Player Matchup

Rama
Rama
AfuzzyCTHULHU
Rama
Level 123
God Stats
7W - 4L
1,637 SR
Queue Stats
309W - 321L
1,558 Elo+
Party 1
Medusa
Medusa
DoctorKrieger44
Medusa
Level 149
God Stats
14W - 14L
1,538 SR
Queue Stats
504W - 532L
1,454 Elo+
Solo
Bellona
Bellona
Elisarew
Bellona
Level 136
God Stats
4W - 3L
1,669 SR
Queue Stats
417W - 434L
1,523 Elo+
Solo
Serqet
Serqet
ItsaWildRosy
Serqet
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,344 Elo+
Party 1
Hel
Hel
TH4TONEK1DD
Hel
Level 129
God Stats
1W - 2L
1,715 SR
Queue Stats
66W - 66L
1,498 Elo+
Party 1
Team Averages
Level 121
1,612 SR
1,475 Elo+

VS

Team Averages
Level 145
1,456 SR
1,513 Elo+
Yemoja
Yemoja
Aries_Advocate
Yemoja
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 95L
1,463 Elo+
Party 2
Fenrir
Fenrir
CoriWanShinobi
Fenrir
Level 128
God Stats
3W - 0L
1,844 SR
Queue Stats
48W - 48L
1,475 Elo+
Party 2
Bellona
Bellona
Juggalo_legend45
Bellona
Level 157
God Stats
3W - 3L
1,300 SR
Queue Stats
421W - 418L
1,557 Elo+
Party 2
Raijin
Raijin
Ryguy_99-15
Raijin
Level 164
God Stats
3W - 4L
1,390 SR
Queue Stats
355W - 362L
1,556 Elo+
Party 2
Scylla
Scylla
ShakaSmurf
Scylla
Level 121
God Stats
1W - 3L
1,246 SR
Queue Stats
156W - 145L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 6
8,010
728
8,948
12,490
6,374
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 4 / 4
7,669
697
13,728
11,186
5,643
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
Elisarew
Bellona
15
4 / 4 / 5
8,793
799
11,764
15,866
18,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Serqet
13
2 / 3 / 5
8,321
756
6,432
12,851
15,324
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 3 / 6
7,377
671
4,989
11,628
5,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 12
9,167
833
2,009
5,859
5,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
1 / 5 / 8
8,093
736
6,901
14,206
10,704
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

17
7 / 1 / 10
9,868
897
16,803
14,746
18,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
18
6 / 2 / 11
10,473
952
20,288
11,300
5,944
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
ShakaSmurf
Scylla
15
4 / 2 / 5
8,920
811
12,818
7,960
3,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
64
10
Kills
18
18
Deaths
10
26
Assists
46
Player
Kills
Deaths
Assists
KDA
L
1
4
6
1
W
0
0
12
6
W
1
5
8
1
L
2
4
4
1
L
Bellona
Elisarew
Bellona
4
4
5
1.63
L
Serqet
2
3
5
1.5
W
7
1
10
12
W
Raijin
6
2
11
5.75
W
Scylla
ShakaSmurf
Scylla
4
2
5
3.25
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,861
Damage
58,819
64,021
Taken
54,071
51,682
Mitigated
44,655
27,315
Healing
29,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,948
6,616
1,471
2,190
12,490
6,374
0
6,652
5,566
0
24,690
W
2,009
851
12,764
3,478
5,859
5,675
778
394
5,424
7,085
0
W
6,901
2,026
148
2,280
14,206
10,704
1,670
718
12,937
0
12,854
L
13,728
5,246
588
419
11,186
5,643
0
5,620
5,470
0
27,557
L
Bellona
Elisarew
Bellona
11,764
2,874
674
1,903
15,866
18,656
0
6,896
8,327
0
22,829
L
Serqet
6,432
1,545
0
1,344
12,851
15,324
0
7,469
5,159
0
6,583
W
16,803
2,946
2,404
4,396
14,746
18,914
528
1,828
12,201
0
21,949
W
Raijin
20,288
1,619
852
2,700
11,300
5,944
2,066
1,323
9,810
41,697
0
W
Scylla
ShakaSmurf
Scylla
12,818
744
399
404
7,960
3,418
299
726
6,820
25,223
0
L
4,989
312
12,598
6,128
11,628
5,685
0
8,478
3,058
7,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,170
Gold Earned
46,521
104
Minions Killed
121
0
Camps Cleared
0
980,233
Distance Traveled
1,027,523
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,010
728
43
4
0
182,952
0
W
Yemoja
9,167
833
8
1
0
194,623
0
W
Fenrir
8,093
736
10
1
0
189,311
0
L
Medusa
7,669
697
27
2
0
166,851
0
L
Bellona
8,793
799
18
2
0
206,754
0
L
Serqet
8,321
756
3
0
0
216,000
0
W
Bellona
9,868
897
17
2
0
240,725
0
W
Raijin
10,473
952
64
6
0
198,371
0
W
Scylla
8,920
811
22
2
0
204,493
0
L
Hel
7,377
671
13
1
0
207,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role