan
XPhoenix 5
Cabrakan
7,761
206
1,327
3,380
12,420
16,322
914
3,010
9,410
16,665
0
L
Freya
1,336
581
15
746
9,903
4,049
0
5,487
4,332
6,314
0
L
Surtr
marclcs
Surtr
9,709
2,246
461
1,877
15,566
19,093
0
6,240
9,291
2,284
16,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,415
Gold Earned
51,802
72
Minions Killed
148
0
Camps Cleared
0
766,085
Distance Traveled
845,417
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,110
911
22
2
0
199,820
0
W
Zhong Kui
9,149
915
20
2
0
167,024
0
L
Scylla
7,846
785
14
1
0
147,870
0
L
Ullr
7,883
788
14
1
0
128,756
0
W
Hades
9,778
978
19
2
0
176,844
0
W
Chiron
11,010
1,101
30
3
0
178,557
0
W
Izanami
11,773
1,177
56
6
0
167,130
0
W
Cabrakan
10,092
1,009
23
2
0
155,862
0
L
Freya
7,303
730
8
1
0
162,478
0
L
Surtr
9,273
927
14
1
0
127,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role