Player Matchup

Cerberus
Cerberus
Aizue
Cerberus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 35L
1,502 Elo+
Party 1
Cupid
Cupid
Drpepprluvr
Cupid
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,434 Elo+
Party 1
Fenrir
Fenrir
GETALIFE15
Fenrir
Level 38
God Stats
2W - 2L
1,183 SR
Queue Stats
75W - 72L
1,450 Elo+
Party 1
Poseidon
Poseidon
ashen2933
Poseidon
Level 24
God Stats
3W - 6L
1,276 SR
Queue Stats
33W - 41L
1,384 Elo+
Party 1
Vamana
Vamana
xxgetxaxlifexx
Vamana
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,613 Elo+
Party 1
Team Averages
Level 22
1,392 SR
1,476 Elo+

VS

Team Averages
Level 94
1,464 SR
1,324 Elo+
Neith
Neith
Dam it Dave 86
Neith
Level 15
God Stats
1W - 4L
1,477 SR
Queue Stats
5W - 15L
1,268 Elo+
Solo
Bacchus
Bacchus
Melnchol
Bacchus
Level 125
God Stats
0W - 1L
1,675 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Sobek
Sobek
Mt guide23
Sobek
Level 127
God Stats
0W - 1L
1,308 SR
Queue Stats
9W - 19L
1,355 Elo+
Party 2
Achilles
Achilles
ryandris1
Achilles
Level 170
God Stats
3W - 2L
1,638 SR
Queue Stats
134W - 158L
1,375 Elo+
Solo
Zhong Kui
Zhong Kui
upstagecarcass
Zhong Kui
Level 32
God Stats
0W - 2L
1,219 SR
Queue Stats
1W - 5L
1,121 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aizue
Cerberus
16
4 / 0 / 11
9,729
973
12,328
12,208
13,033
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 2 / 12
8,502
850
6,618
9,205
3,804
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fenrir
GETALIFE15
Fenrir
16
14 / 4 / 7
10,022
1,002
14,821
12,950
10,358
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Poseidon
ashen2933
Poseidon
15
3 / 2 / 13
8,546
855
13,580
11,075
4,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 4 / 7
7,909
791
6,916
12,722
11,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 4
8,007
801
9,221
12,281
5,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Melnchol
Bacchus
15
5 / 3 / 4
8,942
894
12,573
13,404
9,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sobek
14
2 / 3 / 7
7,701
770
5,235
13,358
12,121
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
ryandris1
Achilles
14
4 / 7 / 3
8,444
844
6,899
14,711
12,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
upstagecarcass
Zhong Kui
13
0 / 8 / 2
7,267
727
5,558
15,251
8,518
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
32
26
Kills
12
12
Deaths
26
50
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Aizue
Cerberus
4
0
11
9.5
L
1
5
4
0.6
W
3
2
12
4.5
W
Fenrir
GETALIFE15
Fenrir
14
4
7
4.38
L
Bacchus
Melnchol
Bacchus
5
3
4
2.33
L
Sobek
2
3
7
1.83
W
Poseidon
ashen2933
Poseidon
3
2
13
4.75
L
Achilles
ryandris1
Achilles
4
7
3
0.79
L
Zhong Kui
upstagecarcass
Zhong Kui
0
8
2
0.13
W
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,263
Damage
39,486
58,160
Taken
69,005
43,153
Mitigated
47,239
10,370
Healing
7,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Aizue
Cerberus
12,328
1,900
0
5,296
12,208
13,033
0
5,019
7,189
36,808
0
L
9,221
3,179
0
1,328
12,281
5,182
1,305
2,422
9,643
0
31,770
W
6,618
3,081
506
2,028
9,205
3,804
2,225
4,305
4,900
0
16,470
W
Fenrir
GETALIFE15
Fenrir
14,821
5,904
0
1,230
12,950
10,358
60
3,954
8,996
0
21,562
L
Bacchus
Melnchol
Bacchus
12,573
1,927
0
1,928
13,404
9,293
58
4,861
8,433
31,718
0
L
Sobek
5,235
247
0
3,001
13,358
12,121
0
6,282
6,697
9,783
301
W
Poseidon
ashen2933
Poseidon
13,580
3,224
0
657
11,075
4,239
171
5,425
5,650
34,405
0
L
Achilles
ryandris1
Achilles
6,899
998
0
867
14,711
12,125
360
5,454
9,126
0
16,850
L
Zhong Kui
upstagecarcass
Zhong Kui
5,558
1,322
0
833
15,251
8,518
1,265
6,917
8,246
17,193
0
W
6,916
1,929
0
653
12,722
11,719
47
4,362
8,360
28
15,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,708
Gold Earned
40,361
201
Minions Killed
158
0
Camps Cleared
0
1,146,617
Distance Traveled
953,465
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,729
973
72
7
0
216,304
0
L
Neith
8,007
801
49
5
0
197,297
0
W
Cupid
8,502
850
22
2
0
224,514
0
W
Fenrir
10,022
1,002
19
2
0
229,358
0
L
Bacchus
8,942
894
46
5
0
216,020
0
L
Sobek
7,701
770
7
1
0
204,232
0
W
Poseidon
8,546
855
64
6
0
233,763
0
L
Achilles
8,444
844
31
3
0
166,459
0
L
Zhong Kui
7,267
727
25
3
0
169,457
0
W
Vamana
7,909
791
24
2
0
242,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role