Player Matchup

Horus
Horus
BipolarRabbit44
Horus
Level 108
God Stats
6W - 6L
1,570 SR
Queue Stats
268W - 264L
1,410 Elo+
Party 1
Baron Samedi
Baron Samedi
Parallel-Names
Baron Samedi
Level 65
God Stats
32W - 43L
1,456 SR
Queue Stats
168W - 165L
1,454 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TheReapersGrinn
Tsukuyomi
Level 29
God Stats
5W - 7L
1,394 SR
Queue Stats
52W - 70L
1,334 Elo+
Party 1
Team Averages
Level 67
1,473 SR
1,399 Elo+

VS

Team Averages
Level 78
1,600 SR
1,444 Elo+
Achilles
Achilles
 
Achilles
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BandoBabyTek
Sol
Level 60
God Stats
1W - 0L
1,899 SR
Queue Stats
55W - 87L
1,419 Elo+
Solo
Ne Zha
Ne Zha
illLKlli
Ne Zha
Level 107
God Stats
4W - 14L
1,401 SR
Queue Stats
78W - 98L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
7,720
643
4,254
12,675
10,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Parallel-Names
Baron Samedi
11
1 / 3 / 0
8,087
674
6,668
7,489
3,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
TheReapersGrinn
Tsukuyomi
10
0 / 5 / 1
7,977
665
7,323
10,418
3,599
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
7 / 1 / 6
9,919
827
8,777
7,476
7,218
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 0 / 9
9,220
768
12,083
8,763
2,600
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
illLKlli
Ne Zha
11
2 / 0 / 9
8,897
741
3,659
7,101
4,954
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
12
13
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
1
6
10
W
3
0
9
7.5
L
0
5
1
0.1
L
Baron Samedi
Parallel-Names
Baron Samedi
1
3
0
0.33
L
Tsukuyomi
TheReapersGrinn
Tsukuyomi
0
5
1
0.1
W
Ne Zha
illLKlli
Ne Zha
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,245
Damage
24,519
30,582
Taken
23,340
17,933
Mitigated
14,772
7,939
Healing
5,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,777
965
0
300
7,476
7,218
28
2,549
4,770
471
23,564
W
12,083
3,500
0
3,888
8,763
2,600
1,622
2,298
6,262
48,616
0
L
4,254
1,295
558
2,355
12,675
10,638
404
5,465
7,210
0
12,504
L
Baron Samedi
Parallel-Names
Baron Samedi
6,668
157
1,168
1,647
7,489
3,696
184
3,071
4,418
24,567
0
L
Tsukuyomi
TheReapersGrinn
Tsukuyomi
7,323
1,599
0
2,211
10,418
3,599
348
3,934
6,484
0
37,292
W
Ne Zha
illLKlli
Ne Zha
3,659
167
0
1,561
7,101
4,954
71
2,704
4,198
0
16,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,784
Gold Earned
28,036
111
Minions Killed
111
0
Camps Cleared
0
654,307
Distance Traveled
596,765
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,919
827
28
2
0
220,378
0
W
Sol
9,220
768
64
5
0
199,139
0
L
Horus
7,720
643
16
1
0
207,954
4
L
Baron Samedi
8,087
674
37
3
0
217,375
0
L
Tsukuyomi
7,977
665
58
5
0
228,978
0
W
Ne Zha
8,897
741
19
2
0
177,248
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role