Player Matchup

Athena
Athena
TheDOMinator985
Athena
Level 154
God Stats
1W - 1L
1,695 SR
Queue Stats
544W - 467L
1,554 Elo+
Party 2
Ravana
Ravana
TheF8
Ravana
Level 157
God Stats
3W - 5L
1,468 SR
Queue Stats
149W - 134L
1,532 Elo+
Solo
Charybdis
Charybdis
VailLorian
Charybdis
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 71L
1,497 Elo+
Solo
Bellona
Bellona
almightykarma22
Bellona
Level 129
God Stats
19W - 16L
1,573 SR
Queue Stats
71W - 79L
1,441 Elo+
Party 2
Anubis
Anubis
gallinazo378
Anubis
Level 64
God Stats
210W - 190L
1,556 SR
Queue Stats
256W - 268L
1,434 Elo+
Solo
Team Averages
Level 124
1,558 SR
1,492 Elo+

VS

Team Averages
Level 155
1,529 SR
1,486 Elo+
Osiris
Osiris
DJP9079
Osiris
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 40L
1,502 Elo+
Party 1
Hou Yi
Hou Yi
KaenMidir
Hou Yi
Level 230
God Stats
2W - 3L
1,254 SR
Queue Stats
238W - 231L
1,482 Elo+
Solo
Charon
Charon
Rockin_DADBod
Charon
Level 167
God Stats
1W - 0L
1,765 SR
Queue Stats
77W - 71L
1,473 Elo+
Party 1
Raijin
Raijin
ShierCone45912
Raijin
Level 117
God Stats
2W - 1L
1,512 SR
Queue Stats
183W - 163L
1,511 Elo+
Solo
Arachne
Arachne
wardadoo
Arachne
Level 119
God Stats
7W - 5L
1,614 SR
Queue Stats
291W - 266L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 2
7,877
463
3,034
12,636
12,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
TheF8
Ravana
13
0 / 2 / 3
7,846
462
7,381
13,797
5,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
VailLorian
Charybdis
13
0 / 6 / 0
7,352
432
3,955
15,638
4,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 4 / 0
8,690
511
10,193
20,640
21,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
16
3 / 3 / 0
8,991
529
10,020
13,210
6,939
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DJP9079
Osiris
16
2 / 1 / 4
9,786
576
10,971
13,171
16,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
KaenMidir
Hou Yi
16
5 / 0 / 3
10,275
604
14,543
11,105
4,761
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 0 / 4
9,207
542
7,167
10,911
11,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
1 / 4 / 2
9,626
566
12,545
10,936
4,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
wardadoo
Arachne
16
8 / 1 / 3
10,327
607
11,723
17,911
7,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
6
Kills
16
16
Deaths
6
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Osiris
DJP9079
Osiris
2
1
4
4
W
Hou Yi
KaenMidir
Hou Yi
5
0
3
6.5
W
0
0
4
2
W
1
4
2
0.5
L
0
1
2
1
L
Ravana
TheF8
Ravana
0
2
3
0.75
L
Charybdis
VailLorian
Charybdis
0
6
0
0
L
3
4
0
0.75
L
Anubis
3
3
0
1
W
Arachne
wardadoo
Arachne
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,583
Damage
56,949
75,921
Taken
64,034
51,600
Mitigated
44,593
27,392
Healing
19,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
DJP9079
Osiris
10,971
5,305
0
5,373
13,171
16,628
250
662
12,509
0
72,783
W
Hou Yi
KaenMidir
Hou Yi
14,543
8,688
0
4,789
11,105
4,761
1,031
1,136
9,969
0
89,831
W
7,167
1,122
221
3,735
10,911
11,457
938
4,370
6,541
35,560
0
W
12,545
1,001
0
1,398
10,936
4,602
656
4,647
6,289
97,912
0
L
3,034
622
349
3,920
12,636
12,863
260
3,115
9,521
19,607
0
L
Ravana
TheF8
Ravana
7,381
1,135
0
3,380
13,797
5,191
0
3,490
10,307
0
65,654
L
Charybdis
VailLorian
Charybdis
3,955
2,890
0
5,110
15,638
4,906
0
1,798
13,840
0
55,302
L
10,193
4,969
0
7,484
20,640
21,701
0
2,757
17,883
0
58,607
L
Anubis
10,020
696
0
7,149
13,210
6,939
729
8,552
4,658
93,568
0
W
Arachne
wardadoo
Arachne
11,723
8,867
0
4,161
17,911
7,145
0
2,239
15,672
0
84,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,756
Gold Earned
49,221
474
Minions Killed
565
0
Camps Cleared
0
1,606,877
Distance Traveled
1,714,357
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,786
576
107
6
0
337,462
2
W
Hou Yi
10,275
604
141
8
0
333,190
6
W
Charon
9,207
542
37
2
0
337,668
2
W
Raijin
9,626
566
167
10
0
316,182
0
L
Athena
7,877
463
31
2
0
342,127
6
L
Ravana
7,846
462
99
6
0
377,551
1
L
Charybdis
7,352
432
99
6
0
292,026
0
L
Bellona
8,690
511
106
6
0
263,783
0
L
Anubis
8,991
529
139
8
0
331,390
6
W
Arachne
10,327
607
113
7
0
389,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role