Player Matchup

Ares
Ares
Gold II
CuriousFloyd
Ares
Gold II
Level 48
God Stats
3W - 1L
1,781 SR
Queue Stats
35W - 32L
1,630 MMR
Party 1
Nemesis
Nemesis
Bronze III
DistilledWave
Nemesis
Bronze III
Level 85
God Stats
1W - 0L
1,259 SR
Queue Stats
2W - 2L
1,600 MMR
Solo
Ratatoskr
Ratatoskr
Platinum III
ItsPo1ar
Ratatoskr
Platinum III
Level 159
God Stats
30W - 22L
1,601 SR
Queue Stats
366W - 352L
1,611 MMR
Solo
Apollo
Apollo
Gold I
KuzenbosFatNuts
Apollo
Gold I
Level 42
God Stats
3W - 0L
1,856 SR
Queue Stats
26W - 22L
1,600 MMR
Party 1
Discordia
Discordia
Gold I
itsEenyo
Discordia
Gold I
Level 67
God Stats
19W - 14L
1,695 SR
Queue Stats
84W - 74L
1,622 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 80
1,639 SR
1,613 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 127
1,522 SR
1,594 MMR
Hachiman
Hachiman
Silver I
 
Hachiman
Silver I
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum V
MrPickerLenis
Arachne
Platinum V
Level 142
God Stats
1W - 1L
1,807 SR
Queue Stats
146W - 138L
1,599 MMR
Solo
Thoth
Thoth
Platinum V
Teinted-
Thoth
Platinum V
Level 111
God Stats
5W - 14L
1,359 SR
Queue Stats
242W - 226L
1,617 MMR
Solo
Osiris
Osiris
Platinum V
crankmudkip
Osiris
Platinum V
Level 153
God Stats
0W - 2L
1,315 SR
Queue Stats
136W - 134L
1,669 MMR
Party 2
Terra
Terra
Gold II
iggs17
Terra
Gold II
Level 157
God Stats
3W - 5L
1,628 SR
Queue Stats
144W - 145L
1,582 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 5
6,257
626
4,970
8,769
7,121
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
10
1 / 1 / 1
5,669
567
6,078
9,724
7,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ratatoskr
ItsPo1ar
Ratatoskr
12
5 / 1 / 0
6,594
659
4,639
10,788
3,913
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
4 / 0 / 0
7,052
705
7,754
6,083
2,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Discordia
itsEenyo
Discordia
11
0 / 0 / 3
6,175
618
5,598
3,117
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AthenaKing ArthurAo Kuang

VS

Bans
JormungandrThorKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
0 / 1 / 0
4,925
493
3,376
7,015
2,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
10
1 / 4 / 1
5,478
548
3,986
9,490
3,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Teinted-
Thoth
9
1 / 3 / 0
5,135
514
5,166
9,060
2,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
10
0 / 2 / 1
5,716
572
4,698
10,965
8,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Terra
iggs17
Terra
8
0 / 1 / 0
5,142
514
2,360
6,609
3,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
10
Kills
2
2
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
0
0
W
0
0
5
2.5
W
Nemesis
1
1
1
1.5
W
Ratatoskr
ItsPo1ar
Ratatoskr
5
1
0
5
W
4
0
0
4
L
Arachne
1
4
1
0.38
L
Thoth
Teinted-
Thoth
1
3
0
0.33
L
Osiris
0
2
1
0.25
L
Terra
iggs17
Terra
0
1
0
0
W
Discordia
itsEenyo
Discordia
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,039
Damage
19,586
38,481
Taken
43,139
21,858
Mitigated
21,088
15,451
Healing
14,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,376
2,355
0
2,210
7,015
2,715
0
1,771
5,244
0
33,564
W
4,970
347
34
2,248
8,769
7,121
473
3,324
5,445
19,562
0
W
Nemesis
6,078
1,962
0
4,105
9,724
7,117
0
572
9,152
241
32,368
W
Ratatoskr
ItsPo1ar
Ratatoskr
4,639
1,261
0
5,449
10,788
3,913
0
1,727
9,061
0
52,296
W
7,754
6,083
0
2,652
6,083
2,772
1,050
1,027
5,056
0
57,630
L
Arachne
3,986
3,418
0
836
9,490
3,161
0
1,835
7,540
0
33,660
L
Thoth
Teinted-
Thoth
5,166
186
0
2,500
9,060
2,965
0
4,405
4,255
27,443
0
L
Osiris
4,698
1,817
0
4,567
10,965
8,386
0
861
9,210
0
40,112
L
Terra
iggs17
Terra
2,360
310
1,720
2,771
6,609
3,861
0
1,431
5,174
13,566
0
W
Discordia
itsEenyo
Discordia
5,598
440
0
963
3,117
935
190
876
2,241
41,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,747
Gold Earned
26,396
360
Minions Killed
250
0
Camps Cleared
0
1,024,604
Distance Traveled
986,607
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,925
493
60
6
0
187,180
0
W
Ares
6,257
626
17
2
0
225,573
1
W
Nemesis
5,669
567
48
5
0
182,214
0
W
Ratatoskr
6,594
659
81
8
0
227,071
1
W
Apollo
7,052
705
106
11
0
190,384
1
L
Arachne
5,478
548
54
5
0
218,607
0
L
Thoth
5,135
514
54
5
0
180,007
0
L
Osiris
5,716
572
63
6
0
169,009
1
L
Terra
5,142
514
19
2
0
231,804
0
W
Discordia
6,175
618
108
11
0
199,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role